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SeattleGould

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About SeattleGould

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  1. SeattleGould

    How do u make regeneration points

    You use a file called 'decription.ext', this file is placed in the same folder as your saved mission. When you then export for multiplayer play, it will use the setting in 'description.ext' to respawn the players when they are killed. Below is the text that would go into the file. --------------- cut --------------------------------- respawn="Instant" respawndelay=10 titleParam1 = "Time limit:"; valuesParam1[] = {10000, 300, 600, 900, 1200, 1500, 1800, 2700, 3600, 7200}; defValueParam1 = 1800; textsParam1[] = {"Unlimited", 5, 10, 15, 20, 25, 30, 45, 60, 120}; titleParam2 = "Score limit:"; valuesParam2[] = {10000, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200, 250, 300}; defValueParam2 = 50; textsParam2[] = {"Unlimited", 10, 20, 30, 40, 50, 60, 70, 80,90, 100, 120, 140, 160, 180, 200, 250, 300}; -------------------------------- cut ---------------------
  2. SeattleGould

    Captive rescue?

    Hello All, I'm guessin that you would use a trigger/script to add the captive to your squad so that you can extract him/her and get them back to a predefined location. Any help will be much appreciated. ~Thanks, Jim
  3. Hello All. I have 7 guys and a Truck (two seperate groups). The turck comes along and picks up the 7 guys. The truck drives to a second town and unloads the guys. Problems: 1) The truck is then suppose to move on through town after unloading the guys. It does not, it just sits there. 2) The guys start back tracking to the last waypoint rather than moving on to the next one. Now all the members of the group are there, so they are not working their way back to a lost guy. Any help is much appreciated. ~Jim
  4. SeattleGould

    East & civilians?

    Thanks, I appreciate the feedback. I think I'll leave him by himself and run the soviets beside him. ~Jim
  5. Hello All, Have not been able to try this yet, but was wondering if one group could guard another. I would like to have an East squad follow/guard a single civilian (kind of a Hunted scenario). The West players try and shoot the Civilian being guarded by the East squad... Would I be able to do this with WayPoints? ~Thanks, Jim
  6. Hello All, I have a East Boat come in with some soldiers and unload them, but they just stand around. I have a waypoint after the unload one that should get them to move into the nearby town, but they just stand around. Now my last waypoint is a 'Seek & Destroy' should it just be a move to get them to assualt the town? Any help is much appreciated. ~Thanks, Jim
  7. SeattleGould

    Adding to ammocrate

    Thanks Much! That helps but of course it has uncovered another problem for me... Adding Flares to the AmmoCrate, and then allowing the players to use them. Using AddWeaponCargo will get the YelloFlare into the crate, and the player can take it. I just cant use the dang thing. When I switch to Yello Flare I have qty 0. Help?!? ~Thanks, Jim
  8. SeattleGould

    Newbie question... mp respawn

    Thanks Dawdler, I have been through all of the tutorials, and I have not found one that addresses MP COOP respawn. Actualy I have not found one that addresses respawn. I appreciate the idea though. I have quite a few tutorials printed to help with mission creation, and when I can't find something or get it to work as outlined in the tutorial, well I come here . ~Thanks, Jim
  9. Hello All, I'm trying to add a new weapon to an AmmoCrate. The crate is 'Ammo1' and I'm using this in the init field... "Ammo1" addweaponcargo ["M21",5] I keep getting an error when I try and save the unit, any ideas? ~Thanks, Jim
  10. SeattleGould

    Newbie question... mp respawn

    Hello Mr. No, OK, I open notepad, and I paste the code you have above into it... I go to save this new text file in my user/mission/user.mission/ folder as? I just dont know what I should save this as. description.ext (?!?) Help! I appreciate the help you have already provided Mr. No ~Thanks, SeattleGould.
  11. SeattleGould

    Newbie question... mp respawn

    Hello All, Is there a way in the editor to set the repawn of a playable soldier to... 'Instant' or 'Base'? ~Thanks, Jim
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