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Snake Man

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Everything posted by Snake Man

  1. Snake Man, his team and projects are no more welcome here. Please refrain from creating any new threads about their projects.
  2. Snake Man

    Pmc fury trailer is out

    Just to let you guys know, PMC Fury Campaign trailer has been released. Its standard mpeg-1 VCD format, so you need mediaplayer or similiar viewing software or if you really go for the quality then burn the mpg into cd and watch it from your DVD player. Trailer and our 31 mission campaign can be found at PMC Tactical. Snake Man, PMC.
  3. Snake Man

    What are some good campaigns

    Your topic says "what are some good campaigns" and your message says "?". Okay, well I'm just rambling here but you might want to check out link of http://flashpoint.nekromantix.com
  4. Snake Man

    What to fix in the next patch

    You are west soldier (usually in my case squad leader), there is east tank disabled by helicopter fire (for example). It looks more or less still maybe capable of working. You enter the tank as driver, gunner or commander and every time as you enter, the tank pukes out the russian crew member which funnily steps out, puts hes gun is hes back (behaviour careless/safe) and then dies. This happens on all the compartments of the tank. Ok so now you want to destroy the tank as you cannot drive/use it. You shoot it with for RPG/LAW for example and now we get to the tricky part... When the tank explodes, your squad mates go into "You killed friendlies" mode and shoot me. So, when entering the "disabled" tank so that the east "dead" crew exits the tank, you somehow make the tank friendly ... or something PMC TFW Snake Man
  5. Snake Man

    New usermade Campaign available

    The campaign is no longer available for download in that link, we have opened a website for it. Visit <a href="http://flashpoint.nekromantix.com/ Snake" target="_blank">http://flashpoint.nekromantix.com/ Snake</a> Man, PMC.
  6. Snake Man

    New usermade Campaign available

    The campaign is no longer available for download in that link, we have opened a website for it. Visit <a href="http://flashpoint.nekromantix.com/ Snake" target="_blank">http://flashpoint.nekromantix.com/ Snake</a> Man, PMC.
  7. Snake Man

    Good Campaigns

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Challenger3 on 3:02 pm on Dec. 25, 2001 If anyone knows how to make them flow as one campaign I will alter it,<span id='postcolor'> Check out PMC Fury campaign, its "open source" and all the files are in their original form in the zip file. If you cant make it work, ask me again and we'll figure it out. Good luck. PMC TFW Snake Man
  8. Snake Man

    New usermade Campaign available

    Hi guys, hope your holidays was good. Thank you so much for the very warm welcome of our campaign! Here is some replies... >Why didn't you stuff the entire campaign folder to make one single packed campaign PBO file? Well kind of long story, my first draft of the campaign test was single pbo file. Then I started to really edit the campaing and found out that its much easier to keep the missions in open dirs, no need to generate that pbo file everytime I update some mission(s). Then when the final release time came, I made the pbo version also, but the image html link did not work so I decided that its good like this, I'll probably make nice PBO from the final large campaign (part 1 and part 2 together). Also I think its really nice to have this campaign wide open in the dir, so when people (and they will) want to snoop the mission files/scripts, they save the time to de-pbo'ing it etc >the heli patrol, was hilarious. Â When he said "Oh look by the hospital, those are our guys lets go wave to > them " or when they said that they were bored or when he did that trick with the heli and i was like >" Is this what you guys do for fun?" . Â I laughed my ass off at this mission. That mission is kind of stupid with the Parabens generated voices (in my opinion, glad that you like it heh), but when we get some cool guys to make voices for us, then the mission will be really enjoyable. Any Americans (or very good english speakers) who want to contribute with cool voices perhaps? >I like how you play as only a ground soldier.. the switching between all types of vehicles is kinda stupid. Basically I agree with you. Its kind of "hey where did I go??" type if you jump from basic soldier to black ops guy and to helo driver from there. Yet... we miss lot of nice vehicles and soldier types if we strictly keep it on M16 soldier. Â But yes, PMC Fury part 1 is story of an M16 soldier, except few special missions. >The missions were nothing else happens than troops arriving adds lot of atmosphere to the game. >In two of this non-action missions an chopper crashed without any reason - LOL! Yeah I wanted to create the feel that you never know what might happen. But... well most of the missions are pretty straight forward stuff I'm afraid. The problem with colliding choppers comes when you have more than 1 air vehicle in the air Of course its rare to see them collide, but it does happen. >Get in chopper, fly to airport, walk to the tent, get near officer. Â An waypoint to the officer would help >- and that you can board every vehicle on the base doesn`t made it clearer what to do after arriving > the airport. I have to check that out but I remember the Helo pilot says to the player that "go to the front gate" or something like that. But yes it could be a bit cleared. Keep these small tips coming guys, I'll make it easier/cleared in the future. >Then the mission won`t end and I searched both woods for remaining soldier but didn`t found anything. The missions that does not seem to end, usually means that there are some sneaky russian hiding in some forest and the mission cannot end until hes dead or outside of the range or mission ending trigger. This is difficult to master, make it too hard and you need to hunt down every single ruskie or make it too easy and the mission ends before it even rightfully begins. Its an art of balance >Entre Deux: >I directed my troops on the hill at the village, then I sneaked to the south, crawled towards the >T-72, shot the AK soldier nearby, the BMP get`s nervous, the troops runned towards my position - > and I managed to get in the tank just in time! Hehe thanks for the tip, I need to try that sometime >I tried this mission many times to see how I could finish it - but the A10`s NEVER showed up. > -- > So I crawled to the next bush, called the A10`s, the tanks and the other squad and my boys from > the south. Â The A10`s never arrived Hmm I'm not sure I follow you. The A-10's arrive everytime I issue the radio call. Have anyone else experienced missing Warthogs? Thanks guys for the tips and great feedback, I would have never imagined to hear such a good comments. I mostly did this campaign for myself (missions I like, "story" I like), actually I had second thoughts of releasing this Like you can imagine as we dont even have web page available (we are now making one). Thank you all, much appreciated. PMC TFW Snake Man
  9. Snake Man

    New usermade Campaign available

    Hi guys, hope your holidays was good. Thank you so much for the very warm welcome of our campaign! Here is some replies... >Why didn't you stuff the entire campaign folder to make one single packed campaign PBO file? Well kind of long story, my first draft of the campaign test was single pbo file. Then I started to really edit the campaing and found out that its much easier to keep the missions in open dirs, no need to generate that pbo file everytime I update some mission(s). Then when the final release time came, I made the pbo version also, but the image html link did not work so I decided that its good like this, I'll probably make nice PBO from the final large campaign (part 1 and part 2 together). Also I think its really nice to have this campaign wide open in the dir, so when people (and they will) want to snoop the mission files/scripts, they save the time to de-pbo'ing it etc >the heli patrol, was hilarious. Â When he said "Oh look by the hospital, those are our guys lets go wave to > them " or when they said that they were bored or when he did that trick with the heli and i was like >" Is this what you guys do for fun?" . Â I laughed my ass off at this mission. That mission is kind of stupid with the Parabens generated voices (in my opinion, glad that you like it heh), but when we get some cool guys to make voices for us, then the mission will be really enjoyable. Any Americans (or very good english speakers) who want to contribute with cool voices perhaps? >I like how you play as only a ground soldier.. the switching between all types of vehicles is kinda stupid. Basically I agree with you. Its kind of "hey where did I go??" type if you jump from basic soldier to black ops guy and to helo driver from there. Yet... we miss lot of nice vehicles and soldier types if we strictly keep it on M16 soldier. Â But yes, PMC Fury part 1 is story of an M16 soldier, except few special missions. >The missions were nothing else happens than troops arriving adds lot of atmosphere to the game. >In two of this non-action missions an chopper crashed without any reason - LOL! Yeah I wanted to create the feel that you never know what might happen. But... well most of the missions are pretty straight forward stuff I'm afraid. The problem with colliding choppers comes when you have more than 1 air vehicle in the air Of course its rare to see them collide, but it does happen. >Get in chopper, fly to airport, walk to the tent, get near officer. Â An waypoint to the officer would help >- and that you can board every vehicle on the base doesn`t made it clearer what to do after arriving > the airport. I have to check that out but I remember the Helo pilot says to the player that "go to the front gate" or something like that. But yes it could be a bit cleared. Keep these small tips coming guys, I'll make it easier/cleared in the future. >Then the mission won`t end and I searched both woods for remaining soldier but didn`t found anything. The missions that does not seem to end, usually means that there are some sneaky russian hiding in some forest and the mission cannot end until hes dead or outside of the range or mission ending trigger. This is difficult to master, make it too hard and you need to hunt down every single ruskie or make it too easy and the mission ends before it even rightfully begins. Its an art of balance >Entre Deux: >I directed my troops on the hill at the village, then I sneaked to the south, crawled towards the >T-72, shot the AK soldier nearby, the BMP get`s nervous, the troops runned towards my position - > and I managed to get in the tank just in time! Hehe thanks for the tip, I need to try that sometime >I tried this mission many times to see how I could finish it - but the A10`s NEVER showed up. > -- > So I crawled to the next bush, called the A10`s, the tanks and the other squad and my boys from > the south. Â The A10`s never arrived Hmm I'm not sure I follow you. The A-10's arrive everytime I issue the radio call. Have anyone else experienced missing Warthogs? Thanks guys for the tips and great feedback, I would have never imagined to hear such a good comments. I mostly did this campaign for myself (missions I like, "story" I like), actually I had second thoughts of releasing this Like you can imagine as we dont even have web page available (we are now making one). Thank you all, much appreciated. PMC TFW Snake Man
  10. That looks like the problem I had when creating our last campaign mission. I think there was two exact same names for variable and in some group. Cannot remember the cause now as it got fixed. Check that no variable names match for group names or radio/sound voice names. PMC TFW Snake Man
  11. We have just completed the campaign we have been working for some time, yet its using lame sounding text-to-voice generated voices. There are not that many voices, generally its on the lines of Papabear and Alpha Black. Though on some missions we have more activity than that. Would anyone like to participate 30+ mission campaign by helping out making voices? PMC TFW Snake Man
  12. Snake Man

    Our campaign needs voices

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from RED on 3:08 pm on Dec. 2, 2001 what text to voice are you using ? <span id='postcolor'> Paraben's text to voice PMC TFW Snake Man
  13. Snake Man

    Our campaign needs voices

    Thanks guys. I'm compiling the voices list right now. Could you tell me which one would you like to do: Papa bear Alpha (team leader) Bravo (team leader) and maybe there was also Charlie (team leader) I have not precisely tracked down the most voices containing mission yet, but usually we are in the range of two or three different voices. Must tell you that this text-to-voice sounds very dorky, it would be great to have real persons talking in the radio If you would like, I can email you guys the voice script? PMC TFW Snake Man
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