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SPC G-Man

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About SPC G-Man

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  1. SPC G-Man

    1.85 resistance patch discussion

    The file from that link does fix some things, but didn't really fix anything on my 9700 Pro in Resistance. I still get flashing shadows. Also very slow framerates compared to all the new games coming out, and even most of the old ones. I can for example run UT2003 at 1600x1200@85hz, 32b, 6x AA and 16x AF at least at 60fps.. But yet I can't even get 30 fps in 1280x1024@85hz, 32b, with no AA or AF in Resistance.. Jerking and pausing and crap all over the place. Oh, not to mention that I can't even START OFP without setting the AGP aperture size to 64M in my motherboards BIOS.. I'd consider that a Resistance problem as NONE of all the other games I've tried have had this problem.
  2. SPC G-Man

    What would you like to see in ofp2

    Obviously I wouldn't be talking about OFP1942 in my previous post.. What might be the stats on Resistance? Squat..
  3. SPC G-Man

    What would you like to see in ofp2

    Obviously I wouldn't be talking about OFP1942 in my previous post.. What might be the stats on Resistance? Squat..
  4. SPC G-Man

    What would you like to see in ofp2

    What I would like to see in OFP2? uhhhhhhhhhhhh How about some freaking internal beta testing instead of putting a beta copy in a box and making us pay $40 for the privelage of beta testing an obviously rushed, poorly coded product? I'd also like to see a patch or 2 in my lifetime for the product.. Maybe if OFP2 included those things, people might stick around and play the game online for more than a week instead of loading it up, 0'ing out or CTD'ing, saying "this sucks", and not coming back. Disgruntled? Yeah.. Definitely.
  5. SPC G-Man

    What would you like to see in ofp2

    What I would like to see in OFP2? uhhhhhhhhhhhh How about some freaking internal beta testing instead of putting a beta copy in a box and making us pay $40 for the privelage of beta testing an obviously rushed, poorly coded product? I'd also like to see a patch or 2 in my lifetime for the product.. Maybe if OFP2 included those things, people might stick around and play the game online for more than a week instead of loading it up, 0'ing out or CTD'ing, saying "this sucks", and not coming back. Disgruntled? Yeah.. Definitely.
  6. SPC G-Man

    Memory-map error with radeon 9700

    I just leave that to the autodetected setting.. I'm not sure if that's just a cpu benchmark or if it does anything else. I've got dual 2000+ MPs, 1.6ghz non OC, and of course OFP only uses 1 cpu. I didn't really think that geometry perf thing changed much and that the details were controlled by all the other settings, but I'll check it out and see
  7. SPC G-Man

    Memory-map error with radeon 9700

    I don't get any lockups, but the flashing shadows are still there. I posted this in another thread, but I'll post here too in case the other one is missed I believe the shadow problem will be fixed in the next driver version after the 2.3 that we just got yesterday. I've had official confirmation from an ATI driver tech that they are aware of the problem and is on it's way to being fixed. I had just reported it when yesterday's drivers went lock and into Q&A. To fix your lockups, here are my exact settings I use.. I'm not saying these will or wont stop the lockups, just what's worked for me.. Motherboards Bios: Fastwrites On AGP 4x 64MB AGP Aperture Size ATI Driver Control Panel: 4x AA 4x AF Can't remember any others, I'm at work now One item to note, is when using 3dtweak, flashpoint (and possibly others) would jerk and sputter a LOT with the option enabled for "vertex storage in local memory". OFP Preferences EXE: HW T&L 1280x1024 Memory: 768 allocated out of 1024 Texture and File heap: 16M Geometry Perf: 4100 Max Lights: 32 All 3 items checked on Effects page All textures at 2048 Autodropdown: none All Items maxed (sliders right) on Details In Game: 1280x1024, 32B, 85hz refresh Everything enabled other than W-buffer All sliders to the right cept bright and gamma.. Salt to taste. The most important settings IMO is 64M Aperture in bios, 4x or lower AA, and 1280x1024 or lower res. Hope this helps!
  8. SPC G-Man

    Ati radeon 9700 pro direct3d patch

    Patched up with this patch last night.. It didn't fix the flickering shadows, but I think it did speed up OFP some. I applied the patch to the retail CD driver set and not the "leaked" beta set of drivers. I don't believe there's gonna be any OFP specific 9700 driver fixes until the version after this one coming out in a week or so. The ATI guys are aware of the flashing shadow problem in OFP and have assured me personally that it will attended to. I can understand that they're totally swamped with all the reports coming in, and I can also understand that issues have to be prioritized. After all, it IS the first driver set for a brand new card.. I'll give em 2 or 3 or maybe even 4 driver revisions before they get most of the kinks worked out and they *really* start work on the optimization. Then we'll really start having some fun It's refreshing, and I'm impressed, to see a company take a personal interest into bugs and problems like ATI is.. They've got a couple of ATI driver techs that routinely (daily) read and respond to bug reports over on the 9700 forum at www.rage3d.com. Check out the sticky thread about driver problems.
  9. SPC G-Man

    Cannot memory map file res/addons/o.pbo

    I had a Radeon 8500 64M (retail ATI) on an Abit kt7a board and never got this error. I do however get this error on my new Radeon 9700 on my Tyan 2466N-4m board. Setting the aperture size to 64M solved my problem too. At any rate, relief may be in sight. I have gotten a personal confirmation that an ATI driver technician will be looking into the problems with OFP. I don't believe it'll be in the next driver release as those drivers are already in QA freeze, but hopefully in the next version after that. I don't fault ATI for this problem, once the later driver releases starting coming out, my 8500 was great. My 9700 is pretty good too, but as usual, flashpoint doesn't like it. Err I should say Resistance.. 1.46 of 1985 ran like a CHAMP. I'm sure it's something in Resistance that's not allocating video memory properly, but I'm sure that others will disagree and blame the ATI card. That's fine too. Keep this in mind though. When I pulled my 8500 and put my 9700 in, the ONLY game I had any problems running was Resistance. I routinely play about 8 or 9 different games, and I cycle old ones out for new ones all the time. It's pretty sad when I can run new games like Mafia at 1600x1200@85hz, 32b color, 6x AA and 16x AF at smooth rates, but something like OFP pukes all over itself.
  10. SPC G-Man

    Memory-map error with radeon 9700

    Same deal with the new drivers. Just an update. Suma, any thoughts?
  11. SPC G-Man

    Memory-map error with radeon 9700

    Yup, seen em, tried to get em already, site's hosed ATI said a while back ago that they were going to try and crack down on the leaked drivers and stuff, I wonder if they pulled the plug on the site. Possible I guess. Could just be overload or hit the traffic limit too. I'll defintely check em out though. Not a huge fan of beta drivers heh heh
  12. SPC G-Man

    Chopper cannons

    I wouldn't even know where to begin to look, so I guess I'll post this question. Which cannons/guns on choppers will lock and track a target either ground or air? I'm sure the Apache does, if not, whoever made the Apache in the game is a criminal Does the HIND have a movable cannon turret? The reason I asked was that I'm a newb when it comes to choppers, I prefer to stay on the ground, but I hopped in one last night and got into an air-air fight with an Apache against my HIND. I had him locked as a target (square and diamond), but when I fired with my nose cannon, the tracers totally went someplace else. Turned out, his didn't and I was smoked in short order. He possibly could've had a gunner, I'm not sure. Is another scenario that his gunner manually aimed and took me out and none of the choppers will auto-track with thier cannons? If they don't auto-track by locking onto a target, would that be a feasible option for the future if there's only a pilot in the chopper firing manually? Seems kind of fair to me. If there's a gunner, then the gunner would still have to manually track like now. Any thoughts, comments, answers??
  13. SPC G-Man

    Chopper cannons

    I wouldn't even know where to begin to look, so I guess I'll post this question. Which cannons/guns on choppers will lock and track a target either ground or air? I'm sure the Apache does, if not, whoever made the Apache in the game is a criminal Does the HIND have a movable cannon turret? The reason I asked was that I'm a newb when it comes to choppers, I prefer to stay on the ground, but I hopped in one last night and got into an air-air fight with an Apache against my HIND. I had him locked as a target (square and diamond), but when I fired with my nose cannon, the tracers totally went someplace else. Turned out, his didn't and I was smoked in short order. He possibly could've had a gunner, I'm not sure. Is another scenario that his gunner manually aimed and took me out and none of the choppers will auto-track with thier cannons? If they don't auto-track by locking onto a target, would that be a feasible option for the future if there's only a pilot in the chopper firing manually? Seems kind of fair to me. If there's a gunner, then the gunner would still have to manually track like now. Any thoughts, comments, answers??
  14. SPC G-Man

    Memory-map error with radeon 9700

    Yeah, the 9700 comes with the 6143 Catalyst 2.2 drivers on the install CD. As far as the 8500 goes, RES ran ok (few probs) on my 8500, old motherboard, with an AGP aperture of 256. It ran well enough to play it, when the server bug didn't rear it's ugly head anyway. You're right too, 1.46 ran like a champ on my 8500. I long for those days again Haven't tried 1.46 on my 9700, not any real reason to, I'd just be teasing myself with something that actually worked good, compared to all the bugs in RES. Once again, here's a couple of the stats from my current machine: Tyan 2466N-4m MPX motherboard 2x AMD 2000+ MP 2x 512M ecc ddr reg Radeon 9700 Pro retail
  15. SPC G-Man

    Memory-map error with radeon 9700

    That's what I would think too, but everything else runs great.. Here's the stuff I've played in just the couple of days I've had my new card. I've confirmed that they run flawlessly with a 256M aperture size: 3dmark 2001 (all tests, score of 11000 on defaults) Duke Nukem Manhatten Project NHL2002 America's Army Gore ZDoomGL with full md2 models and highest details (yeah, it's openGL I know, but would still use the aperture size) Battlecraft Arena Obviously OFP is doing something that all these other games aren't. Or it's not doing something the rest are.. Dunno.. If anyone has something they'd like to see me try to run with a 256M aperture size, lemme know.. I suppose I could break out my old quake3 and a few others, but I'm sure they'd be ok.
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