Scud
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Everything posted by Scud
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How do I make those great looking metalic textures that I see on the more recent models?
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Thankyou very much Have received proxy
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Can anybody send me the cessnapilot.p3d (that I can open in O2) plz. I did have a copy but it must of went out with the trash.
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destrType="DestructEngine"; I think this makes the model explode and smoke when destroyed without it the model just crunches up.
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32 mb - chunky obviously a lot of work has gone into this island and yes it does have some good features. The only problem is (on my pc P4 1.51 ghz) is when I got in the air the frame rate started choking up. (but thats my problem) Good work
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compulsory_heroes@hotmail.com
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OMG We are all going to DIE! but most of us from old age p.s stop scaring the children
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Nice textures - looks great Just one question Why do you have the canopy open? and if you wish to adjust it to open further find this section in the cpp file and.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// Animations animated=1; class Animations { // class ani_canopy { type="rotation"; animPeriod=3; selection="canopy"; axis="osa canopy"; angle0=0; angle1=-2.5; }; }; just change the angle from -2.5 to -2.8 (whatever) depending on how far you want it to open.
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No offense taken, I spent a marathon amount of time on this model - probably close to 2 hours start to finish. I just finished watching the local F1 races and wondered how they would go in ofp.
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lol, the amount of times I have seen "The End Of The World As We Know It" in my life time. Spose someday someone will get it wright but I don't think oil will be the cause. I think the availabilty of fresh water in years to come will be the decider.
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I topped at 235 yesterday, I think the speed may be governed by the water depth. I will check. I racr round Desert Island and the average cruise speed would be 140 but the heading North along the East coast you can get up over 230's. I wasn't sure of the amount of interest in this model but if enough are keen I can tidy it up and make it alot more stable. Also put back the booster switch that left off this version coz of total lack of control around 300 clicks.
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Yeah there is I can't remember who wrote it but you can find it at OfpEC.com in the Editing Sect - do search on towing If you cant find it I can dig my copy up ( if I can find it again)
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If u r talking O2 then yes in the window that list the textures used for the model (with the "Preview" tab hold down left control key and dbl click on the texture u wish to remove. (this should highlight the areas on the model where the texture is applied). Then right click on the 3D view or working view of the model and press the [E] key. This brings up the Face Properties window. In that down the bottom is the path of the texture. Simply delete the path to remove the texture or replace it with path of your replacement texture.
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Thanx for the offer Trenchfeet, much appreciated. I had given it a rest for a couple of days coz it was giving me a headache. Did some work on another model, totally unrelated to war and wheels lol. F1 Racing Boats Mate these babies hoot, had them over 180 on the water fast acceleration, sounds great and AI can drive 'em fairly well. (been good stress relief)
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Can someone help me on how to get the wheels turning when aircraft is taxiing? Plz
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Yeah no worries I will have a bo peep at it. compulsory_heroes@hotmail.com
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in the geolod have you defined the components by using "structure" then "topology" then "find components" or make the geolod structure larger then the visual lod structure someppl say you cant do it but I have found no probs with it.
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Thanks Footmunch You have cleared up a few foggy areas for me. Making the models I enjoy its making 'em work that I hate
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Still cant get exhaust working but thats not a major problem at mo. I understand all the checking hieghts etc but its the texturing sect that loses me. I have gone over and over the wheels.sqs  and still draw a blank  ie what is the 34 and 35 in reference to?
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Give your face to operation flashpoint 2
Scud replied to Albert Schweitzer's topic in ARMA 2 & OA - SUGGESTIONS
Too late mate -
Give your face to operation flashpoint 2
Scud replied to Albert Schweitzer's topic in ARMA 2 & OA - SUGGESTIONS
Give my face to Ofp - no thanks, I don't even have mirrors at my place -
I have already modeled this base on one of my islands but I dont think it will ever hit the net Also I may be able to help out a bit if you want a hand with anything, but not for couple of weeks coz I am heading off to Changi then Butterworth at end of this week.
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Looking good cympatheey When you get around to it how bout a croc  oh just a thought, some water buffalo would go well with most southern hemi maps.
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lowering the vertices in the "Land Contact" would bring it down to a desired level.