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Snake Man

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Everything posted by Snake Man

  1. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    Brand new re-written real world data terrain tutorial has been added! Note this uses the same link as the old one, so dont get confused if you see it as visited already. PMC Editing Wiki: ArmA 3 Real World Data Terrain Tutorial Let me know if the images are too heavy or blurry, capturing them in 4k and getting to 1000 pixel web format is new to me heh.
  2. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    PMC websites were migrated to a new IP, so they might be down for some people until the DNS zone cache is distributed across the internet. Sites should be back in normal operation in a day or so. Just wanted to let everyone know. Edit: my own firefox cache/etc has been now updated and PMC Editing WIki as well as PMC Tactical is working normally. Hope they work for everyone else too.
  3. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    New PMC Editing Wiki: ArmA 3 Object Placement page added.
  4. Check out PMC Editing Wiki: Map Builder page for some basic user guide info.
  5. Snake Man

    Jets DLC Terrains

    PMC Syria Damascus v0.1.2 has been released! - ocean depths -5m to -50m fixed - water creeping through land fixed This terrain is now phase 4 complete. BTW because I dont want to double post here, I'll post all news to PMC Tactical ArmA 3 and Official release topic, be sure to check them out if you want to keep up to date.
  6. Snake Man

    Jets DLC Terrains

    PMC Iraq Tal Afar v0.1 has been released! - brand new 81km x 81km terrain Iraq army just announced victory over Daesh (ISIS) in city of Tal Afar, so naturally we had to include it in our arma3 terrain catalogue :)
  7. Snake Man

    Jets DLC Terrains

    PMC Terrain Development footage of pretty much all of the CUP chernarus style vegetation objects using terrains which were made for phase 5. There are also village / city and military buildings placed. Normally you would not use shapefile areas to place buildings because its random placement and ugly, however for the scope of these large "fly boy" terrains it will work pretty nicely. Also this is developer video where I actually see and point out bugs and issues, this is not final product video. 4k video includes terrains from: balkans, europe, georgia, korea and ukraine. There are no title texts, no fine editing as I just used avidemux to merge all clips together. https://www.youtube.com/watch?v=GGXNavMhx6Y
  8. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    Many new edits since last post, but just now I added two new pages and files, well worth to check out: PMC Editing Wiki: Terrain Builder Template Libraries PMC Editing Wiki: Terrain Processor Templates Also worth to note that for some odd reason google is not indexing our Terrain Builder page which has tons of good information, so I would recommend doing search on PMC Editing Wiki instead of google if you cannot find some info.
  9. Snake Man

    Jets DLC Terrains

    PMC Libya Sirte, Tripoli and Somalia Kismaayo v0.1.2 have been released! - ocean depths -5m to -50m fixed - water creeping through land fixed These terrains are now phase 4 complete.
  10. Snake Man

    Jets DLC Terrains

    PMC Libya Msallata v0.1.2 has been released! - ocean depths -5m to -50m fixed - water creeping through land fixed This terrain is now phase 4 complete.
  11. Great job NeoArmageddon, very much appreciated, thank you!
  12. Snake Man

    Jets DLC Terrains

    PMC Libya Benghazi v0.1.2 has been released! - ocean depths -5m to -50m fixed - water creeping through land fixed This terrain is now phase 4 complete.
  13. Snake Man

    Jets DLC Terrains

    PMC Libya, Ajdabiya v0.1.2 has been released! Ocean depths set from -5m to -50m elevations, this terrain is now phase 4 completed. Yes. Are you local there? Maybe you could help me with some real life data, like how deep is the lake in average? Also could anyone translate Balkan terrain location / place names to english characters? If so please join https://discord.gg/arma and I can send CSV text file of the names. Satellite textures are 2 meters / pixel, which is good quality.
  14. Snake Man

    Jets DLC Terrains

    PMC Iraq Basrah v0.1.2 has been released! Ocean depths to various deeper elevations have been fixed, this terrain is now phase 4 completed.
  15. Snake Man

    Jets DLC Terrains

    PMC Balkans Montenegro v0.1.2 has been released! Ocean depths to -50m have been fixed, this terrain is now phase 4 completed.
  16. Snake Man

    Jets DLC Terrains

    Good news for terrain downloads! Today I got my internet connection upgraded and can now seed the torrents with about 8mb/s speed! That along with Dscha server seeding, there should be no problems for speedy downloads. No Post forum topic; yes. Upload; No (as its against steam's own license or something). I made few generic missions without briefings and objectives such way that they work in "generic" manner on any properly configured terrain. These missions are for all PMC real world data terrains. These missions are nothing special, but I'll try to get some even basic briefings added to them and then release like mission pack. Does this apply to kandahar airfield as well? The river flowing uphill just might be SRTM and/or satellite imagery data doing their thing. I've seen the same thing on every Falcon 4 theater we've made from public data.
  17. Snake Man

    Jets DLC Terrains

    All the terrain torrents have now Dscha seed and I'm seeding all day so should be good now. Editing continues, yesterday spent all day working on the heightmaps for ocean depths, things are looking good.
  18. Snake Man

    Jets DLC Terrains

    PMC Real World Data Terrains v0.1.1 released! (except jalalabad v0.2.1 heh) See new features and details from official PMC Real World Data Terrains - PMC Tactical Forum Post. Please send feedback, its the only way to find & fix issues. Thank you.
  19. Snake Man

    Jets DLC Terrains

    Just posted weekly update into PMC Tactical forums. Not much to say really for this update, satellite textures are downloading and terrains compiling slowly but steadily. Oh I've made couple of generic small missions for these terrains, I'm hoping a mission pack could be possible on the next release cycle. I want to have some sort of cutscene "showcase" mission which easily shows a lot of the terrain. Anyways we'll see what happens.
  20. Snake Man

    Jets DLC Terrains

    Sorry guys for not updating this topic for a few weeks, its always good idea to check the official topic for info. I'll try to remember to post next weekly update here too. I have posted weekly updates in the official topic (check link from first post). Well phase 2 is about airbase and other elevations. Great, that is one of the ideas that these terrains are for people to place objects on. You know community effort. While its great that you're placing objects, I must say its really odd why are you creating an fictional city when there are dozens of terrains and probably hundreds of popoulated place locations to choose from. I mean there must be some real location which you like? TOH South Asia terrain is one of the motivations of me making these real world data terrains. Here is the great and easy to remember addon list: PMC Opteryx Objects - Middle Eastern Structures for Iraq, Syria and Libyan terrains and CUP objects (takistani) for afghanistan terrains. Cut that xcam taunus stuff right away. It pains me to have to tell you this as I really love the object placement, but as these are real world data terrains, any fictional city created in location that has none is not going to be included in the official terrains. Correct me if I'm wrong but that's how I understood your fictional city.
  21. Snake Man

    Jets DLC Terrains

    I've made my decision; I will re-design iraq tikrit, kirkuk, sulaymaniyah and nasiriyah as 81km, meaning shrinking their size from 143km down to 81km to avoid the nasty overlap. Also will move al kut just slighly to the east. Also I'm going to create one pure iraqi desert 143km terrain to keep all jets dlc guys satisfied, although 81km x 81km terrains are larger than any community released terrains (with obvious few exceptions). So saying 81km terrain is too small for jets is... well rather silly :) There are few other iraqi terrains that overlap, but as of now I'll try to ignore those as they are not so bad. Thanks for everyone who shared opinions on the matter. No. But if you are referring to placing your own objects in eden/mapbuilder/xcam and in future cant as there will be existing objects, then don't worry as I'm planning on adding empty terrain version into the pbo. I have not actually done this for arma3, but it worked fine in arma2 so I don't see a reason why it wouldn't work now. No there isn't, but on my developer versions oceans have already been fixed for several terrains and phase 2 is all about fixing the heightmap elevations including water parts. Oceans will be deep in next release(s).
  22. Snake Man

    Jets DLC Terrains

    Placed some 669,000 objects for afghanistan kunduz from openstreetmap.org shapefiles. No manual work required as everything was automated. Obviously this is not suitable quality for populated places, the building placement, but considering it was all click a button auto tool pipeline, I'm quite happy with it for air combat use. https://www.youtube.com/watch?v=axbU_AuRnIs Also placed some PMC Opteryx Objects into iraq ramadi but don't have any footage of that yet. Things are looking good.
  23. Snake Man

    Jets DLC Terrains

    Guys this is the last call for opinions, wishes, suggestions for the iraqi terrain re-design. I have not made up my mind yet but what I proposed still is most likely what I would do. Please share your opinion on the matter, every post counts, like said lets make the right choice together :) Sorry forgot to answer this earlier. Yes, would be great if people interested in these terrains placed few (or few hundred heh) buildings on strategic important locations, maybe even the locations they care about the most, we would quite easily populate those spots then. Community effort you know. Of course, I'm the last guy who encourages of doing smaller terrains and it would even go against the scope of this project. I would not want to resize them smaller but seeing how badly they overlap... heh tough choices, tough choices ... If I resize the mentioned terrains I could do couple of more 143km ones to even out the selection, maybe somewhere bit more remote location. Dunno, just a thought. At the moment the mask is basic mid-dry light "shrubbery", I want to make bit more detailed satellite masks with various texture/clutter types. I have not used SAGA GIS. Any methods to place objects which is not single house one by one is more than welcome. Not in the current releases, but yes was just thinking about how to make ILS configuring easier. I want to make landing autopilot working for all airfields. No objects have been placed yet (except first version of afghanistan ghazni, which was a mere test). I want to place objects to important / military / strategic locations which would obviously include airfields.
  24. Snake Man

    Jets DLC Terrains

    I hate duplicated data / overlapping work with a passion, there is no reason to do that and it should be avoided at all costs. Yesterday when I was working on PMC real world data terrains doing terrain builder keypoints I realized we have some overlapping terrain areas. I then proceeded to make a global mapper project of all the terrain grids and I was shocked to see how bad design decisions I did back in the day when this project started. Here is current downloadable terrains for Iraq: image removed You see all our iraqi terrain grids there and their overlapping areas. It makes me sigh even now when I'm looking at that screenshot, I was way too enthusiastic when choosing locations to those individual terrains that I paid no attention for any overlap. I want to fix those overlap areas, I want to kill them, with a passion. I don't care how much extra work it causes. Here is what we might do: resize tikrit, kirkuk, sulaymaniya and nasiriyah from 143km into 81km and move al kut little to the east. Tikrit, Kirkuk, Sulaymaniyah and Nasiriyah selected: image removed Al Kut selected: image removed This option would be the least destructive, we would not need to change any file names etc and you guys would not have to change arma3 startup parameters for these addons, it would be just bit recompilation on global mapper and terrain builder on my part. Also as you can see from the images there is overlap on other terrains too, those small 40km ones of karbala and hillah where karbala overlaps into baghdad too. Honestly I dont know any easy answer for those... How do you feel about resizing from 143km to 81km, does it take away from the awesome aircraft distances we have gotten used to by now? Do you like one of the terrains in subject so much that you would not want to make any changes to its location? Some advice or opinions would be welcome. Speak up guys, please help me make the best choice here. BTW as I'm now aware of this terrain design decision problem, I have made global mapper project files for all of them so I can keep track of any overlap, in the future designs I wont repeat my past mistakes. As I always said, this terrain project will be a learning experience.
  25. Snake Man

    Jets DLC Terrains

    Middle eastern sturctures have been released, we are ready to commence object placement for Iraqi, Syrian and Libyan terrains :) Check out PMC Opteryx Objects official PMC Tactical Forum Release Topic for details. I'll try to write up some quick guides how to use these objects with eden editor, map builder and xcam so you guys can place objects, sent the export files to me and then they get added into these real world data terrains. This is exciting, I cant wait! :-)
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