Jump to content

suma

BI Developer
  • Content Count

    3202
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by suma

  1. Soon after releasing 1.40 patch some server adminstrators reported us frequent crashes of their dedicated server. Analysis showed problem is almost always with XML parsing (Squad URL), most probably caused by malformed XML in some squad. Until we investigate the issue, we recommend not to use Squad URL when connecting to dedicated servers.
  2. suma

    Dedicated server error with v1.4

    Flashnews info has been updated. In case of persisting problems please write here version of your OFP_Server.exe file located in main OFP directory and size and modification time of your bin\resource.bin file.
  3. suma

    Dedicated server error with v1.4

    See http://www.flashpoint1985.com/cgi-bin....opic=16
  4. suma

    Dedicated server error with v1.4

    We encountered the same problem during testing the game. In our case it was caused by this: 1.30 instalation includes Ded. server executable 1.40 patch does not include it, and after applying the patch you have 1.40 installation with 1.30 DS executable (you should be able to verify this by checking version of OFP_Server.exe in Windows Explorer File Properties). therefore: after patching to 1.40 you need to install 1.40 dedicated server executable, which is available as separate download in our Download section. Please let me know if this helped or not.
  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from zovirl on 8:41 pm on Dec. 20, 2001 Are you actually able to get in those vehicles? Â I can get it to make a vehicle, but I can't get in it. <span id='postcolor'> Yes, you can get in, but sometimes you have to wait for a while (upto 15 seconds), until the game interfaces takes notice the vehicle is there, especially when it is created close to you.
  6. Command reference in editing section will be updated tomorrow. Until then, use following fragment from it: -------------------------------------------------------------------------------- type createUnit unitInfo Operand types: type: String unitInfo: Array Type of returned value: None Compatibility: Version 1.34 required. Description: Create unit of given type. Format of unitInfo is: [pos ( Position ),group ( Group ), init ( String ), skill ( Number ), rank ( String )] Note: init, skill, and rank are optional, default values are "", 0.5, "PRIVATE". Example: "SoldierWB" createUnit [getMarkerPos "barracks", groupAlpha] -------------------------------------------------------------------------------- type createVehicle pos Operand types: type: String pos: Array Type of returned value: Object Compatibility: Version 1.34 required. Description: Create empty vehicle of given type. Pos is in format Position Example: _tank = "M1Abrams" createVehicle getmarkerpos "tankFactory" -------------------------------------------------------------------------------- deleteVehicle object Operand types: object: Object Type of returned value: None Compatibility: Version 1.34 required. Description: Delete any unit or vehicle. Only vehicles inserted in editor or created during mission can be deleted. Player unit cannot be deleted. Example: deleteVehicle tank
  7. suma

    I got FADE!?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Ruskiesrule on 8:23 pm on Dec. 20, 2001 I beleave i may have FADE, in the counter-strike mission in the campaign  instead of being my normal squad in parashoots, i'm in flying BMP's classed as helocopters!!!! <span id='postcolor'> This is not FADE. It looks something is really messed up in your installation. First please try to remove all unoffiical addons to see if some of them is causing problems. Which version are you using?
  8. suma

    Lock up on Multiplayer game EXIT only

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I've sent an email off to bis support about it now.. I've included config.bin, flashpoint.rpt and a copy of dxinfo.txt I'll let you know what my response is... <span id='postcolor'> If you really did do what you are writing here, the response will be: do not send config.bin, send context.bin instead. If you sent context.bin, the response might be more specific
  9. suma

    Cmd 12+ Tanks prblm/Cmd 24+ Soldier Prblm

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">To get more than 12 guys to follow you, use the Join And Lead function in the editor.<span id='postcolor'> I would not advise you doing so. There are only 12 unit slots in the group. If you are able to use more, you are exploiting a bug in join that and you are effectivelly overunning unit buffer, therefore tt may easily lead to crash or other strange behaviour.
  10. suma

    MaxSizeGuaranteed

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">As I gather, if you set the size too small, the server has to fragment the UDP packets and the client has to put them together again (wich takes time). If you make it too big, will it collect more UDP packets and send it together (if so will it defragment the UDP packets to fill it up?) or will it just use one IP frame per UDP packet? <span id='postcolor'> This option (as explained in docs) servers only to merge small messages together (up to the limit you give). Setting it low does not result in packet fragmentation, the only result is that small packets are not merged together, resulting in higher packet header overhead. This merging is done on game message level, before UDP packets are formed. More small messages are merged, but only if size of the result is smaller or equal to the limit you set. There is different setting for guranteed and nonguranteed messages. Nonguranteed messages are used for unit/vehicle state like: - position - orientation - velocity - animation state ... - internal state (including AI, like combat level) - overall dammage - state of controls (ailerons, brakes, peddals, driving wheel) All events are trasmitted as guranteed messages, this includes: - shooting - reporting hit - commands - text chat messages
  11. suma

    Chopper Bug... and lag

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">With 24 people connected I have seen ram usage as high as 600MB... We have no limitations on our end... but will Netcode and CPU usage be fixed? <span id='postcolor'> In 1.40 we fixed memory leak, as you are probably already aware from other threads. Besides of this, no major CPU optimization was done in this release.
  12. suma

    Check Flashnews

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from SpaceAlex on 1:19 am on Dec. 20, 2001 Ok. This should be v1.35 patch not v1.40, because if it is v1.40 then it is Ultimate upgrade. And they always add new vehicles in Ultimate Upgrades <span id='postcolor'> OK. It should not be revealed, but if you are already guessing it .... we planned this patch to be named 1.35. During the development process we ran out of version numbers, and therefore we had to name it 1.40. But still, it contains only bug fixes and some new features, but no new weapons or units. Regarding Super AI option, see my reply in Flashnews thread.
  13. Super AI options sets skill of all AI units to maximum. We added this option, because we made normal AI level in 1.40 a bit easier, seeing a lot of complaints game was too hard after 1.30 patch. To satisfy players you like playing with very good opponent, we included the Super AI option. Other improvements include: - some AI perception bugs fixed - many MP bugs fixed - general stability improved, especially in MP
  14. suma

    Chopper Bug... and lag

    Chopper bug: Yes, it will be fixed. Netcode improvement: There will be some, but it is hard to tell if it will help you. If you are using Windows emulation on Linux, it is probably the main performance bottleneck for you.
  15. suma

    Ded. Server 1.30 Does Not Release Memory

    When it is done, it will be released. (Just kidding, but really, its release is getting really close now).
  16. suma

    Ded. Server 1.30 Does Not Release Memory

    We discovered a bug in sound voice management when sounds are disabled (which is case of ded. server). This bug caused memory leak and it will be fixed in next patch. After fixing this bug no memory leak has been observed so for.
  17. suma

    Feign Death script

    PlaneShifter, did you consider using addAction (custom action) instead of radio? That way your "fake death" would be used the same way as "M16 on back", "Sit down" or "Salute", that are already in the game.
  18. suma

    OFP in surround sound ?

    OPF is able to use both Quad and 5.1 speakaers. You only need to turn sound HW acceleration on. Be sure to install latest drivers, especially for SB Live, as older drivers contained some bugs (one of them caused footsteps to be very loud).
  19. suma

    DS - MOTD and hostname

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Rekrul on 3:20 am on Dec. 15, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">You can provide _additional_ command line arguments when running a dedicated server: -config=<config_file> <span id='postcolor'> As with every other DS I presumed this was just an option to vary the configanames and it would load the default server.cfg if you didn't, but it obviously wasn't. <span id='postcolor'> Folowing lines can be found right below the line you quote, in explanaion of -config option: Select server configuration file (see below). Default: No configuration file; all parameters have default values.
  20. suma

    Dedicated servers: info required

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">What would be nice to have in the DS-doc is an overview of all commands and what they do. In one easy place. <span id='postcolor'> 1.30 DS docs on Coldwar contain description of all commands and config parameters. If you lack some information, please be more specific: what command / option information do you need? What other information?
  21. suma

    Problems with the radio

    Radio triggers are currently not working well in MP. You have two choices now: (a) you can wait for next patch, which contains the fix or (b) you can use publicVariable instead of synchronization (search keyword publicvariable on this forum for more information).
  22. suma

    DS - MOTD and hostname

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I'm not running any commands in the command line. I just execute the OFP_Server.exe. However my passwordadmin, reportingip and more is accepted. The server.cfg is placed in my OFP folder where the OFP exe and OFP_Server exe is. I recon this info (hostname and motd) is passed on port 2234 like the rest of the game and not the DirectX ports? I'm behind NAT and have only opened 2234 (and 2235 for GameSpy) and everything else works like a charm. <span id='postcolor'> It is normal part of game comunication, it is passed exactly the same way as all chat messages and all game network traffic. The problem is certainly not firewall related. You need to pass server.cfg as command line option. If you do not, no server config is loaded, no admin password is applied and you can login with any password thinking it works. Reporting IP is set to master.gamespy.com by default as well, and it is also working with Gamespy without any intervention.
  23. suma

    Dedicated servers: info required

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Rekrul on 6:05 pm on Dec. 13, 2001 Just as a little sidenote for the Dev.team. The DS-Admin.rtf in the 1.30 patch is both inconsistent and lacking, so please continue to improve it. -Rekrul (Oh, and run spellchecker as well. <span id='postcolor'> Can you please be more specific? What inconsisencies are there and what information is lacking? If you will tell us, chance is we will improve it. If not, it will stay as it is. I am sorry for spellings error, but I cannot promise it will be any better in near future. We have no native english person in our team.
  24. suma

    DS - MOTD and hostname

    Are you passing path to your server.cfg via -config=server.cfg command line option? What is exactly your command line?
  25. suma

    Dedicated servers: info required

    Try searching for ded. server docs that were published with 1.30. This link to should work, you may find other links too: Coldwar
×