Scud
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Everything posted by Scud
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have you got something sim to this in cpp? class Turret { gunAxis = "osa hlavne"; turretAxis = "osa veze"; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; soundServo[]={"Vehicles\gun_elevate",0.001000,1.000000}; body = "OtocVez"; gun = "OtocHlaven"; minElev=-3.5; maxElev=+80.5; minTurn=-360; maxTurn=+360; };
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Have you tried "Structure" => "Topology" => "Find components"
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am only following up from your origional post which I found in search for shadows. As for why its in this section in the first place had me stumped aswell but thanx for the help dude
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Ok I have tried it - no go I have searched high and low for examples - zilch Is there a tut on shads ?? and plz dont say OfpEc coz I tried to DL theirs and no go.
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I understand where you are coming from but I would have to disagree. In a combat zone soldiers should use a restricted and selected vocab. The mincing of too many words can and has lead to confussion. Just the basic "GO" and "NO" for example with some background noise you could find someone doing the hard yard when they should be face in the dirt. Anyway I think in all games there is a point where reality stops and some of that good old fashioned imagination starts.
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good stuff I was wondering bout the exhaust coz I could never get that vyfuk to work.
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I have had a look at the P51 Honestly I hate the use of scripting (coz I don't understand 99% of it) but if thats the only way to go then I will have to take it. Everthing re wheels rotating is yours, Bratty? If so then it's OK they I use it? I have also found some actual wav files for my new plane start up and running. Three of these babies flying overhead sounds absolutly grouse anyway I have the engine.wav working no worries but having trouble getting start up wav to fire at the correct moment. I assume this line would be in the eventhandlers sect. Is there a simple 1 liner to put in here without jumping to sqs files??
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Back to wheels spinning What are the other ways of doing it?
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Yep they look great The pic is a little dark are they skinned in the Black Cat colours or not skinned at all?
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No mine is on hold as you said it is a tricky hull to form. I have a good set of plans if you need 'em. No cutaway but top and side elevations, unfortunately no underside which in the case of the cat would have been very helpful.
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Oh by the way I stopped doing the Cat, you would do better job with it. I changed to another but I aint saying just in case someone else is doing it.
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Great Thanx
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I have released my ver of Shorts SkyVan SC-7 It is available at http://ofp.edgegaming.com You can pick from Desert colours or Jungle Greens.
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If you can get some jpg's to me: internal extra of what you want and I could get around to it.
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Tell me about it, I was all set up plans everything to make the LCAC then I saw it posted at CZ. Oh well S*it happens, anyway good luck with. I will have a go at a PBY instead. Re handling like a chopper - if you could limit the flyinheight to 1.5 metres I reckon it would work.
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Just slide the pilot proxy down in the p3d file until he is seated correctly. But I would just like to add for realism that in most transport aircraft parachutes where not an option for pilots. The C-130 for example only carried 2 chutes and they where usually only warn when the loady was working on the ramp. But even then a harness was preffered.
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coming along nicely
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I have two guns in model after using their allocated rounds I get REARMING pop up on the screen and they rearm themselves with an endless supply of bullets or shells. How can I stop this? It is really annoying!
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All OK now I DL new jungle zip and no probs. I didn't binarize this model so if anyone wishes to retexture it feel free.
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Ok found the problem some dumb ass mistake I made with the jungle cpp file. Anyway I have corrected it and sent new zip to OfpBase, hopefully they will exchange the old zip with the new. But give them some time to do so. The Desert and Jungle models are identical bar the camo They are stand alone pbo's not reliant on the other so you can use them together or separate with no problems.
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I will check the DL
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The Shorts (Short Bros. Ireland) Skyvan  SC-7. Role: STOL transport plane (airdrops). Armament: none. Crew: Pilot Cargo: In real life 20 but because ofp soldiers have big butts I could only fit in 15. Landing Gear: Fixed Choice of Jungle or Desert Camo. This is my first attempt at an aircraft. I only did it because I saw several request in forums for small easy to handle ppl movers as a choice over the larger aircraft as the c130's which can not handle some of the tighter shorter runways. Should be ready in a few days. They might come in handy for somebody.
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Type VIIB Its all but finished. Has 3 inch deck gun and 20mm AA I just havent got the knowledge on how to get it to submerge.
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Could be the model points or faces count is too high ? Is it getting up over 10000
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I have made the seats fold away so now we can fit a jeep in the back. If somebody can help me the scripting that would be appreciated!! Also I have made the Plane with Repair capabilities - sort of a flying garage.