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soul_assassin

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Everything posted by soul_assassin

  1. The Red Hammer Studios team is very proud to announce our first major release for Arma 3 - RHS: Escalation! Under this name we present two totally standalone mods: Armed Forces of the Russian Federation and United States Armed Forces (if you download them separately and play with both enabled, you are effectively playing Escalation). This is all just a tiny preview of what is to come from our side, with many nice things and improvements planned for the future. FEATURES: - Countless new vehicles: tanks, cars, IFVs and APCs for both sides to use, as well as atmospheric objects like radars. - Completely new soldier models and dozens of gear objects make for over 700 possible unit customization possibilities. Use the supplied virtual ammo crates to quickly make your own custom setups. - New weapons and attachments. Have everything at your disposal to take on your enemy. - Realism enhancements: full PhysX support and realistic configurations, complex Fire Control Systems for applicable vehicles. New user interface items representing control and awareness systems of vehicles to increase atmosphere and gameplay dynamics. Also our constantly expanding and improved decal system has even migrated to the US side. - Fully ZEUS compatible. - Fully ALiVE compatible. Many thanks goes towards ALiVE team making sure RHS Evolution can be enjoyed using ALiVE Framework! - Fully Task Force Radio compatible. Many thanks to the developers of TFA and their effort making sure everything was in place for you to enjoy it right out of the box! TFA will even contain new radios made in the style of our units! - Future-proof: sling-loading will work once they make their way to the stable branch. If you are playing on development branch you should have these features enabled already! FFV will come later as releasing it now would cause problems for those of you playing on the stable branch. Many many more... ROADMAP This is just the beginning! As you might already know, RHS Evolution development will not stop with MANW competition, we will build on it in order to polish the existing, add new content and features! - Further optimization: Especially for the US side, some of the vehicles will receive more resolution lods.It will come in future builds, or even as hotfixes. Rest assured though that with hundreds of hours of testing we have yet to receive a performance drop complaint. - Commercial logos on weapons and equipment. For the sake of avoiding complications in the legal department we decided to change those on the US side with our own. This was mostly to do with MANW. In the near future we will change it back for the sake of authenticity. - Missions. We ran out of time on this one and are not able to deliver a set of missions that we are confident would reflect the type of quality we would want to deliver. However, may mission makers have had access to our alpha build and have been independently producing missions with our content. Expect to see them shortly. We have also teamed up with the producers of the hugely successful King of the Hill game mode to produce a special version of KOTH. It will also go live just a little after the MANW submissions close. - Bugs squashing. As we were adding new content almost to the last day before release, there might still be some left. We had a large group of dedicated players testing around our stuff for almost a month and were able to polish a lot of errors in time for MANW. If you encounter any sort of pesky bugs (although you really shouldn’t), please let us know as fast as possible. - Functionality. In future development builds every piece of equipment will be useable to some degree or another. For now, some of the things that were originally envisioned to have a little more functionality are simply for eye candy. A good example of this are the radars that come along with the pack. - Content and features - while we don’t want to disclose anything at this very moment, we can safely say there is a lot of work that is going on behind the curtains that we haven’t had the chance to finish in time for MANW, but it is still obviously planned to be implemented into future builds. INSTALLATION Unpack the two folders (RHSAFRF and RHSUSF, note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Add the mods to the start up using either your favorite launcher or by adding the -Mod=RHSAFRF;RHSUSF; (note the absence of the @ symbol) to the launch options of Arma 3 in Steam. If you downloaded the Escalation package, you will find 3 missions contained in the archive. You can extract these to your `Arma 3\Missions` folder. USAGE All the stuff included in the mod is accessible through the in-game editor. The 3 small missions available within the game through `Play>Scenarios`. DOCUMENTATION AND CREDITS Full documentation can be found here: http://doc.rhsmods.org/ DISCLAIMER AND LICENSE ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS. By downloading and using the Red Hammer Studios: Armed Forces of the Russian Federation, Red Hammer Studios: United States Armed Forces or Red Hammer Studios: Escalation mods, you hereby agree to the following license agreement. END USER LICENSE AGREEMENT The work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. You can view the license by clicking on the icon at the bottom of this page. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work. This add-on is provided for Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training. That is it on bulky lists. The last thing to do is give you the links so you can start battling it out! IMAGES Links Downloads <- http://www.rhsmods.org (.torrents only right now until mirrors are up) Documentation <- http://doc.rhsmods.org UPDATE SERVER KEY FILE HOTFIX (both for users and admins) For 0.3.0<- http://www.rhsmods.org/downloads UPDATE 2 It's a little late but 0.3.5 is finally at a stage where we feel it is stable enough to hold the fort until 0.4. Head over to http://www.rhsmods.org/ to grab the torrent files, read the changelogs and generally goof around! UPDATE 3: 18.01.2015 Public Continuous Release Program Open! Red Hammer Studios is very excited to announce that we are moving towards a once per month release program! The first version is available tonight and if you follow the instructions (http://www.rhsmods.org/updater) you will be on your way! It will also give us the opportunity to fix and release critical bug fixes much quicker. Our initial aim is to have a new version available through the updater at least once a month. Updated changelogs are available for both factions: ftp://ftp.rhsmods.org/beta/rhsafrf/CHANGELOG.txt and ftp://ftp.rhsmods.org/beta/rhsusaf/CHANGELOG.txt and from now on will also be available in Russian thanks to the guys at TEHGAM community! UPDATE 4: 28.02.2015 Version 0.3.6 Released! Tonight we are pleased to announce the release of 0.3.6! Head over to http://www.rhsmods.org/page/updater if you still were not using the updater. If you were following the beta before, just run the updaters! Want to quickly check what has changed while you download? Check out the changelogs: ftp://ftp.rhsmods.org/beta/rhsusaf/CHANGELOG.txt and ftp://ftp.rhsmods.org/beta/rhsafrf/CHANGELOG.txt Enjoy! RHS Team UPDATE 5: 19.04.2015 Version 0.3.7 Released! With a little delay we are proud to present to you 0.3.7! This released from the beginning was planned as a bug fixing version so we focused mainly to stabilize the platform and add some realism features, including getting the mods up to scratch with all the things added to Arma 3 1.42 version. But don't be afraid! There are still plenty of new toys to play with! Read the full changelogs here: http://www.rhsmods.org/mod/1#changelog and http://www.rhsmods.org/mod/2#changelog The mods can be downloaded via our updaters (download v1.1 from our site) or Torrents. IMPORTANT! From version 0.3.7 we have moved to version and mod based server keys. This should stop people with incorrect versions joining servers. To get the keys head to the mod's respective download pages. Enjoy! RHS Team UPDATE 6: 11.06.2015 Version 0.3.8 Released! We're live! Another month, another update. Ok a bit more than a month but we think you will see that the wait was worth it! Many bug fixes, many new things around. Just turn on your updaters or head over to http://www.rhsmods.org/ to grab the torrents. Enjoy! Like us on Facebook (https://www.facebook.com/redhammerstudios) and rate on moddb (http://www.moddb.com/mods/rhs-armed-forces-of-the-russian-federation-a3 and http://www.moddb.com/mods/rhs-united-states-armed-forces ) Feedback Tracker: http://feedback.rhsmods.org/ Class Documentation: http://class.rhsmods.org/
  2. UPDATE! UPDATE! 9c7aQpBU1WA M109A6 - Version 1.1 Thank you to everybody who has downloaded the mod so far, we hope you have enjoyed it. We tried to release it with no bugs, alas we failed like human beings, so as a present you can now have it with no bugs ;). This is not the final release, we do have a few little plans down the road still to come. Changelog Fixed EXCALIBUR locality issue for ShotRocket Fixed NO FUEL issue Fixed UNLIMITED AMMO bug on gunner control page Changed CLR button usage in FCS (See manual > Page 33) Added manual LAY (Use arrow keys in gunner position) (See manual > Page 33) Added Gunner ability to enable/disable travel lock for the turret Added Maptools V1 Added 6400 MIL compass (Optional PBO) Some sound improvements Manual has been updated Maptools & Compass are automatically turned off when using ACE, so no worries about it overwriting ACE content etc. Downloads: VERSION 1.1 Havoc Company - http://www.havoc-company.com/downloads/SNR_M109A6_V1.1.rar SPAFF - http://213.239.206.79/alex/SNR_M109A6_V1.1.rar RacerIV - http://raceriv.com/arma2/SNR_M109A6_V1.1.rar Also available on SixUpdater ----------------------------------------- ORIGINAL POST FOLLOWS --------------------------------- Its time to let him out...the Big Brother is here. RELEASE VIDEO 9c7aQpBU1WA MEDIA http://i61.photobucket.com/albums/h7...0-56-27-39.jpg http://img839.imageshack.us/img839/4247/paladin2rob.jpg http://img705.imageshack.us/img705/2889/locktz.jpg http://img194.imageshack.us/img194/4779/54494629.jpg Version 1 - What's included - M109A6 in desert paint (BLUFOR>US>Armor>M109A6 (D)) - Number of FAPPs Features: - Very powerful FCS and gunner controls - Realistic model - Custom sounds - Custom effects - Custom animations DOWNLOADS HAVOC-COMPANY RACER IV TEAM SPAFF armed-assault.de MODDB armedassault.info FAQ Q: How does it work? A: Read the manual! Oh yeah and some operation videos will be made soon KNOWN ISSUES 1. Due to shotRocket not propagating fired event handler to all users, the Excalibur rounds will produce only local effects (sound and smoke). 2. Sometimes the m109a6 starts shaking a little for no reason. Solution: get into driver's seat and move an inch. We are trying to locate the cause. 3. Sometimes disengaging driver lock does not return the fuel. CREDITS Soul_Assassin NouberNou Rexehuk Special thanks to: Lincks Ballistic09 wld427 Tankbuster Hellfire257 IronWardog WA Lancer Kassared Impulse 9 Krause ArmyGuy jackal_ Azzwort LICENSE Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  3. soul_assassin

    RHS: Status Quo

    We are aware, BI is working on the workshop. Out of our hands.
  4. soul_assassin

    RHS Escalation (AFRF and USAF)

    If we were a commercial enterprise perhaps you would be right, but since we are hobbyists we are driven primarily by what we feel like and less so by demand. 5 years sounds like a good amount of time to prepare everything so that when you have Arma 4 you will also have a full RHS mod.
  5. soul_assassin

    RHS Escalation (AFRF and USAF)

    We were hoping to do one more A3 release sooner rather than later, but the fact is that reforger has been keeping us quite excitedly busy for a year now. Still, the general plan is to release one more A3 patch, when time allows. https://discord.com/channels/105462288051380224/1050079312977596426/1104325275690483842 thread on arma discord to follow Enfusion developments.
  6. soul_assassin

    RHS: Status Quo

    RHS: Status Quo 0.2.458 is out on Reforger workshop right now. Visit https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/changelog#0.2.458 for changelog. Welcome EARS to RHS! Say hello to EARHS! https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/general-systems/earhs
  7. soul_assassin

    RHS: Status Quo

    Dear all, today we would like to mark our first official release of RHS: SQ. Version 0.2.414. "Wait a minute, Alex. The mod has been out on Workshop for months!" Yes, but today the mod was released for the first time in a fully automated manner, with a fully automated build process and a fully automatically compiled changelog. What does this mean? This means that we are one step closer to daily releases of the mod. We still have a few things to iron out: mainly whether to hold one constantly (daily or weekly) updating mod or, one stable and one evolving version of the mod. We'll come back to this later. Speaking of the changelog, you will always find the latest changelog here: https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/changelog Once a release will be made, the latest changes should show up here. And to this I would like to introduce one more new thing, that would be the new website: https://docs.rhsmods.org/ which sooner or later will replace rhsmods.org completely. As times moves on, we will be filling the contents of the site with information but right now you can already see the skeleton. The last big announcement is the opening of the new Status Quo public issue tracker: https://github.com/RHSMODS/statusquo/issues. That's right, this way all our development process will be completely open to public. You can also follow it on the board: https://github.com/orgs/RHSMODS/projects/1/views/1 . Furthermore, we encourage you to submit issues through the GitHub issues in https://github.com/RHSMODS/statusquo/issues so that we can track and react on bug reports. They will be dispositioned and consumed in the phase planning. Enjoy the new update, with lots of new goodies, we hope it will be worth your while! RHS Team
  8. soul_assassin

    RHS: Status Quo

    В игре где подписка на моды надо найти RHS - STATUS QUO. https://reforger.armaplatform.com/workshop/595F2BF2F44836FB-RHS-StatusQuo Just explaining how to install the mod.
  9. soul_assassin

    RHS: Status Quo

    How much space do you have? The mod is already over a gig. But in any case unfortunately for now at least none of us have an Xbox to test, so can't help just yet.
  10. soul_assassin

    RHS: Status Quo

    What error?
  11. soul_assassin

    RHS Escalation (AFRF and USAF)

    You cant, if the mods are loaded the menu is added automatically.
  12. soul_assassin

    RHS Escalation (AFRF and USAF)

    Thanks for the heads up. Fixed.
  13. soul_assassin

    RHS: Status Quo

    Some work is progressing! @Mihail Ilyin has been hard at work on the phase one gear for the Redfor faction. Meanwhile, a few new members have successfully passed the trials and have joined the team and are already hard at work. With that being said, please refer to the list in the OP if you would still like to apply!
  14. soul_assassin

    RHS: Status Quo

    We have updated the topic above to elaborate a bit on the applications, please review. Thanks to those who have contacted us, you should have received some replies today.
  15. soul_assassin

    RHS: Status Quo

    we have, its in the text 🙂
  16. soul_assassin

    RHS Escalation (AFRF and USAF)

    Not injected yet.
  17. soul_assassin

    RHS Escalation (AFRF and USAF)

    Are you trying to put a ticket in the issue tracker saying that something works as it should?
  18. soul_assassin

    RHS Escalation (AFRF and USAF)

    Terracore 0.5.0 is out! This time with over 20 village houses (with damage models), village garages and new fence types! Don't forget to check out the new Kvas barrel by Pioneer. A bunch of work has been done on improving performance and fixing materials. Big shoutout to Yalanday for the hard work! Grab it as usual from the Steam Workshop! RHS Team
  19. soul_assassin

    RHS Escalation (AFRF and USAF)

    Please do not donate on Patreon. The donation page clearely asks to only do it if you can live with the fact that it is a charitable donation e.i. not for a service in return.
  20. soul_assassin

    RHS Escalation (AFRF and USAF)

    TERRACORE goes 0.4.0! A quick update to RHS: Terracore has just landed on STEAM Workshop. In store for you are a bunch of brand new fences, a statue of our beloved leader Lenin, and a bunch of new texture variations for the building we already had. You will also find that AI now has proper pathing in these building and a few multi-section compositions have been added. Last but not least we would like to thank all the Patrons (https://www.patreon.com/redhammerstudios) that have answered our call and have supported us! You guys are making a real difference! A big shoutout to: Quentin Guédon Ryan Baker Jonas Vogt Aebian Björn Dahlgren DerKommissar Selvo Will B0dey Courtney Paul Dániel Szabó Ell Laney Ferran Garrido Fetus114 Fingolfin Hans Keerberg Jimmy Krackencorn Jose García Pérez Radu Costachescu Redphoenix S sald ThePointForward VastGameMaster YonV David Catley Buttista Niels Van Loo Sebastian Neumayer Anthony Papamichael jdp. Lithium Flower Thoreau Jeza And many others... As always...Enjoy, RHS Team
  21. soul_assassin

    RHS Escalation (AFRF and USAF)

    You should not need anything other than the steam community link
  22. soul_assassin

    RHS Escalation (AFRF and USAF)

    here here. And you dont even have anyone annoying you to fix something for free. Honestly if you are unsatisfied all we can say is meh, don't use it. We do our best with what we have. Be it time, engine limitations, compatibility with mods we dont use (or are discontinued), not enough people (you'd be surprised how many developers read comments from parasites like you and decide that modding in free time is just not worth it). You dont have to list any bugs, we have a perfectly working feedback tracker that lists them for us. It has almost 900 resolved (not just closed, but actually fixed) bugs and improvements, so accusing us for being too lazy to improve our work or not listening to the community is just blatantly insulting. but with every 3rd party mod the statement will never change: IF YOU USE RHS WITH ANY OTHER MODS YOU HAVE TO BEAR YOURSELF TO LIVE WITH ANY INCOMPATIBILITY OR ERRORS THIS BRINGS. Full stop, no further discussion. If it unbearable to you, choose yourself which mod not to use. If you choose not to use RHS, fine, so be it.
  23. soul_assassin

    RHS Escalation (AFRF and USAF)

    is it where the gunner is pointing or where the laser/some other guidance system is pointing?
  24. soul_assassin

    RHS Escalation (AFRF and USAF)

    could you make some sort of vid/gif of this?
  25. soul_assassin

    RHS Escalation (AFRF and USAF)

    Also, why not write a bug report to Blastcore?
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