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SomeOFPGuy

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Everything posted by SomeOFPGuy

  1. SomeOFPGuy

    Autocad and ofp

    sweet deal, thx.
  2. SomeOFPGuy

    Autocad and ofp

    Can I use AutoCad to model new vehicles for OFP? (I'm learning it and would like some practical experience.)
  3. SomeOFPGuy

    Mh-6 littlebird

    I've been looking to model this as well, and the ah6j has two platforms for a total of 6 troops that it can transport.(EXTERNALLY) (p.s. I wanna download it)
  4. SomeOFPGuy

    Making add-ons

    I (a modeling nOoB) would like to model the AH-6J Little Bird (like the ones in Blackhawk down) either the 6 troop varient, or the FFAR/MGun varient. I'm learning AutoCad at work and I wanna know if I can use that to model it. Does anyone have any suggestions or a tutorial about modeling now that Oxygen is out?
  5. I'd like to add a large explosion to one of my missions but can't seem to find a script. I did however find this picture. I don't know if it's bogus or not, the plume either is a light source or is in front of the sun. Anybody know where it came from? (the pic is a screenshot from OFP.Gamezone.cz)
  6. SomeOFPGuy

    Nuclear explosion

    Yeah, I noticed that it was taken down from the OFPEditingCenter, that's why I came here. I'd love to get my hands on that scrpt if you don't mind.
  7. SomeOFPGuy

    Moving vehicles

    There's a tutorial on this page The files are in czech I think, but there's a good sample mission included where you can figure out how to do it quite easily.
  8. I though I'd like to share this small script of mine. If anyone else has had a hard time getting guards (on towers, or anywhere) to stay where you place them instead of falling off once someone starts shooting, here you go: ; [unitname]exec "stayput.sqs" ;by SomeOFPGuy _theperson=_this select 0 _xco=getpos _theperson select 0 _yco=getpos _theperson select 1 _zco=getpos _theperson select 2 #theloop ?(!(alive _theperson)):goto "endofloop" ?((getpos _theperson select 0 !=_xco)&&(getpos _theperson select 1 !=_yco)): _theperson setpos[_xco,_yco,_zco] goto "theloop" #endofloop exit *note once the unit dies, their bodies will leave the set spot in the appropriate airborn direction  Just like to say thanks for everyone helping out us noobs with OFP
  9. Is there any performance benifit to using scripts vs. on activation fields of a trigger? (aside from re-useability of code) Does gameplay improve when using scripts, or does the seek and opening of a file lag the game a bit?
  10. I doubt if anybody remembers the 286 game Gunboat (by Accolade), but I miss those days of being able to take a PBR up-stream and kicking some VC butt. I'll get to the point now, has anybody been able to create a river (that actually functions like a river i.e. you can boat in it, drive across it only with amphibious vehicles, or use a bridge)? I realize it's no small undertaking to modify an island that much, but think of how cool it'd be to be able to use them strategically.
  11. I was wondering... (i was gonna post this in a new topic, but i see there's no need to waste space) Can you damage/destroy a chopper to the point where it has to land/crash without killing the crew/passengers? My only thought would be making everyone eject when the chopper's damage gets close to 1; but when shot with a 125mm, there really is no "close" to 1....
  12. SomeOFPGuy

    Jpg pictures!

    UnitName SetFace "FaceName" Put this in the unit's initilization field. You can use any downloaded face packs so long as you know what to call it up as. I also think that SetFace will overide any player's profiles faces.
  13. SomeOFPGuy

    Adding music, please help me

    Just remember to keep you're imported music files (in total) less than 10Mb per mission, otherwise, OFP will crash when you try to convert it to SP or MP missions.
  14. SomeOFPGuy

    Jpg pictures!

    the "2^N" means the width and height must be a power of 2 2 "to the" N 'luck with the mission
  15. I haven't had any problems with some of the new islands, but I would imagine that some of the maps may not have some add-on's included. I find that Add-ons and maps by "MTL" aften don't include required units, thus, making the game crash (although he has done some nice work). I may be wrong though, I'm still an editing NooB
  16. SomeOFPGuy

    New resistance interview!

    One thing I wish they would add to Resistance would be rivers. I really don't understand why they didn't put them into the original. It would make the game much more realistic and strategic, not to mention making the PBR's and vehicles' amphibious features come into play. This is just a thought....
  17. SomeOFPGuy

    Nvidia and opengl

    OFP won't load for me in OpenGL settings. I've got a 32meg nVidia GeForce2, all the driver updates. I know the OpenGL for the card works fine, it runs perfectly with Wolfenstein, Quake3 and Counter-Strike. I also have a 1.0 Athlon, 256 RAM (WinXP), and I'm sorry I bought OFP 'cause it'll only run well in 640x480 DirectX mode. Can anybody help me salvage this game?
  18. SomeOFPGuy

    10mb mission ? how?

    I had som fun with adding my own music. But the other guys are right. Not only do long tracks not seem right in the game, they're not really worth having a massive .pbo file for. I'd prefer short, recognizable clips, and as far as copyright, any distribution of published audio (in any form or reproduction) is illegial, so, my advice is to use a fake name and distribute all you want!!!!
  19. You can set the Helo as "flying" in it's initialization.. and then.. use: Â name flyinheight 8.5 Â where 8.5 is a height (in meters I think). Â You can start in a low hover, or, theoretically, on the ground. ---> Word of advice, don't forget to change flyinheight back to a descent value once you want to fly!!!! (or else....) Happy Editing!
  20. SomeOFPGuy

    Most creative thing to do

    Something without explosions...... I once placed a few jeeps on the desert, shot 'em all up, and then had a monstar truck rally with HUMVEES. (You can really drive over top and sink the jeeps in the sand a bit)
  21. SomeOFPGuy

    Question

    There was a problem with the AI not getting into ships in version 1.40, but that was corrected in 1.42. If your leader has the "get in" waypoint before the next one, then there shouldn't be a problem. For more foolproof ways of doing this goto The Operation Flashpoint Editing Center. (It's a good place for mission editing goodies)
  22. SomeOFPGuy

    OFP: Resistance

    So, can we run through walls and through upper-floor windows after climbing stairs in the new mod too (Everon, Montignac, every 2nd story house)? They seem to have way too many bugs with the game to be releasing two new mods. At least, don't let BIS near any real nukes.
  23. SomeOFPGuy

    Nvidia and opengl

    I'm having problems with a slow mouse (I've set the frames rendered ahead in NvMax to 1) and in general, the gameplay is too slow in the high graphics settings. Are there any other tweaks with NvMax that could help?
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