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Snake Man

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Posts posted by Snake Man


  1. Basic object placement tutorials are up:


    Eden Editor HOWTO Place Objects, PMC Opteryx Objects https://www.youtube.com/watch?v=CaUHp6yV7Z0


    Eden Editor HOWTO Save and Place Custom Compositions https://www.youtube.com/watch?v=HjKURvNhfJ4


    Reference:
    Demo how placed city objects might look like https://www.youtube.com/watch?v=fs9gi5bufGo
    How the city objects are actually placed https://www.youtube.com/watch?v=G56VfyCEVjc


    Few guys have already offered to help placing village/town/city/airport etc populated place objects, my thanks goes out for these great guys. Join up, tutorials are there to show you how its done, lets join forces and get some cool populated places created to these terrains :)

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  2. i'm really looking forward  Strait for Hormuz


    I usually dont do these teaser things like now that uploaded video to youtube and release is scheduled more than week(s) away, but the good thing is that its all done and tested, it will be released when schedule permits.


    which terrains currently have objects placed, such as villages etc?


    After you read the first post and understand the scope of this project, the answer is: all of them.


    I have changed my populated places object placement thinking a bit, I do not want to create those randomly placed buildings according to openstreetmap shapes anymore, I want to manually place buildings now. This was already done on very small part of Iraq Al Qaim city, the western end of the city has buildings, walls and decoration placed all by hand.


    Obviously having 100+ terrains and probably over thousand populated places, its impossible to manually place objects everywhere... but we'll see what happens in the future. Everyone of course is welcome to join and help me to place some objects, you dont need any tools or even much of skills, all it takes is eden mission editor and CUP and/or PMC Opteryx Objects addons :)


    Can you update the Damascus map to have all of the roads like in Sana'a?


    Its been several months since I edited or played Damascus, but by default it should have roads, is it missing roads then?


    If there is something else wrong with the Damascus roads please let me know so I know what to look for.

    • Like 3

  3. They are all playable, they work fine.

     

    However I assume you mean which one has most objects placed, well all have objects placed but the populated places like villages and cities are done with random placement which looks ugly. Also they are from openstreetmap shapes so some cities are lacking objects depending how good coverage the shapes are.

     

    But I would say ukraine terrains look real nice as they have a lot of pretty thick forests and the randomly placed chernarus objects for villages, cities and industrial areas. I could describe that ukraine terrains "look busy" regarding object placement. Check it out yourself from our youtube channel, there are videos featuring ukraine.

    • Like 1

  4. PMC Terrain Development, new terrains:

     

    Yemen Aden https://youtu.be/eQEh1LQZiXs
    Iran Keshvar https://youtu.be/DJdlZJX336o
    Iran Kharg 15.3km https://youtu.be/9a90SBd3vAE
    Iran Strait of Hormuz 204km https://youtu.be/LSCdjBWeMcs
    Yemen Al Bayda https://youtu.be/uxyJUGO_jNg
    Yemen Sana'a https://youtu.be/wZpQ_37la2k
    Iraq Al Qaim Demo https://youtu.be/vDl8sTTqobg

     

    How objects are placed:

     

    Iraq Al Qaim Object Placement https://youtu.be/fs9gi5bufGo

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  5. All of these terrains require PMC Terrain Data addon.

     

    Then some require PMC Opteryx Objects and CUP terrains core. By some I mean... I dont remember which heh, its listed on the terrains manual page. Everyone should have CUP as standard addon, so just grab PMC Opteryx Objects and you're all set.

    • Like 1

  6. All PMC Real World Data Terrain project terrains have now been released. You can find them from PMC Tactical ArmA 3 website, also read online manual: PMC Addons/Mods Online Manuals: Real World Data Terrains.


    Please keep seeding those torrents, if you're going to download these releases at least bare minimum seed to 1:1 ratio so you wont be a leech, thanks. And thank you for everyone who has been seeding, especially to Dscha who has been keeping up torrent/http mirror for PMC releases.

    • Like 3

  7. PMC websites were migrated to a new IP, so they might be down for some people until the DNS zone cache is distributed across the internet. Sites should be back in normal operation in a day or so.

     

    Just wanted to let everyone know.

     

    Edit: my own firefox cache/etc has been now updated and PMC Editing WIki as well as PMC Tactical is working normally. Hope they work for everyone else too.

    • Like 2

  8. PMC Terrain Development footage of pretty much all of the CUP chernarus style vegetation objects using terrains which were made for phase 5. There are also village / city and military buildings placed.


    Normally you would not use shapefile areas to place buildings because its random placement and ugly, however for the scope of these large "fly boy" terrains it will work pretty nicely.


    Also this is developer video where I actually see and point out bugs and issues, this is not final product video.


    4k video includes terrains from: balkans, europe, georgia, korea and ukraine. There are no title texts, no fine editing as I just used avidemux to merge all clips together.


    https://www.youtube.com/watch?v=GGXNavMhx6Y

    • Like 2
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