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soul_assassin

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Everything posted by soul_assassin

  1. soul_assassin

    Multiple doors and ladders

    Make different animations for the doors and then using UserAction in config.cpp difine each of your doors.
  2. soul_assassin

    Internalediting group

    Yes we are back online!!! Find us @ http://www.res-command.com/internalediting. We are back and looking better than ever. Find a lot of new downloads to help you with editing also be sure to visit the forum. If you have registered on our site before then you will have to reregister as our old database was lost
  3. soul_assassin

    Pac2pal.exe

    Look if by any cahnce you're using Windows do this: 1.goto Control panel 2.open Folder Options 3.Open View tab 4.Uncheck "Hide extentions of known file types" 5.Press OK 6.Go to the Buldozer folder find the .exe file
  4. soul_assassin

    Pac2pal.exe

    Look if by any cahnce you're using Windows do this: 1.goto Control panel 2.open Folder Options 3.Open View tab 4.Uncheck "Hide extentions of known file types" 5.Press OK 6.Go to the Buldozer folder find the .exe file
  5. soul_assassin

    Windscreens

    Select face(s)>Copy(Ctrl+C)>Paste(Ctrl+V)>Reverse face(s)(press W)
  6. soul_assassin

    Windscreens

    Select face(s)>Copy(Ctrl+C)>Paste(Ctrl+V)>Reverse face(s)(press W)
  7. soul_assassin

    Building buildings

    Ill try to answer some of the questions: 1. That has to be sorted in the Geometry LOD, you have to put solid structures where walls are. 2. In photoshot make a new document lets say 256x256 pixels. Go to channels tab and make a new channel it should be called Alpha. The transparacy depends on the shade of colour. now in that channel paintbrush the whole picture middle gray ( if you leave it blank there will be no texture, white - it will be solid, anything in between (gray) will be more transparent the darker it gets). Then save the doc as a TGA with 32 bit depth. Load it in to O2 ! 3.Why??? 4.The base should be on the X axis in Front view. 5.Dunno try experiment urself, it would take too long to explain. I had a tutorial in the Oxygen FAQ board but strangely it dissapeared. 6.Yes, but i dunno how
  8. soul_assassin

    Building buildings

    Ill try to answer some of the questions: 1. That has to be sorted in the Geometry LOD, you have to put solid structures where walls are. 2. In photoshot make a new document lets say 256x256 pixels. Go to channels tab and make a new channel it should be called Alpha. The transparacy depends on the shade of colour. now in that channel paintbrush the whole picture middle gray ( if you leave it blank there will be no texture, white - it will be solid, anything in between (gray) will be more transparent the darker it gets). Then save the doc as a TGA with 32 bit depth. Load it in to O2 ! 3.Why??? 4.The base should be on the X axis in Front view. 5.Dunno try experiment urself, it would take too long to explain. I had a tutorial in the Oxygen FAQ board but strangely it dissapeared. 6.Yes, but i dunno how
  9. soul_assassin

    Proxy name...and positions

    IN the resolution LODs you put the ouside proxys and in the driver-View /gunner-View / commander-View LOD's you put inside proxys.
  10. soul_assassin

    Proxy name...and positions

    IN the resolution LODs you put the ouside proxys and in the driver-View /gunner-View / commander-View LOD's you put inside proxys.
  11. soul_assassin

    Aliens - dropship

    Animations cant be triggered in-flight
  12. soul_assassin

    Aliens - dropship

    Animations cant be triggered in-flight
  13. soul_assassin

    Proxy name...and positions

    Well for the outside model ull have to use proxydriverout and so on if you like the function TURN OUT in the game. For interiors however u can use gunner driver proxies. To create a proxy in Oxygen go to Create> Proxy... then type in the name of the existing proxy or your own. If you make our own proxies then you'll have to define them in the config.cpp
  14. soul_assassin

    Proxy name...and positions

    Well for the outside model ull have to use proxydriverout and so on if you like the function TURN OUT in the game. For interiors however u can use gunner driver proxies. To create a proxy in Oxygen go to Create> Proxy... then type in the name of the existing proxy or your own. If you make our own proxies then you'll have to define them in the config.cpp
  15. soul_assassin

    Pac2pal.exe

    If its name is Pal2PacE.exe then yes thats the file ur looking for and yes put it in the o2 folder then run it.
  16. soul_assassin

    Pac2pal.exe

    If its name is Pal2PacE.exe then yes thats the file ur looking for and yes put it in the o2 folder then run it.
  17. soul_assassin

    Pac2pal.exe

    Its not pac2pal.exe but Pal2PacE.exe in the buldozer zip.
  18. soul_assassin

    Pac2pal.exe

    Its not pac2pal.exe but Pal2PacE.exe in the buldozer zip.
  19. soul_assassin

    British sa80

    Maybe it's just me but I spent 5 minutes comparing the models and the do look amaizingly alike...hmm...the textures are the same no doubt. Ohh how I hate this
  20. soul_assassin

    Internalediting group

    Some comments, suggestions, criticism would be useful...
  21. soul_assassin

    Internalediting group

    Whenever the plane moving turret position willl be possible we will implement it.
  22. soul_assassin

    Internalediting group

    An update on the B17: The pic is < 100kb
  23. soul_assassin

    Max textured

    Glad to be of help.
  24. soul_assassin

    Max textured

    Glad to be of help.
  25. soul_assassin

    Max textured

    OK here u go: - make your model - make the textures in photoshop and add a new channel called Alpha and colour it all white. - save as TGA 32 bit depth (has to be 32) - Import in O2 - FIX UR BULDOZER!!
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