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Slider131

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About Slider131

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  1. Slider131

    Modelers "work"

    Dawdler, go into your 3dsmax/autoback folder and rename autobak#.bak to autobak#.max then you can reopen it in an uncorrupted state
  2. Slider131

    buildings

    here ya go http://www.uvm.edu/~efisher/EditorUpgrade102.exe
  3. Slider131

    Modelers "work"

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Armourdave @ Mar. 12 2002,14:10)</td></tr><tr><td id="QUOTE">How does it compare in-terms of crashing? That seems to be my biggest complaint with 3dsmax - Near constant crashing, atleast 2 times per hour Is lightwave less prone to crashes?<span id='postcolor'> That sounds like a system problem, not a program problem, I run max on a "crappy" system by todays standards - P3 500 and have only ever had max crash once - while doing a very complex P-3c interior, recovered the model through "autosave" but this once instance was in no way representative of an ongoing problem with max.
  4. Slider131

    Osprey in next add-ons pack

    For those interested, I have an osprey exterior model available from another sim project (in .p3d, .obj, 3DS formats) if anyone can figure out how to import it
  5. Slider131

    Mlrs model

    SWEET Hobo! It's great to see some more guys that know how to model for games
  6. Slider131

    Modelers "work"

    As far as Konyak's comments, I ain't even going to dignify those remarks with a reply
  7. Slider131

    Modelers "work"

    edit: need to reconfirm figures
  8. Slider131

    Air version of lst

    did someone say Hercules???
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