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soul_assassin

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Everything posted by soul_assassin

  1. soul_assassin

    How do you texture?

    copy paste the code here
  2. soul_assassin

    How do you texture?

    copy paste the code here
  3. Right you all know the gunner on the PBR boat in the game? He has a 360 degree rotatable emplacement. On my Lancaster I have made an emplacement but have no clue how to make it work with the gunner position. Basically you come up to the plane press "Enter Lancaster as Gunner" and the player will take control of the rotating position. advise on section names memory points and so on. Give a hint plz...
  4. soul_assassin

    360 rotatable gunner positions

    Right you all know the gunner on the PBR boat in the game? He has a 360 degree rotatable emplacement. On my Lancaster I have made an emplacement but have no clue how to make it work with the gunner position. Basically you come up to the plane press "Enter Lancaster as Gunner" and the player will take control of the rotating position. advise on section names memory points and so on. Give a hint plz...
  5. soul_assassin

    Danimations

    Please post here any suggestion, aditions or corrections.
  6. soul_assassin

    Danimations

    Please post here any suggestion, aditions or corrections.
  7. soul_assassin

    Danimations

    Please post here any suggestion, aditions or corrections.
  8. soul_assassin

    Animation tutorial

    New animation tutorial posted by me in the Oxygen FAQ forum Regards.
  9. soul_assassin

    Animation tutorial

    New animation tutorial posted by me in the Oxygen FAQ forum Regards.
  10. soul_assassin

    Animation tutorial

    New animation tutorial posted by me in the Oxygen FAQ forum
  11. soul_assassin

    Animation tutorial

    New animation tutorial posted by me in the Oxygen FAQ forum
  12. soul_assassin

    200k?.....

    absolutely not keep track of your poly count, it is different in every resolution LOD but I aim at something like 2500 - 3500 polys in a vehicle in the lowest (number) resolution. Go for 500 - 1200 for the same LOD in a weapon.
  13. soul_assassin

    200k?.....

    absolutely not keep track of your poly count, it is different in every resolution LOD but I aim at something like 2500 - 3500 polys in a vehicle in the lowest (number) resolution. Go for 500 - 1200 for the same LOD in a weapon.
  14. soul_assassin

    360 rotatable gunner positions

    youre right its impossible to put any sort of gunner position(controllable) on a plane
  15. soul_assassin

    360 rotatable gunner positions

    youre right its impossible to put any sort of gunner position(controllable) on a plane
  16. soul_assassin

    Vehicle gun emplacements

    upon examining the cpp i found out that its imposible to put any sort of controllable turret gun on a plane close the topic if you like
  17. soul_assassin

    Vehicle gun emplacements

    Right you all know the gunner on the PBR boat in the game? He has a rotatable emplacement. On my Lancaster I have made an emplacement but have no clue how to make it work with the gunner position. Basically you come up to the plane press "Enter Lancaster as Gunner" and the player will take control of the rotating position. Give a hint plz...
  18. soul_assassin

    Vehicle gun emplacements

    upon examining the cpp i found out that its imposible to put any sort of controllable turret gun on a plane close the topic if you like
  19. soul_assassin

    Vehicle gun emplacements

    Right you all know the gunner on the PBR boat in the game? He has a rotatable emplacement. On my Lancaster I have made an emplacement but have no clue how to make it work with the gunner position. Basically you come up to the plane press "Enter Lancaster as Gunner" and the player will take control of the rotating position. Give a hint plz...
  20. soul_assassin

    Couple of questions

    Konyak, just by looking at that picture I cant stop drooling... Does it have an interior(cargo hold), can u post some pics?? Great job
  21. soul_assassin

    Mlod 2 odol

    @FlipeR Please do not take any offence @everyone including KTottE All the code for conversions is written by OFPInternals and is inbuilt into p3dedit there is no other code. If your saying that FlipeR is just making it (takin code from p3dedit) into a stand alone tool (basically just making an interface) then i wouldnt even begin to think that HE IS ACTUALLY MAKING IT. I know that FlipeR is testing p3dedit and tryin to help mak it even better.
  22. soul_assassin

    Mlod 2 odol

    You are all wrong. FlipeR is NOT making any tool. He is in fact testing a tool called p3dEdit made of cource by OFPInternals. The format conversion is  A PART OF THAT TOOL!!! it is not a stand alone tool.
  23. soul_assassin

    Backround problem

    Ok people you are starting to confuse ur selves... Please search this and Oxygen forums before posting!! I will tell u what to do just keep it in mind: 1. put ALL Buldozer files in C:\ D:\ whatever it has to be a hard drive partition. 2. put o2 folder into the same partition so it looks like C:\o2\Objektiv2Light.exe 3. Go to your Flashpoint folder and copy the Flashpoint.cfg file and paste in to the partition of Buldozer e.g C:\Flashpoint.cfg 4. Copy Pal2PacE.exe and Pal2Pac.dll from C:\ to C:\o2\ and run Pal2PacE.exe. 5. Restart and run o2 set the Dll folder option to C:\o2\ Hope that helps ya.
  24. soul_assassin

    Backround problem

    Ok people you are starting to confuse ur selves... Please search this and Oxygen forums before posting!! I will tell u what to do just keep it in mind: 1. put ALL Buldozer files in C:\ D:\ whatever it has to be a hard drive partition. 2. put o2 folder into the same partition so it looks like C:\o2\Objektiv2Light.exe 3. Go to your Flashpoint folder and copy the Flashpoint.cfg file and paste in to the partition of Buldozer e.g C:\Flashpoint.cfg 4. Copy Pal2PacE.exe and Pal2Pac.dll from C:\ to C:\o2\ and run Pal2PacE.exe. 5. Restart and run o2 set the Dll folder option to C:\o2\ Hope that helps ya.
  25. soul_assassin

    About weapons

    What was the problem SpclFrcsSnpr?
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