Skul
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Everything posted by Skul
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Easy as hell! I can throw together a good-looking cutscene in about 2-3 minutes with scripts!
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Five Fantasy Islands of Insanity - Operation: GARGAT..... ...has been delayed for one more month. But it'll be out by this time next month. Lots of little things need to be sorted out... LOTS of little things... [Gareth Gates must die]
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What th-...? Where's that? You can't go underwater in OFP....or can you...?
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Almost made the game not worth playing? I think that the music used was great in the places it was used. Sure, not the best music, but it wasn't so bad I didn't think the game was un-playable...
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The music suited it. Good choice. Scripted cutscenes rule, don't they? When I made my first one, I was like, 'No way! I didn't make this!'. lol ...Now if I had only learned 'em sooner... [Gareth Gates must die]
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Just out of curiosity...which campaign do you think has the best storyline?
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I thought it was Russian for 'Special Forces'... Ah, well... I got half of it right! [Gareth Gates must die]
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OMG! Red Hammer has no votes at all! [Gareth Gates must die]
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EDITED: I double-posted...?
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The intro was very good. Here's a few tips: When you don't have any recorded speech (like me and a few other mission makers) and use text-only speeches, you could make it look a little better by typing in the speaker's name. Something like the following: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Guba: 'Me an evil git!'<span id='postcolor'> In the script.sqs (or w/e you call it), it would look like this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">titlecut ["Guba: 'Me an evil git!'","PLAIN DOWN",1]<span id='postcolor'> I find that 'PLAIN DOWN' is good for speech. You can have radio text by typing this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[West,"HQ"] sidechat "Right, go and blow those SCUDs up, or whatever you're there for..."<span id='postcolor'> What did you use to activate your intro? If you used a trigger, I suggest moving the activation of the intro script to the init line of a unit (say, the player). You can just simply type in: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[] exec "intro.sqs"<span id='postcolor'> and it will start as soon as the mission loads. Having done that, you should add this to the start of your intro script: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">titlecut [" ","BLACK IN",5] ~5<span id='postcolor'> This will make the screen black in over 5 seconds and wait 5 seconds for the fade to complete before continuing with the rest of the intro. Now, at the end of the intro, tpye in this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">titlecut [" ","BLACK OUT",5] ~5<span id='postcolor'> Like above, it will fade the screen over 5 seconds. This time, to black. This allows a nice transition at stops the player from seeing his ( or her, Avon ), position. And finally, if you want to stop the player from mucking up your cutscenes, or to stop them skipping your cutscenes, type: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">disableuserinput true<span id='postcolor'> at the start of your cutscene script. After you type this in a cutscene, you MUST type </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">disableuserinput false<span id='postcolor'> to reinstate the player's control. If you don't type that, you won't be able to move your character. In fact, you won't be allowed to type a single command into your computer. You can't even Alt-Tab out! .........Phew..... Well, I hope this helps you. I'm not giving you all this because I thought it was crap (because it wasn't), but to simply aid you in bettering it beyond it's current stage. By the way, the intro was good. If it had had recorded voices, it would have looked pretty proffessional. I liked the way the camera tilted up to the sky, then all you hear is the gunshots. That was a good cinematic effect. See ya! [Gareth Gates must die]
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I'm pretty sure it's Spetz Natz. BIS put a lot of work into OFP and would probably have found out the actual spelling and pronounciation. However, again I am fairly certain it's 'Spetz Natz'.
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Why are engineers even there? They're just normal soldiers who have a different name! [Gareth Gates must die]
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What in the name of sanity??? [Gareth Gates must die]
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CoC network services and digital communications
Skul replied to bn880's topic in OFP : MISSION EDITING & SCRIPTING
Soz! Anyhoo, BAJ knows me, and we do this kinda crap all the time... Won't happen again, though! Closing [Gareth Gates must die] -
CoC network services and digital communications
Skul replied to bn880's topic in OFP : MISSION EDITING & SCRIPTING
One must remember, BAJ, that only women have as their avatar... [Gareth Gates must die] -
( Passed out due to lack of oxygen ) *Five minutes later* ( Gasp! ) Oh! She stopped... the air is circulating again!.... Well, that certainly was a long read... was there really that much wrong with it? I haven't tried it, yet, but I'm planning to ( once you release the updated version, FSPilot ). P.S. What does the FS stand for, anyway? [Gareth Gates must die]
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I've tried creating a link to Intel, but I can't seem to get it. I want to know how have Intel to the player certain groups of enemies, etc. I think it's used in SP mission 'Bomberman'. Any help would be appreciated. [Gareth Gates must die]
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Clever bastard. [Gareth Gates must die]
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I just checked... AND IT IS! Well ain't that a kick in the teeth? I now withdraw my claim of wishing nothing bad on you, bn880! MHAHAHAHAHAHA! Â j/k [Gareth Gates must die]
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Sounds fair and I wish nothing bad on you. [Gareth Gates must die]
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In the 70's, Queen was around, so maybe they could have some of that? 99% of the world likes Queen, so, BIS......? [Gareth Gates must die]
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I think that command was removed. Was it </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">allowdammage 0.01<span id='postcolor'> or something similar? [Gareth Gates must die]
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I've not completed all of them, yet. I'm working my way through Resistance right now, so I chose 'Not sure...' I am leaning towards either CWC or Res, but not Red Hammer. That has an absurd storyline! Not surprised it's got no votes yet! By the way - Gareth Gates must die! Had to say that!...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ 09 May 2003,01:16)</td></tr><tr><td id="QUOTE">Scripting problems?<span id='postcolor'> LMAO That was great one! My trigger still doesn't work! lol