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Posts posted by soul_assassin
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0.5.6 incoming! This was a fast one. We've tried to focus on getting some of the bugs that have slipped past the 0.5.5 release and reacting to your feedback on all the new stuff that it added. Don't worry though, some new things made it in as well! Have a look at some of the improvements to the Russian self and not-so-self propelled artillery and some new camos for AFRF equipment.
Last but not least we would like to thank all the Patrons (https://www.patreon.com/redhammerstudios) that have answered our call and have supported us! You guys are making a real difference! A big shoutout to:
Quentin Guédon
Ryan Baker
Jonas Vogt
Aebian
Björn Dahlgren
DerKommissar
Selvo
Will
B0dey
Courtney Paul
Dániel Szabó
Ell Laney
Ferran Garrido
Fetus114
Fingolfin
Hans Keerberg
Jimmy Krackencorn
Jose García Pérez
Radu Costachescu
Redphoenix
S sald
ThePointForward
VastGameMaster
YonV
David Catley
Buttista
Niels Van Loo
Sebastian Neumayer
Anthony Papamichael
jdp.
Lithium Flower
Thoreau
JezaAnd many others...
Thank you all, as usual, for your feedback! As always, you can find the newest changelogs here:
http://www.rhsmods.org/mod/1
http://www.rhsmods.org/mod/2
http://www.rhsmods.org/mod/3
http://www.rhsmods.org/mod/4If you have found any bugs, please make sure to report them here:
http://feedback.rhsmods.org/view_all_bug_page.php
As always:Enjoy!
RHS Team- 15
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48 minutes ago, mickeymen said:Good day, RHS team!
I read a few pages above, it looks like the problem with jumping and flipping vehicles is not discussed at all. This is very strange since I cannot play for more than 10 minutes with the RHS wheeled vehicles in order not to encounter such a problem.
This is an RHS only problem, because it doesn't happen with vanilla vehicles.
I have tried placing APC of both sides on the map. For example, from AFRF side it was BTR-80 and any modifications thereof, from USAF side it was M1126 (M2) and others. Always, sooner or later, I got this problem.
Note, I put the RHS wheeled vehicles ( usually using vanilla maps, like Altis, Stratis, Malden ), they can bounce or roll over after a few minutes of gameplay - sometimes this happens even without the movement of vehicles, i.e. when they are idle!
Also, for customisation, I tried to put the RHS transport even in a virtual garage, but even there the vehicles turn over!
As I can guess, the physics parameters conflict with the last update of the PhysX libraries which were made relatively recently in Arma3. Maybe I'm wrong and there is another reason.
Please try solve this problem, unfortunately it is not possible to play today using RHS vehicles without such problem.
Try updating their configurations, see how the configurations have changed for the vanilla vehicles, I repeat that the vanilla vehicle has no such problem.
As a reproduction of the problem, I can suggest placing 2-4 opposing mechanized infantry groups on the map and observing them, within a 5-10 min
About my version of RHS. I have a Steam subscription, this is the stable version. Several weeks ago, I was forced to temporarily disable RHS, No updates since then
Can you please make a video of such behavior. We had no other reports of it and surely if this was so unplayable we would have e heard. Please make sure you do not load with any other mods and for the future please use our feedback tracker.
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31 minutes ago, marki980908 said:Is there a place where I can make suggestions for RHS? Because I think Yak-141 could be a great addition Russian Armed Forces. It is basically a VTOL Supersonic jet
We dont really do suggestions. We have a plan, at least as in much as what team members want to do within the scope of the mod. There is very little that you can suggest that either has not been suggested or thought of by our team already. If you dont see it in the mod it either of no interest or noone has had the chance to get to it yet.
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45 minutes ago, wsxcgy said:my god, you guys actually did it, RPK and uparmor humvees... all thats left now is T-64, most legendary tank of soviet union. now what will people harass you for in the facebook comments?
my guess is for the T64, just like that ^^😂
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38 minutes ago, john chaser said:Hey RHS-Team,
I've spend some time getting some skins for the UH-60s done and just recently thought about publishing them via Steam Workshop, cause why should I be the only one to enjoy them 😉
Although it should (TM) be in accordance to your license model, I'd like to get your permission, nonetheless.
It's basically just an addition and doesn't modify any existing classes. If you want to take a look: https://imgur.com/a/N5UZGSF
Would that be good to go on steam workshop?
Cheers
Chaser
yeah no problem. Looking good!
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TERRACORE 0.2.0 Released!
Today we are happy to announce a second release of RHS: TERRACORE. Amongst the additions you will find some of the PKL buildings and vegetation and a soviet school building with all peaceable furniture!
There are numerous other fixed so be sure to check the changelogs on steam!
Last but not least we would like to thank all the Patrons (https://www.patreon.com/redhammerstudios) that have answered our call and have supported us! You guys are making a real difference! A big shoutout to:
Bjorn Dahlgren
Ryan Baker
Jimmy Krackencorn
Ell Laney
Selvo
Fetus114
_Shadow
Niels Van Loo
Will
YonV
Fingolfin
ItsMe
DerKommissar
Lithium Flower
Hans Keerberg
Nick Ristrom
little_hori
Michael Kuehne
Buttista
Ferran Garrido
Сергей Васильев
ThePointForward
Radu Costachescu
Jonas Vogt
Anthony Papamichael
jed pat
B0dey
Cedric Pump
Aebian
Jose García Pérez
Redphoenix
And many others...
Thank you all, as usual, for your feedback! As always, you can find the newest changelogs here:
https://steamcommunity.com/app/107410/workshop/
If you have found any bugs, please make sure to report them here:
http://feedback.rhsmods.org/view_all_bug_page.php
As always:
Enjoy!
RHS Team
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25 minutes ago, lilithsspawn said:Hi, in the Dev Branch of AFRF there are new M88 uniforms, will they eventually fully replace the current ones in the future?
unlikely. We Will keep both for variety.
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On 12/20/2020 at 8:20 PM, kilo-bravo said:Are retextures allowed on the new uniforms in RHSAFRF?
Yes, author has permitted.
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3 hours ago, harper1998 said:I commented on the RHSUSF steam page but I neglected to consider posting here.
I do modding on the side here and there, and I'm adapting RHS content to fit an alternate universe I have created. I have a question regarding the EULA and vehicle modding. I would like the vehicle turrets to display my canonical names - "M240B" is "C140B". I'm trying it out with the MATVs but the only way I have so far been able do that is to copy your MATV base configs in their entirety and swap out my renamed turrets. Is that a no-no?
Thats a nono, bacause you can potentially break rhs vehicles in process, not from EULA prespective but from good design standpoint. You have to learn correct class and subclass inheritance.
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26 minutes ago, [VW]Wrath said:Very excited to give these a go, I especially like the idea of some missions in apartment block estates with lots of snipers and slow stair climbing.
Also I aspy a SVD with wooden furniture and I believe an RPK-74?
the weapons are not ours on those shots. OP can give the source.
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Today we are happy to announce a bundle of fixes in version 0.5.4. For instance we fixed the M1151/M1152/M1165 to appear in Zeus, as well as the KrAZ Heavy truck in certain circumstances. There are numerous other fixed so be sure to check the changelogs!
Last but not least we would like to thank all the Patrons (https://www.patreon.com/redhammerstudios) that have answered our call and have supported us! You guys are making a real difference! A big shoutout to:
Bjorn Dahlgren
Ryan Baker
Jimmy Krackencorn
Ell Laney
Selvo
Fetus114
_Shadow
Niels Van Loo
Will
YonV
Fingolfin
ItsMe
DerKommissar
Lithium Flower
Hans Keerberg
Nick Ristrom
little_hori
Michael Kuehne
Buttista
Ferran Garrido
Сергей Васильев
ThePointForward
Radu Costachescu
Jonas Vogt
Anthony Papamichael
jed pat
B0dey
Cedric Pump
Aebian
Jose García Pérez
RedphoenixAnd many others...
Thank you all, as usual, for your feedback! As always, you can find the newest changelogs here:
If you have found any bugs, please make sure to report them here:
http://feedback.rhsmods.org/view_all_bug_page.php
As always:
Enjoy!
RHS Team
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Join us on https://www.twitch.tv/redhammerstudios at 22:30 CEST (in 2 hours) for a live stream AMA!
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54 minutes ago, BroBeans. said:Thanks for the updates boys,
Top notch works as alwaysOne thing, Not sure if this is new or if I've just never noticed it before,
Have you changed the folder containing the bikey from "keys" to "key"? Or has it always been like that 🤔
Only just noticed it today after one of my update scripts didn't manage to pull the bikey
didnt change anything there for years so I think it was always like this.
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guys please stop this discussion. The FAQ is sufficient to answer any related questions.
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6 hours ago, starlord1214 said:hey guys i was wondering, are you planing on making new uniforms with gloves plus new uniforms for SF, equipment and vests, also maby new ground vehicles, Helicopter and planes for RHSUSAF? like for example like the stryker with a cannon, 160th SOAR MH-60L/MBlackhawk and MH-47G Chinock, UH-72 LAKOTA, C-12 HURON, AC-130J Ghostrider, F-35A Lightning II, F-15 Eagle, F-16 Fighting Falcon, B-2 Spirit, B-1B Lancer, Boeing C-17 Globemaster III, F/A-18C/D Hornet, AV-8B Harrier II, Bell AH-1Z Viper, Bell Boeing V-22 Osprey, Assault Breacher Vehicle (ABV), MTVR, MRAP All-Terrain Vehicle (MATV), Light Armored Vehicles (LAV), Amphibious Assault Vehicle (AAV-7) Mine Resistant Ambush Protected Vehicle (MRAP), M777 Lightweight Towed Howitzer, BAe RG-31 Nyala, HMMWV Avenger, M104 Wolverine, Land Rover Ranger Special Operations Vehicle (SOV) and Navistar International MaxxPro
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On 5/20/2020 at 3:52 PM, mcnools said:Since I last used this mod there seems to be a problem with the M113's, no idea what's causing this but I can look into it further (if it happens on all variants/textures etc.) Unless you're already aware of the issue (or if it's just happening for me)
Can someone else confirm? Almost looks like a graphics card glitch.
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28 minutes ago, aliabualrub said:The download file is corrupted when accessing the Stryker file. Error messages appear when unpacking the file
Downloading from where? Unpacking what exactly and for what reason?
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1 hour ago, dragon01 said:Actually, it isn't, almost every workplace I've heard from is doing this work from home thing wrong. It seems like when bosses and teachers can't look over your shoulder all the time, they pile on extra work, as if to make sure you don't have it too good. Heaven forbid you actually use the time you save by not commuting and so on for your own purposes.
At least I hope you guys are getting paid for that overtime. Some people don't seem to think you're working unless you actually go there and "officially" clock in.
It doesn't necessarily have to be connected to draconian bosses. Simple fact that many more teleconferences are happening, over things that could have been just shouted over the floor in the office, or whiteboarded in 15 minutes, that take up more time and leave less time for actual work. And that work has to be done, the deadlines didn't go anywhere. And no typically it does not get covered by overtime pay. In a lot of careers it simply falls under your responsibility to complete your tasks. If you did not plan well enough to do that, you have to find a way.
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Indeed if anything, it has blurred the concept of work days, with many of us doing overtime on our real jobs unfortunately.
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35 minutes ago, ShaKodemon said:How can i switch on reticle illumination in T-72 (1984,85,89)? in BMP-2 it's "N" button, but in tanks it doesn't work.
Num+
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We are happy to announce another stable release! This month we are happy to treat you to a many many bug fixes, improvements and some new toys. USAF is getting another MRAP boost with the much awaited M-ATV, while GREF is finally getting an upper hand in the skies thanks to Jester's great A-29 Super Tucano.
We've been quiet for a bit, but in the background we are working hard on many new cool things, that are coming closer an closer to reveal. We are also working hard on a new website, that will above all make the some of our internal processes a lot easier.
We'd like to remind you that DEV releases of our mods happen weekly and you can subscribe to them on Steam Worshop, Find them on the RHS steam page: https://steamcommunity.com/id/rhsmods/myworkshopfiles/?appid=107410 . The ability to gather feedback from you guys on a weekly basis has been invaluable.
Last but not least we would like to thank all the Patrons (https://www.patreon.com/redhammerstudios) that have answered our call and have supported us! You guys are making a real difference! A big shoutout to:
Will
Jonas Vogt
Jesper Yssing
Apollo
Robert Sandiford
jed pat
Aebian
DerKommissar
Scraps_
Kevin Sudbery
Christopher Boyd
Brock MacDonald
Plasma
YonV
skep skeleton
ItsMe
ThePointForward
Rook
LuckyLegs
Jose García Pérez
Jamie Bowman
Teizan
Ferran Garrido
Сергей Васильев
Eddie Andersson
Nick Ristrom
B0dey
Fingolfin
Christopher Boyd
Michael Kuehne
Hans Keerberg
Derek
Cedric Pump
AWACS Ghost Eye
Dmitry Kulikov
little_hori
Martin Horisberger
Anthony Papamichael
Ben
mandaloin
Richard Nixon
Grimnir25
Lithium Flower
LuckyLegs
NamAnd many others...
Thank you all, as usual, for your feedback! As always, you can find the newest changelogs here:
If you have found any bugs, please make sure to report them here:
http://feedback.rhsmods.org/view_all_bug_page.php
As always:
Enjoy!
RHS Team
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13 minutes ago, General Yudenich said:It's certainly very cool, but... What for? We already have these vehicles in the original ARMA 3... Wouldn't it be better not to waste your time on what is already in the game, and focus on the new content?
The M-ATV is one of the most requested vehicles we've ever had. One man's waste of time is another man's hobby, and besides this is entirely new content in as far as what is in the game is NOT an M-ATV.
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'tis what it is
¯\_(ツ)_/¯
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RHS Escalation (AFRF and USAF)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Recently some more T-64 work has been done: