ShadowY
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Everything posted by ShadowY
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That was boring :eek:
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crappy placeholders I did yesterday :o Bored as usual so that's why I made banana Max Payne AK colour after playing MP1-2 last week again Now I need some intresting SLA swat/SP forces I think with some markings/ signs on the vehicles *searching* the glass is borowed need to do that myself :D addons: not very intressting stuff and probably ending up in the trashcan one day :p
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ARMA 1 : beta patch 1.18.5278 RC (road to final) + feedback
ShadowY replied to Dwarden's topic in ARMA - GENERAL
A week ago I installed this 1.18rc and after 24 hours of install I had already 3 black screens, 1 total frozen game. Later when I made some screenshots the old fashion way.. print screen, alt tab, paste that lasted only 3 times then the game totally slowed down/major fps drop probably, that did not recover itself. Today I'm installing the game again up to 1.17beta to have bit of fun again :bounce3: -
Check the SAR_ui.pbo....I think you can throw it out without a problem.
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<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=qyHemtrq-hg&rel=0&color1=0x3a3a3a&color2=0x999999&hl=nl&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/watch?v=qyHemtrq-hg&rel=0&color1=0x3a3a3a&color2=0x999999&hl=nl&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object> or here
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Something I often forget to mention is the great simple script called ATOT so players like I when they can't find the last AI to end a mission do FUNNY things while waiting till the AI shows its face hopefully :D No more turn overs and no launching a mile up when you hit something :bounce3: Addons: ANTI-TURNOVER TANK v1.0 By Miguel Rodriguez. simple retex. T-72....
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On the Red Squar in a military parade... :bounce3:
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@CommanderYuri: I don't think there is much for that conflict around...the only addons/mod are from SAR there you can find the ported OFP tu octobar cobras. But it's all half done or buggy in a way as with so many addons or mods and the tanks are done by CH-team ch_t72_v0.91 beta. I only changed some textures and weapon/faces replacements for personal use...the screenshots are already old and taken from a video so they changed already. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=Wwa-862JZec&hl=nl&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=Wwa-862JZec&hl=nl&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object
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:bounce3: Addons: TSN LR, SmurfC T-55 custom retex, MattEffects, OPX Afghan Village...
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:bounce3: Addons: Ska Weapons, BWC weapons, RCIR RACS DPM, OPX Afghan Village...
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you can use that torrent but it starts slow thats probably the reason why it says no seeders and leechers. edit. I read that the torrent is in poor condition ...in between 40-90 seconds it should start to show seeders and leechers.
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search for replacements on armaholic.com or ArmedAssault.info ;)
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addons: RCIR RACS DPM, SKA weapons :bounce3:
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VILAS addons release thread
ShadowY replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the mini jeep(toy jeep) or a wallcrawling ninja....the good old days :bounce3: nah it would not be as funny as back then I think :cool: -
Now that was a FUN read for like 17 pages.... :D Normaly I don't read to much in the arma 2 forum only a few threads :bounce3: This is surtenly not one of it but I was linked into here via a other thread. anyway: it felt like the old days OFP-Res., ArmA and surtenly when a new release was on its way :rolleyes:
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ArmA II Photography I: Questions. Comments & Discussion
ShadowY replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
open tab file and click batch conversion/rename, add the BMPs, set up a output dir/folder and the output file part, extra: go to advance and set up size etc... here it works :bounce3: Edit: Else go to properties then extentions and make sure all files (exceptions video and sound extentions) are all marked on...there are alot more tabs so maybe go through them all to see if something is not not set up properly. -
ArmA II Photography I: Questions. Comments & Discussion
ShadowY replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
Only guy I can think of is this one .. check page 4 and 7 http://forums.bistudio.com/showthread.php?t=65257&highlight=uh60 -
VILAS addons release thread
ShadowY replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:D your funny...read/check again :bounce3: -
nice video. Playing Stalker is on my mind all week but still did not installed both of it...maybe today :bounce3:
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<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=SJzDev4C-Ss&hl=nl_NL&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=SJzDev4C-Ss&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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Next time give the T-90 a crew then your problem is kinda solved...also I think the AI will not attack the T-90 with a MG ;) but you've a point...simple things like that should had been solved in the first patch :bounce3:
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Any comments about the same thing or no combat ....I'll show you that it lost against 2 BMP2 from RACS. Addons: I was bored so I used the ofp desert-flektarn8 camo sample posted somewhere by sanctuary on a T-72 and BMP, OPX editor stuff etc. :bounce3:
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The Lost Brothers -Isaac and Ishmael Mod
ShadowY replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
When you have more bugs to solve and for a possible (only BTR)update later you could make the damage/destroyed texture working again on the BTR-152 Syria....rename the vehicles texture as example in red dammageFull[] = {"\LoBo_BTR152\t\152kz3_1Syrian.paa", "\LoBo_BTR152\t\152kz3_2_D.paa", "\LoBo_BTR152\t\kol.paa", "\LoBo_BTR152\t\kol_D.paa"}; I changed it for now myself so you don't have to hurry for me...thnx for the fix of my favorite wheeled APC :bounce3: -
did you read the second post by rocket? Can't be to hard to read the first few posts while you are still on page 1 ONE!! :j:
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BTR-152 resistance by RHS/LOBO mod, I gave back it's original textures and numbers... changed only the flag because FIA isn't my kind of taste ;) Addons: RHS\LoBo BTR-152, crew a simple weird camo texture, BWC AK47f(folded).