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soul_assassin

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Everything posted by soul_assassin

  1. soul_assassin

    RHS Escalation (AFRF and USAF)

    PuFu simply provided a link to the page titled Frequently Asked Questions, which holds the answers. What is the attitude? That is the whole point of that page. And maybe the humor is a little immature, but so what? Can't we have a little fun? They are nonesense to show anyone who reads them the pointlessness of asking these questions in the first place. We don't know when, what and if something comes. We are not going to make promises we can't keep. We do the best we can with what we have. A little understanding would be nice.
  2. soul_assassin

    RHS Escalation (AFRF and USAF)

    it was not bought,
  3. soul_assassin

    RHS Escalation (AFRF and USAF)

    I for real have no idea what you are talking about...
  4. soul_assassin

    RHS Escalation (AFRF and USAF)

    Again, no confusion. The preview pictures and real models have nothing to do with each other. The former were generated when USAF was using A3 vanilla models and had different boxes for different types of ammo. We'e since then created a single ammobox to be used but did not update the images. Russians have more types of models for ammoboxes but its just visual appearance and makes no difference.
  5. soul_assassin

    RHS Escalation (AFRF and USAF)

    nothing too weird, simply image for preview was taken before the object 3D model was changed. Nothing critical either.
  6. soul_assassin

    RHS Escalation (AFRF and USAF)

    definitely due to changes in devbranch.
  7. soul_assassin

    RHS Escalation (AFRF and USAF)

    Guys, dont read too much into 0.4.6 anyway. its the same as 0.4.5. The docs are generated automatically, and as soon as 0.4.5 were generated, we bumped the version and regenerated to test the system.
  8. soul_assassin

    RHS Escalation (AFRF and USAF)

    If you have not yet, please create an issue report in the feedback tracker.
  9. soul_assassin

    RHS Escalation (AFRF and USAF)

    Upon request of the author, ACU retextures and modification are not allowed. You cannot release this version to the public.
  10. UPDATE! UPDATE! 9c7aQpBU1WA M109A6 - Version 1.1 Thank you to everybody who has downloaded the mod so far, we hope you have enjoyed it. We tried to release it with no bugs, alas we failed like human beings, so as a present you can now have it with no bugs ;). This is not the final release, we do have a few little plans down the road still to come. Changelog Fixed EXCALIBUR locality issue for ShotRocket Fixed NO FUEL issue Fixed UNLIMITED AMMO bug on gunner control page Changed CLR button usage in FCS (See manual > Page 33) Added manual LAY (Use arrow keys in gunner position) (See manual > Page 33) Added Gunner ability to enable/disable travel lock for the turret Added Maptools V1 Added 6400 MIL compass (Optional PBO) Some sound improvements Manual has been updated Maptools & Compass are automatically turned off when using ACE, so no worries about it overwriting ACE content etc. Downloads: VERSION 1.1 Havoc Company - http://www.havoc-company.com/downloads/SNR_M109A6_V1.1.rar SPAFF - http://213.239.206.79/alex/SNR_M109A6_V1.1.rar RacerIV - http://raceriv.com/arma2/SNR_M109A6_V1.1.rar Also available on SixUpdater ----------------------------------------- ORIGINAL POST FOLLOWS --------------------------------- Its time to let him out...the Big Brother is here. RELEASE VIDEO 9c7aQpBU1WA MEDIA http://i61.photobucket.com/albums/h7...0-56-27-39.jpg http://img839.imageshack.us/img839/4247/paladin2rob.jpg http://img705.imageshack.us/img705/2889/locktz.jpg http://img194.imageshack.us/img194/4779/54494629.jpg Version 1 - What's included - M109A6 in desert paint (BLUFOR>US>Armor>M109A6 (D)) - Number of FAPPs Features: - Very powerful FCS and gunner controls - Realistic model - Custom sounds - Custom effects - Custom animations DOWNLOADS HAVOC-COMPANY RACER IV TEAM SPAFF armed-assault.de MODDB armedassault.info FAQ Q: How does it work? A: Read the manual! Oh yeah and some operation videos will be made soon KNOWN ISSUES 1. Due to shotRocket not propagating fired event handler to all users, the Excalibur rounds will produce only local effects (sound and smoke). 2. Sometimes the m109a6 starts shaking a little for no reason. Solution: get into driver's seat and move an inch. We are trying to locate the cause. 3. Sometimes disengaging driver lock does not return the fuel. CREDITS Soul_Assassin NouberNou Rexehuk Special thanks to: Lincks Ballistic09 wld427 Tankbuster Hellfire257 IronWardog WA Lancer Kassared Impulse 9 Krause ArmyGuy jackal_ Azzwort LICENSE Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  11. soul_assassin

    RHS Escalation (AFRF and USAF)

    There is a release planned in short term yes.
  12. soul_assassin

    RHS Escalation (AFRF and USAF)

    It was mentioned in the last page: https://forums.bistudio.com/forums/topic/183435-rhs-escalation-afrf-and-usaf/?do=findComment&comment=3242819
  13. soul_assassin

    RHS Escalation (AFRF and USAF)

    IMPORTANT: SAF was reuploaded to steam 30 minutes ago. Please let it update again and if you have already loaded it up to your servers please reupload.
  14. soul_assassin

    RHS Escalation (AFRF and USAF)

    A project of this scale takes many long months. Given also the fact that the authors commonly jump from project to project to help with releases, it takes more and more. Please be patient, don't assume how little work it is and please don't ask. It has been stated a gazillion times that everything will be ready when its ready (i.e. when we feel its ready).
  15. soul_assassin

    RHS Escalation (AFRF and USAF)

    You can see it mentioned here.
  16. soul_assassin

    RHS Escalation (AFRF and USAF)

    Just dont take what you don't need. It will influence your fatigue also.
  17. soul_assassin

    RHS Escalation (AFRF and USAF)

    http://feedback.rhsmods.org/view_all_bug_page.php please
  18. soul_assassin

    RHS Escalation (AFRF and USAF)

    Well its ok, I mean we get why people are upset. It is what it is. When the last update came out, it was very stable so we decided to spend some time to really include some great things. At the time we also did not foresee that game patches would make things unplayable. It was too late for a hotfix. And yes we did talk of a monthly release schedule and more accelerated development with steam, but steam is just one component. Other things need to be made in order for this to work. Summertime is also historically speaking a very quiet period. We might consider rolling updates at some point, but we need to be more comfortable releasing unfinished things without the fear of being criticized and pummeled for unfinished work.
  19. soul_assassin

    RHS Escalation (AFRF and USAF)

    Thing is, aside from fixing all these things we also built a huge anount of new stuff. It takes time. If we were not creating new things, it would be there the same day. If a mod breaking patch comes out, we cannot uninject all the new unfinished things, and cherrypick just the changes. Just the way it is unfortunately.
  20. if you want we can start a open source project to facilitate this. And to complete BISs involvement it would be best if they become the owners of the data (providing the db, SSO etc.), I can develop an API (helps with down the road integration into Discord), and then we can together develop the UI.
  21. Many many years ago there was Armastack. It was actually quite popular untill a severe server crash put it down for a week. After that it was just unable to regain momentum again so I took it down. Maybe one day I can bring it back.
  22. soul_assassin

    RHS Escalation (AFRF and USAF)

    Yes we are aware and it is already fixed internally. Thanks.
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