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Soul Catcher

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Posts posted by Soul Catcher


  1. hi all, i done the config for the Mcnools desert vehicles, im no super scripting person but if someone can let me know what would have to be added to the config (if it is just a config thing) to make them compatible i would be more than happy to update them for everyone (obviously pending permission from McNools to update the pack).  smile_o.gif


  2. thanks for the advice guys, unfortunately it didn't work and i still ended up with the solid white background (most probably due to my lack of ability and understanding in photoshop CS2), but i just re-installed and used photoshop 7.0 and everything is fine now my textures are working as they should smile_o.gif .


  3. I have been having the same problems trying to make some inventory pics for some weapons, i've got photoshop CS2, i make a new image (with background as transparent), then i create a new layer and paste my weapon image into it (a screen grab of bulldozer) then i select and delete the bulldozer background (leaving me with just the weapon). everything looks fine so i then save the image as wep_ca.tga (32bit). I open the new wep_ca.tga in texview2 and all i get is the weapon on a solid white background, i save it as a .paa with texview2 but it still has a solid white background. I have tried the steps mentioned before but it still wont work, does anyone have any ideas on where im going wrong?


  4. thanks for the interest, there were plans to add more to the pack but at the moment i am uncertain as to when that may be as plumose was the texture man (i just done the config and hex editing for him) and i believe (might be wrong  tounge2.gif ) he has been more interested in making islands at the mo  smile_o.gif


  5. thanks for all the comments and for bringing to light any bugs.

    As i said i might make a slight update at some point in the future but im afraid i have no release date to give, it'll be done when/if its done.

    The LSW does use a different recoil when in the prone position to account for the bipod etc. but it does not have an increased accuracy. this will/may be addressed if there is an update.


  6. Hi all smile_o.gif , BSF STUDIOS proudly presents to you the UKF Weapon Packs converted for ArmA (with full permission), these packs will provide you with a fairly comprehensive set of modern british weapons, they will NOT replace any of the default ArmA weapons and can be found in the editor under the EMPTY\AMMO menu in the "UKF Weapon & Ammo Box". All weapon and ammo classnames are contained in the readme.

    These weapons are just placeholders for the time being until UKF release their eventual ArmA quality replacements, and as such will not be supported by UKF and or BSF STUDIOS (unless there's any major problems  tounge2.gif ).

    (temp link removed)

    Any mirrors are greatly needed and appreciated smile_o.gif

    Armaholic Mirror

    RKSL Studios Mirror

    Armed-Assault.de Mirror

    Combat Prison Mirror

    here's some screenies

    ukfshot06.jpg

    ukfshot05.jpg

    ukfshot04.jpg

    ukfshot03.jpg

    ukfshot02.jpg

    ukfshot01.jpg


  7. This addon will provide you with a set of retextured M16A2's, M16A4's and G36's. All weapons come in a desert camo and in a camo that is suitable for use in north Sahrani. As a bonus there is also a desert retexture of the binoculars.

    These weapons will not replace any of the default weapons, they can all be found in the editor in the Empty\Ammo menu in the "Plumose & Soul Catcher Weapon Crate".

    Armed Assault EU mirror

    Armaholic Mirror

    Armed Assault Info Mirror

    All mirrors and screenshots greatly appreciated  smile_o.gif

    plum_desG36A.jpg

    more screenshots will follow soon.

    Sorry i forgot to include the classnames in the readme  whistle.gif

    classnames

    plum_m16a2

    plum_m16a2m203

    plum_m16a4

    plum_m16a4_acog

    plum_m16a4m203

    plum_m16a4m203_acog

    plum_g36a

    plum_g36c

    plum_g36k

    plum_binocular

    for the north sahrani versions just add "_g" (minus quotes) to the end of the classname (not the binoculars though).

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