Snake Plissken
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Igi-2: codemasters sign sas hero as military cons
Snake Plissken replied to theavonlady's topic in OFFTOPIC
Military consultants won't make a game. I'm sure that many of the suggestions for realism they give are utterly ignored by the dev team, saying it's too difficult or it isn't fun, usually synonymous in game developement. I played the IGI demo and it failed to strike me as a half-decent game. The graphics were bad, there was no real reason for 'stealth,' since all the enemies were idiots, and did I mention the AI sucked? I don't know how they managed to get a second try, but after the first I have virtually no expectation of a decent game. As for an SAS 'hero' working as a game consultant, why is it such a big deal? It beats walking 100 miles through the desert while hallucinating. -
If somebody screws up, it's their duty to uphold our country's dignity (assuming that still exists) by suffering the consequences. To consider ourselves any better than terrorists, we'll have to practice what we preach.
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Well, I haven't had a crash in days, so I might be free of the problem. I did change my swap file from 2 to 5 gigs. I also turned on sound hardware acceleration, which was apparently deactivated before. I still don't know exactly what did the trick, since I was desparate and just changed all sorts of settings in a very un-scientific fashion, but it worked.
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Heh, the first time I played after 1.46 patch I thought "WTF, this training is difficult now!" Then I retried and it worked. Very buggy. It's sad that so many people will end up returning flashpoint after the training mission
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Surrendering solders?
Snake Plissken replied to 302_GySgt.Casey's topic in OFP : MISSION EDITING & SCRIPTING
I think surrendering would be a nice feature. Even let the players do it, and instead of having to get past that extremely difficult mission, they could get captured and possibly go through a randomized 'escape' mission like in the campaign (not randomized in the campaign). -
I think surrendering would be a nice feature. Even let the players do it, and instead of having to get past that extremely difficult mission, they could get captured and possibly go through a randomized 'escape' mission like in the campaign (not randomized in the campaign).
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What would you like to see in ofp2
Snake Plissken replied to Vinsen's topic in ARMA 2 & OA - SUGGESTIONS
Better vehicle crash physics. It seems like some cars collide properly only with specific other vehicles. Ability to shoot out of vehicles. Not very useful, but damn it would be fun. General engine improvements. Less clipping, more cities, better AI. Oh yeah, and I think it'd be fun to have a more civilian-based game on the OFP engine. and one more thing, PISTOLS -
Better vehicle crash physics. It seems like some cars collide properly only with specific other vehicles. Ability to shoot out of vehicles. Not very useful, but damn it would be fun. General engine improvements. Less clipping, more cities, better AI. Oh yeah, and I think it'd be fun to have a more civilian-based game on the OFP engine. and one more thing, PISTOLS
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The SBLive! Â cards are famous for causing those problems. Â It's interesting though. Â After pushing random buttons for a while earlier today I was able to play through 6 or so campaign missions without a freeze, and then (gasp) actually quit OFP for the first time in ages. I'll consider trying the sound thing, if my problem isn't solved already (wishful thinking is nice sometimes). Edit: Of course, chances are it has *something* to do with directx, since it hasn't been the same (read: vaguely stable) since version 7.0. It could be that directx doesn't like glide, since I seem to get fewer crashes when using d3d (egh).
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The official "Plissken Patented" strategy. 1. Get an M21 and LAW. 2. Watch the fireworks as your convoy gets it. 3. Clean house with the M21. 4. Ehh, can't remember the rest. It was ages ago. I beat the mission, but I think it involved many loads, retries, and Max Payne style bullet dodges.
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I *do* have extra RAM laying around. Regrettably, I'm pretty sure it isn't the kind I have in currently, and it's also kinda . . . . slow.
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Gah, I don't play OFP multiplayer. I have little faith in the netcode. I haven't done anything to the swap file since reinstalling win98, but I have 18 gigs free space. Oh crap, what IS the swap file exactly? I went to alter what I thought it was and it actually turned out to be the virtual memory setting. No addons either.
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The sound does the broken record bit and OFP stops functioning entirely. It almost seems to happen after a certain period of time, since it could happen anywhere from a cutscene to the instant I start a mission. I do, of course, have everything endtasked.
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At one point OFP was free of hard freezes on my comp. Then after a while that changed. So I eventually completely reformatted my HD and reinstalled Win98SE. Got the 'latest' drivers for my Voodoo3 and SBLive! Value cards and installed OFP. Patched to 1.46. Got DirectX 8.1. The freezes are still there. Originally, Directx 8.1 stopped my sound freezes cold, and I could play OFP for days if I felt like it (not that I did, of course). Now It freezes at apparently random intervals and I have to reboot. Don't have a VIA. Processor is an Intel PIII 600 mhz with 128 mb RAM. This is killing me, I want to play OFP again damnit.
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True, but I kinda like to use first person just for the realism factor. I turn out when I don't think there is a risk of being shot at but I turn in otherwise. It takes getting used to, but it's pretty easy to just follow the road even through a 2 cm sq hole.