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Silent

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About Silent

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  1. There are differnt way to do that. U can drop the Unit on the point of ur map where the Tower symbol is drawed in. Maybe u got to try a little bit till the Unit is right placed. The ather way is to work with the "setpos" Command. i dont know really much about that command and i hope the Link to one of the Forum Threads will work. My Webpage
  2. Silent

    Removing all weapons

    mh ak74 not ak47... ok no bug with removing weapons in OPF. Thx for ur help.
  3. Silent

    Removing all weapons

    to fill an ammo crate with clips or weapons u can do that. for example: this addMagazineCargo ["m21",4]; OPF dont accept this addmagazines ["m21",4]; or dont execute this addmagazinecargo ["m21",4]; by a soldier Unit :/. Misterious i cant remove AK47 or A47grenadelauncher Rifle´s from East soldiers. Everthing else works fine now till these AK47 Rifles... maybe thats a bug or something like that or im to stupid to type it right
  4. Silent

    Removing all weapons

    upps, u are right, Black Knight Tipp works really. :] ok now the right working commandoline for Offizer (Night Eq.) at last: this removeweapon "m16grenadelauncher"; this removemagazines "m16"; this addmagazine "m21"; this addweapon "m21"; Perfekt thx 2 u Guys !
  5. Silent

    Removing all weapons

    no that wont work but the idea wasnt bad i tried removeweapons "m16greandelaucher" this, removeweapon "m16grenadelaucher" this, remove "m16greandelauncher" this, all commands with "m16grenadelaucher" execute in an unkown operator error message. maybe i ll find the right command in some tutorial somewhere ? *d*mnit i need paper for the printer*
  6. Hi, i want to equip an Offizer( Night eq.) with sniper rifle. if i use the command [removeallweapons this;] ill have to type nightequipment, binoculars, and the hole Weapon staff too. is there a posibility to remove only the weapon, in this case the m16 grenadelauncher, and not the hole equipment incl handgrenades?
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