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Hello. I've seen your posts that dated back to 2011 on STALKERGB"s Weighting overview. You were asking how to properly weight a rigid model. I think i have the same problem as yours. My selection move as if it was rigid. I wanted to know if you found a solution as of now. (PS : Adding "isDiscrete = 0" in cfgSkeleton of the model.cfg does not resolve the issue)

