Skul
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Everything posted by Skul
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WTF? What am I doing in there? Good thing, I suppose. The show wouldn't be very funny if I wasn't in it, would it? Okay, so what's this all about, anyhow? What's gonna be happening? [Gareth Gates must die] EDIT: Oh! And ICQ# - 191722958 Â
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No comments on it? Come on! 101 downloads and there are NO comments? [Gareth Gates must die]
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Okay, Johnny's answered quite a few of the questions you people asked and the interview is now being .pbo'd, so no more questions can be asked. Closing. (I've always wanted to say that! ) [Gareth Gates must die]
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I've been busy, so I haven't really been working too much on this one, but now I'm working solidly on it. I've already got a few questions down, but I was wondering what questions you people want answered...? Post them here and I'll see if Johnny wants to answer them. Later! [Gareth Gates must die]
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placebo and his evil henchmen! Â [Gareth Gates must die]
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Yeah! I could be the popular funny guy who everybody loves! Â Â [Gareth Gates must die]
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I think they'd talk about the forum members; who's causing trouble, who's been a good little boy (or girl), etc. [Gareth Gates must die]
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To face the GARGAT, you will need to be strong enough not to rely on God or anyone else! Yes! Not even on your imaginary friend, Binko the Purple Elephant with Jim Carrey's voice...... And Ace, I want a good review, 'cause if I don't...! Click here to see what will happen!... [Gareth Gates must die]
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The fireworks, maybe? [Gareth Gates must die]
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WTF? Wassat? [Gareth Gates must die]
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Erm.... goths have got nothing to do with this thread, do they? Â [Gareth Gates must die]
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The 'reveal' button defaults to the right mouse button. Just right click (or whatever button you've chosen) on an enemy to report him. [Gareth Gates must die]
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Why are there two red wires? Isn't there a yellow/green wire or something? [Gareth Gates must die]
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Wait, I read your post wrong... Yes, the intro will lead to the mission once it's all pbo'd together. Sorry about that... [Gareth Gates must die]
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If you've set your campaign's description.ext correctly it will. [Gareth Gates must die]
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I think there needs to be an end brace for each 'part'. Like ClassCfgIdentities. There is a start brace and an ending brace holding the character's information. When all the identites are put in, you need an extra ending brace to tell OFP that you're done with the identities. I'm no expert, either, but that's what I'm guessing. [Gareth Gates must die]
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The Beta release of Operation: GARGAT is nearly here. I'm just giving it one final beta test myself, then I will release it to the general public (all are doomed! ) When I post it for beta testing, I don't want a load of people downloading it with no reviews. I'd like feedback. This is important, as it is the beta version, so feedback is critical to making the campaign more enjoyable when it is a full version release. (Watch this post) [Gareth Gates must die]
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He's doing different missions on the respective islands. Try to keep up with the cutscenes! Â No bugs found, eh? Well there are one or two which I am sorting out right now. The full version will be as bug free as a user campaign can be. And I'll add a couple of extra things to some missions. If you get stuck on any missions, just ask me or the Guru [Gareth Gates must die]
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I'm trying to get a trigger to activate once a UAZ has been fuelled. I've searched and tried: fuel uaz1 > 0.9 (fuel uaz1 > 0.9) (fuel uaz1) >= 0.9 && this (fuel uaz1) >= 0.9 AND this fuel uaz1 >= 0.9 AND this fuel uaz1 >= 0.9 && this I've also tried grouping and ungrouping the trigger and UAZ... no luck. Nothing works! It keeps coming up with the 'unknown operator' crap. Any ideas? [Gareth Gates must die]
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It works when I test it on the Desert Island, but in my mission, it gives me an error message! What the hell is wrong with this thing!!! [Gareth Gates must die]
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Didn't work, either. It comes up with the 'expected bool' message. If you ask me, the computer is talking a load of boolshit! [Gareth Gates must die]
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Hmmm, an event happen to end a cutscene....that's a great idea! And to to think I wasted all my time COUNTING THE SECONDS!!! Â Have to keep that in mind...never thought of that... [Gareth Gates must die]
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Try using no spaces in the names of the missions. Keep them as one word, maybe that's the problem. Make the folders something like: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">mycampaign1.drno_isl for mission 1, and the same for mission 2 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">mycampaign2.drno_isl Then the description.ext names something like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class theintro: MissionDefault { end1 = firstmission; lost = theintro; template = mycampaign1.drno_isl; }; class firstmission: MissionDefault { end1 = secondmission; lost = firstmission; template = mycampaign2.drno_isl; }; Something like that..? [Gareth Gates must die]
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Finally got a server!...And with 12 minutes to spare! Â Operation: GARGAT Beta Version This is the beta version of my Operation: GARGAT Campaign. There are some features missing which I am adding right now. The final mission in the campaign is huge because it contains three custom songs (you'll see why when you're on it), so if your computer is so old it runs on coal, then you might want to reconsider playing the final mission... [Gareth Gates must die]
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Just count how long the cutscene lasts and put it in the boxes in the ending trigger. [Gareth Gates must die]