SEAL_Sniper
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Lance Corporal
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Evis: I must've missed out on the fact that they only made 6. Sorry about that. 4 in 1: Does that carry handle looks Photoshopped, or is it just me? Besides, they didn't cut the bottom, which pretty much eliminates the purpose of the cut carry handle.
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That's current weapon of choice of most operators in the Sandbox. Â They used the M4 for a while, but with all the cave fighting, they were running out of ammunition too fast, and needed the ability to pick up magazines in the field. Â Thus, the SR-47 was born.
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SEALs? I smell SR-47...and it smells good. Mmm....
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Wow, Dolph Lundgren. "I must break you..." What a...good...actor?
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MASTAKILLA: Oakley's new tactical goggles are just their ski goggle frame, with an ANSI standard goggle piece. LOL, they even come with the same manual in the box. But yeah, they do resemble the Oakley frame.
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BAS: Couple more questions. Any new weapons with these guys, SR-47 maybe? Also, what changes are being made to the Deltas?
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BAS Guys: Just a heads up, for gear on these new Rangers and Delta...I was talking to a guy I know over in the sand-box (Afghanistan) in an airsoft forum that I frequent, and we were discussing gear. He said that the Interceptors are a huge hit, and are much more common than anything else over there. In fact, looking at the pictures, it's hard to find any unit that doesn't have one on. So maybe a Ranger with an Interceptor? Just a thought...
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As far as I know, all MP5's are supressor capable. I know for a fact that there are QD supressors for both the "3-lug" stle flashhider, and the more popular "Navy" style. Also, instead of making a "M4 Sniper Rifle", how about a Mk11? Here's the info Good luck with your project!
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Wow, very nice cityscape...bet it lags pretty bad. What island is that?
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RHS Guys: Can you give us any hints what kind of scripts or special features we'll be seeing with these? Looks very nice, can't wait until they're done!
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I know I'm going to sound stupid, but... BAS, love the choppers very much. Had a blast fooling around with them since they came out. I LOVE that you put the rapeel option for the units, even if they're not grouped. But, here's my dilemma: BAS Deltas fast-rope into a town to investigate a downed chopper, kill a few Russkies, find the chopper, blow it up to prevent them from taking valuable parts, then some tanks start rolling up after all this is done, so they go to the town hall type building and wait on the roof for the chopper to come and do a rope evac. I've got everything working perfectly, cutscenes and all, up until the extraction. How can I activate the script, or add the action to the action menu? I apologize if it's been asked earlier...I've read the thread, I must have missed it if it was. Thanks in advance for the help!
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Just thought I'd add...adding a scope to a pistol makes it almost unwieldly large, especially on something like the DE hand-cannon. Also, it doesn't change the ballistics at all on the pistol. In reality, a pistol is rarely accurate past around 30 yards. And that's pushing it. A scope doesn't extend the range of the pistol, all it does is extend the view distance, and not by much. Most pistol scopes are around 3-4x, because they're not accurate out past that far. The relatively short length of the barrel prohibits accurate shooting at long distances.
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Major Fubar: What F15 is that? It's exquisite!
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Me loves Urban-T!! Post pics!
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I wonder if the made a sound for rattling Hicap mags, too...