Skul
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Everything posted by Skul
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Whoah! 50/50! Anyway, I chose Keyboard 'n' Mouse. Those faithful two have never failed me. Used them ever since Half-Life came out. EDIT: 50/50 at the time of writing this...
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Hmm... I guess your right, haunted. lol... Ah, well, forget it.
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Multiple theatres?.., why only one era?
Skul replied to Impavido's topic in ARMA 2 & OA - SUGGESTIONS
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Impavido @ 08 May 2003,23:59)</td></tr><tr><td id="QUOTE"> But....but..but....... WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!! I WANT IT ALL!!! WAAAAAAAAAAAAAAAAAAAAAAAAA!!!<span id='postcolor'> EVERYBODY SING!!! I WANT IT ALL!...I WANT IT ALL!...I WANT IT ALL!...AND I WANT IT NOW!!! ( Hmmm.... maybe they should use Queen in OFP2? It's during the 70's after all! ) -
I'm not saying I'm a huge Seventh fan. I've only downloaded three of their songs. If I listen to their other songs, it's only because they go with my mission/campaign.
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Ah! But little do you know that soldiers in the Cold War were specifically chosen for their ability to levitate and/or 'clip'! Â
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Maybe it's due to a common problem such as Windows hiding file extensions. Make sure that Windows is not hiding extensions such as .exe, .doc, .txt, etc. Once that is done, replace the .txt (or .doc, depending on what format you type your extensions in) with .sqs or whatever. Hope this helps.
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Agh! CS? Noooooo!
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This one is about the moderators! OFP Forum Moderators No offense, mods...
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We all know how to get ai to move somewhere but
Skul replied to Harkonin's topic in OFP : MISSION EDITING & SCRIPTING
Freakin' hell! -
LOL! What the heck? I go them behind after? Sled of a car? A nailsuit? lol
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lol@fubar And the breathing thing? Not sure, since I haven't played that game, but a nice addition would be the ability to hold your breath to steady your aim, like in Splinter Cell, except you can hold your breath longer than in SC. Sam can only hold his breath for about 8 seconds, yet he can do a triple-reverse somersault and land on his pinkies with no errors (well, okay, that's a little exagerrated). Anyhoo, back on topic, holding breath. Snipers would find this useful, I think. And if you have been running for a while, you can't hold your breath, or the time you can hold it is limited. If BIS incorporate this into the game, could you make it a realistic 'time limit'? I mean, I can hold my breath for about 40-50 seconds when I'm relaxed. Makes aiming too easy? Well, your aim will still jiggle around a little, won't it? Just my two cents, as you crazy Americans say! Â
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([TU]$33ker @ 07 May 2003,16:50)</td></tr><tr><td id="QUOTE">BTW there's a song in resistance soundtrack where i think Ondrej Matejka worked together with Seventh. the music sounds like Ondrej's but the singer sounds like David Lagettie.<span id='postcolor'> Well, I don't know who David Lagettie is, but I believe you are talking about Resistance Track 2? That's a great track! Suited in the Res trailer! Excellent dramatic score. It's one of my favourite tracks in the game.
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That would be fun! Sneak up on some Ruskies then slice 'n' dice 'em! And the tanks would be no good against the shoulder cannon at max power! Anyhoo, I agree. Upgrade the engine and let those mad modders do their thing.
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I restarted this mission THREE TIMES, and it just crashed to the desktop, so I decided just to shoot them and bugger off in the boat... Why is Red Hammer so damn buggy.....
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My favourite gunshot sound is the pistol from....WOLFENSTEIN 3D! Especially ven shooting down ze Natzis, ja?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eda Mrcoch @ 06 May 2003,20:31)</td></tr><tr><td id="QUOTE">I would like to see some more hotkeys for standard actions e.g. "Eject/Disembark" "Drop weapon", switch to rocket launcher etc. (or even better to assign hotkeys for any action you want) and ability to disable hotkeyed actions from action menu. Rolling through 10+ actions in menu can be quite tricky and I think something like this could make controls more user friendly.<span id='postcolor'> We have got to have that! I mean, it's pretty cumbersome to have to scroll through a list when a battalion of tanks suddenly appear out of nowhere. By the time it takes you to select the Rocket Launcher and have your guy get it into position, it's almost too late (or you die a horrible death). Same for the get in/out actions and the drop weapons.
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How did they get an interview in the first place? Anyhoo, lots of good stuff for OFP2
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No problem! Always happy to help (if I know the answer... )
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Even if it IS Vietnam, maybe they could include the original OFP's islands as a bonus in the mission editor..?
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Yeah, add more controls, of course. Add all you want, I just want to control my soldier in OFP2 the same way I control him/her/it in OFP 1
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">dont be a preacher, they are evil evil creatures.<span id='postcolor'> What about a philosopher?
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Exactly! Why not Fluffy Bunny? We should have the chance to hunt down and kill the great evil known as.... FLUFFY BUNNY!!! (Carmina Burana comes on)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">yes a yellow dog in an Antonov, good idea. with sounds hall effect <span id='postcolor'> Y'wot??
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There are people who like it and people who don't, I can understand that, so I'm not going to be biased on anybody's side. Lifeless is the only punk-rock (or is it alternative...?) song I like. I think it goes really well with large-scale battles. If you read the lyrics, the song is kind of tragic. Plus, it's a tribute...
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For a while, I wasn't sure, but I now know. When a unit reaches this waypoint, it will activate a script (which is entered by you in the 'On Activation' field). So you could have a soldier walk to a waypoint, and once he reaches it, a script would happen... like, for example, an enemy tank force would move and attack certain targets. It's just another way to activate scripts...