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Everything posted by soul_assassin
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Make different animations for the doors and then using UserAction in config.cpp difine each of your doors.
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Yes we are back online!!! Find us @ http://www.res-command.com/internalediting. We are back and looking better than ever. Find a lot of new downloads to help you with editing also be sure to visit the forum. If you have registered on our site before then you will have to reregister as our old database was lost
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Look if by any cahnce you're using Windows do this: 1.goto Control panel 2.open Folder Options 3.Open View tab 4.Uncheck "Hide extentions of known file types" 5.Press OK 6.Go to the Buldozer folder find the .exe file
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Look if by any cahnce you're using Windows do this: 1.goto Control panel 2.open Folder Options 3.Open View tab 4.Uncheck "Hide extentions of known file types" 5.Press OK 6.Go to the Buldozer folder find the .exe file
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Select face(s)>Copy(Ctrl+C)>Paste(Ctrl+V)>Reverse face(s)(press W)
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Select face(s)>Copy(Ctrl+C)>Paste(Ctrl+V)>Reverse face(s)(press W)
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Ill try to answer some of the questions: 1. That has to be sorted in the Geometry LOD, you have to put solid structures where walls are. 2. In photoshot make a new document lets say 256x256 pixels. Go to channels tab and make a new channel it should be called Alpha. The transparacy depends on the shade of colour. now in that channel paintbrush the whole picture middle gray ( if you leave it blank there will be no texture, white - it will be solid, anything in between (gray) will be more transparent the darker it gets). Then save the doc as a TGA with 32 bit depth. Load it in to O2 ! 3.Why??? 4.The base should be on the X axis in Front view. 5.Dunno try experiment urself, it would take too long to explain. I had a tutorial in the Oxygen FAQ board but strangely it dissapeared. 6.Yes, but i dunno how
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Ill try to answer some of the questions: 1. That has to be sorted in the Geometry LOD, you have to put solid structures where walls are. 2. In photoshot make a new document lets say 256x256 pixels. Go to channels tab and make a new channel it should be called Alpha. The transparacy depends on the shade of colour. now in that channel paintbrush the whole picture middle gray ( if you leave it blank there will be no texture, white - it will be solid, anything in between (gray) will be more transparent the darker it gets). Then save the doc as a TGA with 32 bit depth. Load it in to O2 ! 3.Why??? 4.The base should be on the X axis in Front view. 5.Dunno try experiment urself, it would take too long to explain. I had a tutorial in the Oxygen FAQ board but strangely it dissapeared. 6.Yes, but i dunno how
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IN the resolution LODs you put the ouside proxys and in the driver-View /gunner-View / commander-View LOD's you put inside proxys.
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IN the resolution LODs you put the ouside proxys and in the driver-View /gunner-View / commander-View LOD's you put inside proxys.
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Animations cant be triggered in-flight
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Animations cant be triggered in-flight
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Well for the outside model ull have to use proxydriverout and so on if you like the function TURN OUT in the game. For interiors however u can use gunner driver proxies. To create a proxy in Oxygen go to Create> Proxy... then type in the name of the existing proxy or your own. If you make our own proxies then you'll have to define them in the config.cpp
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Well for the outside model ull have to use proxydriverout and so on if you like the function TURN OUT in the game. For interiors however u can use gunner driver proxies. To create a proxy in Oxygen go to Create> Proxy... then type in the name of the existing proxy or your own. If you make our own proxies then you'll have to define them in the config.cpp
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If its name is Pal2PacE.exe then yes thats the file ur looking for and yes put it in the o2 folder then run it.
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If its name is Pal2PacE.exe then yes thats the file ur looking for and yes put it in the o2 folder then run it.
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Its not pac2pal.exe but Pal2PacE.exe in the buldozer zip.
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Its not pac2pal.exe but Pal2PacE.exe in the buldozer zip.
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Maybe it's just me but I spent 5 minutes comparing the models and the do look amaizingly alike...hmm...the textures are the same no doubt. Ohh how I hate this
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Some comments, suggestions, criticism would be useful...
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Whenever the plane moving turret position willl be possible we will implement it.
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An update on the B17: The pic is < 100kb
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Glad to be of help.
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Glad to be of help.
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OK here u go: - make your model - make the textures in photoshop and add a new channel called Alpha and colour it all white. - save as TGA 32 bit depth (has to be 32) - Import in O2 - FIX UR BULDOZER!!