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Everything posted by soul_assassin
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OK here u go: - make your model - make the textures in photoshop and add a new channel called Alpha and colour it all white. - save as TGA 32 bit depth (has to be 32) - Import in O2 - FIX UR BULDOZER!!
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Ok I'm sure u know but in case: the textures have to be TGA or GIF, and if theyre TGA make sure the apha chanel's right.
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Ok I'm sure u know but in case: the textures have to be TGA or GIF, and if theyre TGA make sure the apha chanel's right.
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make sure the texture dimentions are times 2 so 16*16 32*32 64*64 128*128 256*256 512*512 1024*1024 and so on rectangular shapes are also alowed
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make sure the texture dimentions are times 2 so 16*16 32*32 64*64 128*128 256*256 512*512 1024*1024 and so on rectangular shapes are also alowed
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wrong adress dude ur picture's here:
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Here's an idean on how the B17 will do bomb drops, the bomb model is subject to change. http://members.lycos.co.uk/internalediting/files/b173.jpg
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Here are some more pictures: M1A1 Thompson Lancaster
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For now it has some very bad temporary textures on but it will be redone after we get some skinner on the job. http://members.lycos.co.uk/internalediting/files/b171.jpg http://members.lycos.co.uk/internalediting/files/b172.jpg hope u like the model though >Pics must be less than 100kb if hotlinked-Placebo.
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Thayt addon will be released outside the project.
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The thing you refer to is a memory point "pos driver" in memory LOD, its already predefined but in my example the distance is defined through the "radius = "";" parameter in the UserAction class.
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The thing you refer to is a memory point "pos driver" in memory LOD, its already predefined but in my example the distance is defined through the "radius = "";" parameter in the UserAction class.
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The thing you refer to is a memory point "pos driver" in memory LOD, its already predefined but in my example the distance is defined through the "radius = "";" parameter in the UserAction class.
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oh yeah.. the bombing runs look great right now, the thunder of explosions is amaizing as 200+ bombs fall at the same time.
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The B17 is already at testing stage and has openable bomb bay doors, custom bombs but its is impossible to have anykind of controllable gunner position on a plane ( I mean that can physicaly control a mg). I though hope that BIS can fix this soon. As soon as our site goes up Ill post some pictures of the two new bombers: B17 and Lancaster. Now how about those texturers as right now we have no availiable people to take on this job.
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I sent the edited version back
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I sent the edited version back
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I suggest you take a look at demo model to get an idea
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I suggest you take a look at demo model to get an idea
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K i got ur email, for a first addon its ok but there are a lot of things missing like LODs (all of them) I will fix it up and send u back, be sure to check the config.cpp ill write what you got wrong there. Edit/ Actually the model is quite nice
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K i got ur email, for a first addon its ok but there are a lot of things missing like LODs (all of them) I will fix it up and send u back, be sure to check the config.cpp ill write what you got wrong there. Edit/ Actually the model is quite nice
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ahh you have the whole thing messed up send me the zipped folder with everything, model and config.cpp to yvoluk@wanadoo.nl and ill fix it, don't worry i wouldn't steal it
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ahh you have the whole thing messed up send me the zipped folder with everything, model and config.cpp to yvoluk@wanadoo.nl and ill fix it, don't worry i wouldn't steal it
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You have to use files from the early demo 0.36 you can get a basic set at Vixer's site after u get them use xPack to decode them after that u can use them. The Humwvee's were made from scratch and Im sorry but they did look kinda bad
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You have to use files from the early demo 0.36 you can get a basic set at Vixer's site after u get them use xPack to decode them after that u can use them. The Humwvee's were made from scratch and Im sorry but they did look kinda bad