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soul_assassin

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Everything posted by soul_assassin

  1. *** UPDATE v1.1 *** NEW VERSION AVAILIABLE! The links have been updated. The documentation also reflects changes in 1.1. - Automatically set up your project folder structures - Fast create blueprint cross - Easy unit scale sync with O2 simply 1:1 import - Fast and easy bake of Ambient Occlusion and diffuse colors - A super fast an efficient way of generating named selections, storing lists of named selections for re-use or exchange, sequential naming etc. - Create memory LODs straight in max and then easily assign mem points as rotation axis for objects to preview animations without ever exiting max. - Export your memory LODs to O2 with proper names (redundant in 1.1) - Link up you object and set up you bone structure - Generate complex model.cfg files based on your model straight in max within minutes! New in 1.1: - Manage LODs - Create materials (rvmats) and preview them in the viewport - EXPORT TO p3D STRAIGHT AWAY !!! - overhauled model.cfg generator. DOWNLOAD (1.1) : http://www.sparrowstudio.net/armavdv/toolbox/download/ArmA2ToolBox_1.1.rar UPDATE: Patch 1 (for v 1.1) fixes some errors caused by trying to export improperly prepared modes to p3d. http://sparrowstudio.net/armavdv/toolbox/ArmAToolBox_1.1_patch1.rar INSTALLATION INSTRUCTIONS AND DOCUMENTATION WITH DEMOS: http://www.sparrowstudio.net/armavdv/toolbox/ SOME TUTORIAL VIDEOS CAN ALSO BE SEEN HERE: http://forums.bistudio.com/showthread.php?t=78083 Mirrors 1.1: Armaholic mirror patch 1 for 1.1 (requires 1.1 to be installed): - Modding Toolbox for 3ds Max - Patch 1 Armaholic mirror v1.1: - Modding Toolbox for 3ds Max v1.1 I strongly recommend to read through the documentation and watch the 60+ mins of demonstrations. Note: model.cfg video isn't uploaded yet. testedc on 2010 64/32bit, 2009 32/64 bit but theoretically should work with ver 9. min. for sure with 2008. FAQ 1. When I run the script I instantly get an error message about a button. The toolbox only work with 3dsmax versions 9 or higher. No support for earlier versions. Do not ask if a downgraded version is being developed. It's not because of the sheer amount of stuff that would need to be taken out, it wouldn't be a toolbox anymore. 2. When I export to p3d the models in O2 are not the right size Work in meters, with the right dimensions. 3. When I export to p3d I get an error: Mesh operation on a Non-mesh object: Blabla" (In v 1.1 with patch 1 you get a warning.) Make sure that all geometry that you want to export in converted to Editable Poly. Also make sure that there is no non-geometry objects (cameras, lights etc.) in the LODs that you want to export. Restart the toolbox after fixing. Next version will include a warning. 4. It exports fine but when I try to load it in O2 it says Unable to load file. (In v 1.1 with patch 1 you get a warning.) Make sure that your geometry is consistent of only triangles and quads. N-sided polygons are not supported by O2. Check things like cylinder tops etc. Better warning will be built in in next version. 5. When I check off Save Materials or Save Texture and export I get an error in max and the export is aborted. (In v 1.1 with patch 1 this is fixed.) When you use this option make sure that ALL geometry that you are trying to export has at least one of the shaders applied as stated in the video. Silly bug, will be fixed. Meanwhile if you need to export untextured stuff just dont check off the boxes. LICENSE AGREEMENT By using the software provided in this package you automatically agree to the following terms of use. This software is provided as is with no USER WARRANTY. THE AUTHOR IS NOT RESPONSIBLE FOR ANY HARM CAUSED BY THIS SOFTWARE, BE IT TO YOUR COMPUTER OR MODELING SKILLS. The package is free of use for non-commercial projects and may be redistributed freely as long as the contents remain the same. It is prohibited to modify the software in any way. For further questions please contact vorobiev.a.j[at]gmail[dot]com I will grant commercial licenses for FREE but in return all I ask is that the user/organisation/group contact me at vorobiev.a.j[at]gmail[dot]com for it. Untill such a request is received the toolset is still under the non-commercial rule. Special thanks to: T_D Rocket USSRSniper Enjoy and happy modding :) MIRRORS (1.0 version):
  2. soul_assassin

    RHS Escalation (AFRF and USAF)

    Well there is some truth to that, but unfortunately its not as easy as that. AI seems to be heavily affected by the vehicle configuration and setup, in many ways that we also don;t understand. So partly it is the vehicles, partly the behavioral programming.
  3. soul_assassin

    RHS Escalation (AFRF and USAF)

    Once you try to make one, all your immersion boners will go away very fast, believe me :)
  4. soul_assassin

    RHS Escalation (AFRF and USAF)

    Interiors are not planned at the moment for near or far future.
  5. soul_assassin

    RHS Escalation (AFRF and USAF)

    There are a few improvements, PhysX and damage related. Good stuff over all, and will pave the way for us to create more vehicles ourselves.
  6. soul_assassin

    RHS Escalation (AFRF and USAF)

    Please to all, lets keep this on topic and keep it clean. Our FAQ page has also been cleaned up to be a bit more friendly and less passive aggressive.
  7. soul_assassin

    RHS Escalation (AFRF and USAF)

    Again, the response was a straight up URL to the FAQ page...what is so barbed about that? The answer in the FAQ accurately indicates that its NOT a yes and no question, and the answer is "maybe" simply because at this point in time we probably don't know.
  8. soul_assassin

    RHS Escalation (AFRF and USAF)

    PuFu simply provided a link to the page titled Frequently Asked Questions, which holds the answers. What is the attitude? That is the whole point of that page. And maybe the humor is a little immature, but so what? Can't we have a little fun? They are nonesense to show anyone who reads them the pointlessness of asking these questions in the first place. We don't know when, what and if something comes. We are not going to make promises we can't keep. We do the best we can with what we have. A little understanding would be nice.
  9. soul_assassin

    RHS Escalation (AFRF and USAF)

    it was not bought,
  10. soul_assassin

    RHS Escalation (AFRF and USAF)

    I for real have no idea what you are talking about...
  11. soul_assassin

    RHS Escalation (AFRF and USAF)

    Again, no confusion. The preview pictures and real models have nothing to do with each other. The former were generated when USAF was using A3 vanilla models and had different boxes for different types of ammo. We'e since then created a single ammobox to be used but did not update the images. Russians have more types of models for ammoboxes but its just visual appearance and makes no difference.
  12. soul_assassin

    RHS Escalation (AFRF and USAF)

    nothing too weird, simply image for preview was taken before the object 3D model was changed. Nothing critical either.
  13. soul_assassin

    RHS Escalation (AFRF and USAF)

    definitely due to changes in devbranch.
  14. soul_assassin

    RHS Escalation (AFRF and USAF)

    Guys, dont read too much into 0.4.6 anyway. its the same as 0.4.5. The docs are generated automatically, and as soon as 0.4.5 were generated, we bumped the version and regenerated to test the system.
  15. soul_assassin

    RHS Escalation (AFRF and USAF)

    If you have not yet, please create an issue report in the feedback tracker.
  16. soul_assassin

    RHS Escalation (AFRF and USAF)

    Upon request of the author, ACU retextures and modification are not allowed. You cannot release this version to the public.
  17. UPDATE! UPDATE! 9c7aQpBU1WA M109A6 - Version 1.1 Thank you to everybody who has downloaded the mod so far, we hope you have enjoyed it. We tried to release it with no bugs, alas we failed like human beings, so as a present you can now have it with no bugs ;). This is not the final release, we do have a few little plans down the road still to come. Changelog Fixed EXCALIBUR locality issue for ShotRocket Fixed NO FUEL issue Fixed UNLIMITED AMMO bug on gunner control page Changed CLR button usage in FCS (See manual > Page 33) Added manual LAY (Use arrow keys in gunner position) (See manual > Page 33) Added Gunner ability to enable/disable travel lock for the turret Added Maptools V1 Added 6400 MIL compass (Optional PBO) Some sound improvements Manual has been updated Maptools & Compass are automatically turned off when using ACE, so no worries about it overwriting ACE content etc. Downloads: VERSION 1.1 Havoc Company - http://www.havoc-company.com/downloads/SNR_M109A6_V1.1.rar SPAFF - http://213.239.206.79/alex/SNR_M109A6_V1.1.rar RacerIV - http://raceriv.com/arma2/SNR_M109A6_V1.1.rar Also available on SixUpdater ----------------------------------------- ORIGINAL POST FOLLOWS --------------------------------- Its time to let him out...the Big Brother is here. RELEASE VIDEO 9c7aQpBU1WA MEDIA http://i61.photobucket.com/albums/h7...0-56-27-39.jpg http://img839.imageshack.us/img839/4247/paladin2rob.jpg http://img705.imageshack.us/img705/2889/locktz.jpg http://img194.imageshack.us/img194/4779/54494629.jpg Version 1 - What's included - M109A6 in desert paint (BLUFOR>US>Armor>M109A6 (D)) - Number of FAPPs Features: - Very powerful FCS and gunner controls - Realistic model - Custom sounds - Custom effects - Custom animations DOWNLOADS HAVOC-COMPANY RACER IV TEAM SPAFF armed-assault.de MODDB armedassault.info FAQ Q: How does it work? A: Read the manual! Oh yeah and some operation videos will be made soon KNOWN ISSUES 1. Due to shotRocket not propagating fired event handler to all users, the Excalibur rounds will produce only local effects (sound and smoke). 2. Sometimes the m109a6 starts shaking a little for no reason. Solution: get into driver's seat and move an inch. We are trying to locate the cause. 3. Sometimes disengaging driver lock does not return the fuel. CREDITS Soul_Assassin NouberNou Rexehuk Special thanks to: Lincks Ballistic09 wld427 Tankbuster Hellfire257 IronWardog WA Lancer Kassared Impulse 9 Krause ArmyGuy jackal_ Azzwort LICENSE Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  18. soul_assassin

    RHS Escalation (AFRF and USAF)

    There is a release planned in short term yes.
  19. soul_assassin

    RHS Escalation (AFRF and USAF)

    It was mentioned in the last page: https://forums.bistudio.com/forums/topic/183435-rhs-escalation-afrf-and-usaf/?do=findComment&comment=3242819
  20. soul_assassin

    RHS Escalation (AFRF and USAF)

    IMPORTANT: SAF was reuploaded to steam 30 minutes ago. Please let it update again and if you have already loaded it up to your servers please reupload.
  21. soul_assassin

    RHS Escalation (AFRF and USAF)

    A project of this scale takes many long months. Given also the fact that the authors commonly jump from project to project to help with releases, it takes more and more. Please be patient, don't assume how little work it is and please don't ask. It has been stated a gazillion times that everything will be ready when its ready (i.e. when we feel its ready).
  22. soul_assassin

    RHS Escalation (AFRF and USAF)

    You can see it mentioned here.
  23. soul_assassin

    RHS Escalation (AFRF and USAF)

    Just dont take what you don't need. It will influence your fatigue also.
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