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Snake Man

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Everything posted by Snake Man

  1. Snake Man

    Max Size of Satelite Image?

    PMC Libya Benghazi has 143,360 x 143,360 resolution satellite texture/mask.
  2. Snake Man

    Jets DLC Terrains

    All of you who have requested airfields heightmap / elevations to be leveled so you can operate aircrafts out of them, I have good news; so far iraq and all but two terrains from afghanistan have been fixed. See PMC real world data terrain - weekly update for details. Alright guys I need some testing help. It is very difficult to keep track of areas like airfields which need to be leveled in the heightmaps as they are difficult to spot from terrain builder by looking at the satellite texture. Zoom too far out and you don't make out any details, zoom too close and you have to LMB-drag million times around the terrain and eventually you lose track where did you look previously. If you have flown around the terrains and had problems with heightmap / elevations being too rough, please list the terrain and location as precisely as possible so it would be easy for me to find and then fix. I would need these locations for: Balkans Libya Pakistan Somalia Syria Ukraine Vietnam If you mean the water that creeps on the land where it should not be, yes I want to fix that. If you mean something else, then please rephrase as I don't understand what real sea you mean. Excellent, it makes me so happy to see someone finding these terrains useful. Good work on your SAM's I can't wait to check them out myself.
  3. Snake Man

    Jets DLC Terrains

    Update: Looking at the phase design, most likely I combine phase 2 - 4 for the next (first) update. Not sure about the most mountaineous but Afghanistan Ghazni is pretty rugged, I saw few others which vere pure hellholes regarding the elevations but can't remember which ones those were. Y3s, until phase 2 through 4 is completed. After that I'm going to add at least georgia, korea, europe wolfsburg and somalia el buur which were on the list before "feature freeze". Also I'm looking forward to add couple of african terrains... but we'll see about those when we get phase 4 done.
  4. Snake Man

    Jets DLC Terrains

    Six new PMC real world data terrains has been released! Phase 1 is complete! PMC Afghanistan, Jalalabad v0.2 See redesign details from PMC Tactical forum topic. PMC Pakistan, Abbottabad 81km v0.1 PMC Balkans, Belgrade v0.1 PMC Balkans, Kosovo v0.1 PMC Balkans, Montenegro v0.1 PMC Balkans, Vojvodina v0.1 First post updated.
  5. Snake Man

    Jets DLC Terrains

    Mod standards (overall community modding standards). Interesting question. Initially I thought that these are not worthy to release because lack of objects that everybody in bis forum considers these "unfinished" terrains (which they are, heh). I was encouraged by few guys in discord arma chat to release some of my large test terrains and even specifically these real world data ones, so I did. Actually these were shown publicly first time on PMC Tactical forum and it was about ten days later when I decided to create bis forum topic too. Basically I was scared about being one more "TEMP WIP ALPHA v0.0000001 !!!" mod release which I think there have been way too many over the 15 years of modding. I had no idea people would like these terrains so much. I was hoping there would be some people who like large real world data terrains even half as much as me, but I totally underestimated the welcome these terrains got. Seems like people really like flying jet aircrafts over real terrains. BTW as for the plans, I just posted more details in PMC Tactical forum. What I understand there has been no fighting so far (lets hope it remains that way), so no, I'm really not interested of doing "tourism" terrains for now. Once these base terrains are done to my satisfaction I might add some more, but as of now, no. Thank you Dscha for the seeding and http mirror support, thank you for TeTeT who is also seeding, and thank you for all those nameless seeders in the torrent swarm, much appreciated.
  6. Snake Man

    Jets DLC Terrains

    Three new PMC real world data terrains has been released! All three 81km x 81km terrain size with 40960 x 40960 resolution satellite texture/mask. PMC Ukraine, Donetsk v0.1 PMC Ukraine, Luhansk v0.1 PMC Ukraine, Mariupol v0.1 First post updated.
  7. Snake Man

    Jets DLC Terrains

    Two new PMC real world data terrains has been released! PMC Afghanistan, Asadabad (81km x 81km, 81920 resolution satellite) v0.1 PMC Libya, Benghazi v0.1 Note: Benghazi has massive 143,360 x 143,360 resolution satellite texture/mask! First post updated.
  8. Snake Man

    Jets DLC Terrains

    Four new PMC real world data terrains have been released! PMC Vietnam, Vinh v0.1 PMC Libya, Sirte v0.1 PMC Libya, Tripoli v0.1 PMC Libya, Wazzin (81km x 81km, 81920 resolution satellite) v0.1 First post updated. BTW I have now posted four times in a row here, so if there is no other posts before next release(s), I will only edit this post instead of creating a new one.
  9. Snake Man

    Jets DLC Terrains

    Received new Western Digital 4tb Blue hard disk friday and now I'm back in full speed creating terrains. It feels so relaxed not to have to worry about hdd space anymore.
  10. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    Keypoints info added to PMC Editing Wiki: ArmA 3 Terrain Builder Keypoints page.
  11. Snake Man

    Jets DLC Terrains

    PMC Libya Sabha real world data terrain has been released! PMC Libya, Sabha v0.1 First post updated. Now my hard disk is full but new one has been ordered and should arrive in few days, until that real world data terrain project is on HOLD.
  12. Snake Man

    Jets DLC Terrains

    Four new PMC real world data terrains have been released! PMC Libya, Misrata v0.1 PMC Libya, Msallata v0.1 PMC Libya, Nafusa v0.1 PMC Libya, Ras Ajdir v0.1 First post updated. I have also added few more terrains to the planned list, for details check PMC Tactical forum post. If there are any post WW2 conflict areas around the globe missing from this list, please help us out by filling them in. Use ArcGIS, select basemap -> streets, then browse to the terrain area you want to see in arma3. Next just click share button in the top menu and copy paste the "Link to this map" here. Basemap streets is english and very simple to show areas, you could use more detailed openstreetmap but that is native language to the area you've chosen so it might be unreadable to most people.
  13. Snake Man

    Jets DLC Terrains

    Can you please use ArcGIS and choose areas. ArcGIS doesn't have any rectangle selection options, but you could tell me size of terrain and approximate center position. If you want to get fancy you could screenshot the map view and draw rectangle around the terrain areas you would like to see. Note that I like 40km, 81km and 143km terrain sizes, others can be done too but nothing below 40km as that is not in the scope of this project. My development is almost halted now until I get new hard disk hopefully next week :) Thank you, very much appreciated, link added to our download page.
  14. Snake Man

    Jets DLC Terrains

    Four new PMC real world data terrains has been released! PMC Vietnam, Saigon v0.1 PMC Libya, Ajdabiya v0.1 PMC Libya, Bani Walid (81km x 81km) v0.1 PMC Libya, Bin Jawad v0.1 First post updated.
  15. Snake Man

    Jets DLC Terrains

    I can handle placing vegetation; bushes, trees and rocks (are rocks vegetation? heh, but you get my point). I don't recommend anyone to spend time placing vegetation. If someone is super anthusiastic about placing vegetation then please contact me on arma discord chat. Regarding "allowed mod pack", the addons you should use which I can add into terrain (WRP file) on next releases are default arma3 objects and CUP objects. I edited my previous statement so just to be clear here: do not use rso buildings. Do not use "xcam addons". You can use xcam to place arma3/CUP objects but do not use "xcam addons", I know this is bit confusing to many people especially for those new to terrain editing, but if you have any questions etc just contact me on arma discord chat. I'll try to write some sort of guide how to use eden/mapbuilder/xcam to place objects specifically into these real world data terrains, step by step tutorial so even someone who just loves these terrains but has never placed any objects can do so. But I will have to find time to write such guide heh. I sent you a private message in arma discord chat, please check :) Glad you like it. I'm thinking about keeping empty object-less versions of these terrains once we get to add some objects, so those people who like to have purely air combat with 100FPS+ performance, can still do so. But will have to see how easy it is to configure in terrain builder side and does it increase download size too much etc. Please don't misunderstand; I will never create poor performing terrain, however when we add objects, for example large forests and especially cities, the fps wont stay that high. PMC Real World Data terrains will always, regardless of object count, be high performance.
  16. Snake Man

    Jets DLC Terrains

    Vietnam PMC real world data terrains have been released! Please note that these terrains are currently not Vietnam: The Experience terrains but just a standalone ones. PMC Vietnam, Da Nang v0.1 PMC Vietnam, Dong Hoi v0.1 PMC Vietnam, Hanoi v0.1 PMC Vietnam, Pleiku v0.1 First post updated.
  17. Snake Man

    Jets DLC Terrains

    Three new PMC real world data terrains have been released! PMC Syria, Homs v0.1 PMC Somalia, Baidoa v0.1 PMC Somalia, Kismaayo v0.1 First post updated.
  18. Snake Man

    Jets DLC Terrains

    That would be great, if you send them to me I can then import them into the actual terrain (WRP) for next update. You can reach me from discord arma server where small files can be easily sent directly. Do you mean the compositions need some xcam addon then, or that you are just placing the objects using xcam? I would recommend only using arma3 default and CUP objects. Never. It is my plan to have terrain elevations (heightmap) smoothed out for airfields and cities in future updates.
  19. Snake Man

    Jets DLC Terrains

    Three new PMC real world data terrains have been released! PMC Syria, Aleppo v0.1 PMC Syria, Ar Raqqah v0.1 PMC Syria, Damascus v0.1 First post updated.
  20. Snake Man

    Jets DLC Terrains

    Here comes my usual answers-in-batch-mode :) No that's not what I said, if you read carefully you see that I said "If not stated otherwise all terrains are" which in this case means that najaf is 81km terrain. That's because PMC real world data terrains have huge satellite texture / mask resolution, its listed in the first post so I wont repeat it here. The terrains in your link have almost non existant satellite resolution in comparison. You'll get there, my upload rate is 2mb/s and I believe Dscha is seeding 5mb/s. I and we are. Unfortunately I do see lot of hit & run leechers. Guys, if you appreciate these free community made terrains, please seed the torrent(s), thank you. That is my plan also, populate places that would matter, kind of like strategic areas you mentioned. Placing vegetation like trees and rocks is quite easy and that its my plan to add it in future versions, cities are of course different beast and I don't even plan on populating them fully. I have never released poorly optimized addons and I am not about to start now, so don't worry PMC real world data terrains will always have high performance for aircraft scale battles. If you mean to halt this project and only do one terrain, then the answer is no, its out of scope of this project. This project is about getting real world data terrains to many conflict areas around the world. Like I just said above my plan is to add object placement after all base terrains (heightmap, satellite and roads) have been released first. So there was my batch of answers :) BTW added note about iraq erbil and afghanistan ghazni to the first post, nothing major but some info before next upgrade.
  21. Snake Man

    Jets DLC Terrains

    Three new PMC real world data terrains has been released! PMC Afghanistan, Mazari Sharif v0.1 PMC Syria, Al Hasakhah v0.1 PMC Syria, Al Mayadin v0.1 First post updated.
  22. You should join discord arma server and come to chat with us in #terrain_makers - that is the place to be for terrain chat nowadays, skype has been long dead. In discord there is 24/7 chatting going on with very valuable information shared, newbies helped etc.
  23. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    We discovered a issue in shapefile v.transform using QGIS in our tutorial, it took me several days to figure out fix for that but finally I did. So I have updated PMC Editing Wiki: ArmA 3 Road Shapefiles Real World Data how to prepare road shapefiles for QGIS so v.transform works properly. It is kind of small change which I wouldn't normally post to this topic, but it is a game changer in terms of will you get OpenStreetMap roads in terrain builder or not.
  24. Snake Man

    Saving terrain height edits?

    Here is PMC Editing Wiki: ArmA 3 Terrain Builder - Save Buldozer Heightmap Edits page.
  25. Snake Man

    How to make 700x700 m map?

    This should help PMC Editing Wiki: ArmA 3 Grid & Cell Size. Yeah it doesn't cover 700m x 700m but you should figure out how grid and cell sizes work together.
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