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Snake Man

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Everything posted by Snake Man

  1. Snake Man

    PMC

    Latest version is v0.2b from May 5th, 2006. You can find it on the first post download link. I should make another version soon as there was issue about missing sniper rifle magazines, but I waited some more bug reports which never came so far (no bugs or people just not reporting them I dont know). Here is the readme's changelog: changelog May 5th, 2006. v0.2b - JAM3 upgraded, units, vehicles, the works. - changed bn880 tracers to 3rds for rifleman, 5rds for mgunners and none for snipers. Nov 23rd, 2005. v0.1b - put all together, tweaked some stuff. first beta. Oct 9th, 2005. alpha 4 - added 08a Beach Head extra Ranger mission. - added CoC Cruise Missiles to 05-06 missions. - added CoC Unified Artillery (real arty pieces I mean) into many missions. - removed debug radios from 06 mission. Apr 20th, 2004. alpha 3 - Changed BIS blackops for SJB NAVY SEALs in six missions. Apr 17th, 2004. alpha 2 - no edits to campaign. Apr 11th, 2004. alpha 1 first release - slim Alpha 1 released to the public in PMC & BIS forums. On what mission did you get stuck on and what was the particular problem there?
  2. Snake Man

    Vietnam: The Experience v0.3

    If you dont know, there are 14 MP missions included in the release, but I dont know any MP missions for download.
  3. Snake Man

    Vietnam: The Experience v0.3

    You can createVehicle or camcreate(?) gamelogics and then move them around. I havent tried with the VTE logics but I see no reason why they wouldn't work. Try it out and report back how it works?
  4. Snake Man

    Tonal Special Forces

    Thank you so much.
  5. Snake Man

    Tonal Special Forces

    Any download links that dont require registration?
  6. Snake Man

    Vietnam: The Experience v0.3

    I will try to fix this tide/water issue, but there is not much more to do except to rise the level of Ia Drang terrain itself or change date of the mission. I'll try to get it sorted for next version.
  7. Snake Man

    Vietnam: The Experience v0.3

    Thanks for the new OFP ARMA mirror, added to first post
  8. Snake Man

    Vietnam: The Experience v0.3

    Yeah no idea, Ebud must know
  9. Snake Man

    Vietnam: The Experience v0.3

    Yes you can. This is the official face name list of VTE v0.3 Faces White vte_facew0 vte_facew1 vte_facew2 vte_facew3 vte_facew4 vte_facew5 vte_facew6 vte_facew7 vte_facew8 vte_facew9 vte_facew10 vte_facew11 vte_facew12 vte_facew13 vte_facew14 vte_facew15 vte_facew16 vte_facew17 vte_facew18 vte_facew19 vte_facew20 vte_facew21 White Camouflage vte_facewc0 vte_facewc1 vte_facewc2 vte_facewc3 vte_facewc4 vte_facewc5 vte_facewc6 vte_facewc7 vte_facewc8 vte_facewc9 vte_facewc10 vte_facewc11 vte_facewc12 vte_facewc13 vte_facewc14 vte_facewc15 vte_facewc16 vte_facewc17 vte_facewc18 vte_facewc19 vte_facewc20 vte_facewc21 Black vte_faceb0 vte_faceb1 vte_faceb2 vte_faceb3 vte_faceb4 vte_faceb5    Black Camouflage    vte_facebc0 vte_facebc1 vte_facebc2 vte_facebc3 vte_facebc4 Vietnamese    vte_facev0 vte_facev1 vte_facev2 vte_facev3 vte_facev4 vte_facev5 vte_facev6 vte_facev7 vte_facev8 vte_facev9 vte_facev10 vte_facev11 vte_facev12 vte_facev13 vte_facev14 vte_facev15 Vietnamese Camouflage    vte_facevc0 vte_facevc1 vte_facevc2 vte_facevc3 vte_facevc4 vte_facevc5 Vietnamese Civilian (old man)    vte_facevciv0
  10. Snake Man

    Vietnam: The Experience v0.3

    VCB? Why is that, or does the answer lay behind the mysterious "VCB"?
  11. Snake Man

    Vietnam: The Experience v0.3

    You mean in first person or 3rd person view? Can you try to move the x_vte/dta/Anims.pbo somewhere else and try then, does this still happen?
  12. Snake Man

    Vietnam: The Experience v0.3

    You really like to play with the voices activated and the AI super slow? I could not go back to the old slow method anymore. When I tested Ebud's tonal update I didn't have the config edits on and I almost immediately got killed in the mission as I was left looking dumbed how long the AI took respond to my commands. Heh the instant responses are just so cool.
  13. Snake Man

    How to play CZ/GER version completely in English

    Check the mission dirs if there is briefing.Czech.html and briefing.html files, that might help.
  14. Snake Man

    How to play CZ/GER version completely in English

    bin.pbo, was that a typo or are you talking about PBO file? It is not opening with any of the PBO tools? Did you try PboX?
  15. Snake Man

    Op MaginotLine

    Not Found The requested URL /files/bf5c4f30e263b389b5d84cac9a5f9450/Op Maginotline.Sara.zip was not found on this server. Any mirrors?
  16. Snake Man

    Lighthouse Takeover

    Anybody else has other mirrors than the rapidshare which is not working for me?
  17. Snake Man

    Vietnam: The Experience v0.3

    Perhaps there is still someone alive there, do thorough job and neutralize everything in there, if there is tank hull still alive (but crew dead) it needs to be killed etc. I know the trigger is bit tricky like that, but I always like to neutralize everything completely on the objective so I never got this problem what I recall. Thank you, nice to hear you like VTE. Yeah that would be nice, looking forward to seeing some nice images.
  18. Snake Man

    Tonal Redux

    Shin.... what the hell are you talking about? lol. You scare me sometimes. I can't tell if your a genius or just crazy >(Ebud @ Nov. 11 2006,06:04) >Shin.... what the hell are you talking about? lol. >You scare me sometimes. I can't tell if your a genius or just crazy The first I often ask myself too in the "other" forum It took you guys this long to figure that hes nuts? Well you're not the only ones that I've seen say so (altough privately). Heh I'm way ahead of you guys Anyways all that aside, Tonal Redux looks pretty nice.
  19. Snake Man

    GDCE released

    Its on the VTE v0.3 release. Check out VTE_SPMissions/ directory.
  20. Snake Man

    Vietnam: The Experience v0.3

    Thanks, I'll try to tweak those settings. How about... completely destroying it! I get these CH-53's mixed up, which one was the heavy one with 1024x1024 textures and so on? I'll definitely look into this, maybe we could get something like that on the next version. But dont expect too much, dont want to get anyones hopes up By editing them back on the main bin/config.cpp at class cfgVoice Since this causes so much grief for many people (not ready for cool gameplay yet?), I'll see what can be done to turn them on/off easily on the config in the next version. I believe WGL does many features like this, so it should be doable.
  21. Snake Man

    Great JIP mission ideas

    Yes more money for me.
  22. Snake Man

    Vietnam: The Experience v0.3

    Yes. Care to be more specific? That must be PMC NAM 1965 campaign, you need to be careful with the names, I know I know they are very similar but still. I believe the PMC NAM 1965 third mission called Under Pressure where enemy is attacking your base, is this what you're talking about? Can you remember the mission name? Okay I'll check this mission, thanks for letting me know. Uhm, is this a trick question? High Dispersion forever... You can change the JAM sounds, check JAM3 readme/topic here for details. Removing of the voices has nothing to do with realism. Its gameplay. I think its already explained enough times what the purpose of this feature. Err? Nothing has changed towards the AI, you still use OFP like you used to, giving commands to the AI, the commands and AI replies just are without voice and instant. You're saying that Ride of the Valkyries is broken, East/gook AI wont fire West/your troops? Thanks, I'll look into this. Did you report this bug in VTE v0.2 version? Excellent, I'm glad its working. Enjoy. Oh you think? Nah I kind of like it, its no bullshit gimme the facts + download. Oh man do I hate those ridiculous sites where you go to download some file, and you have to browse UP TO FOUR clicks before the download starts and even this is some goddamn carbled link which cannot be used with wget etc. I am so sick of those kind of sites. But yeah, I think we'll add something bit more than basic text to VTE page at some point. But as long as I'm breathing there is not going to be any 1gb flashmovie horror web page made Well then the blame goes to JAM3 configuration. How fast would the fire rate be in real life? I wrote that down and consider it for next version. Thanks for the feedback everyone, keep it coming as its the most effective way to improve Vietnam: The Experience!
  23. Snake Man

    Vietnam: The Experience v0.3

    No. Can you give me few example missions that are heavy in your system? I do recall that PMC Jungle Patrol is somewhat heavy on the CPU, but I think its tweaked to run smoother on v0.3 not sure. PMC NAM SEAL campaign I think the Vietnam 25km missions might be bit heavy, its been long time since I test played them. Those are the two most obvious that came in mind. What other models is out there what would you suggest to use? Have to check that out, good point. Not really. I'll make a note of the unstability and perhaps we can tweak it for the next version. Thanks for pointing that out. Hmm perhaps you run corrupted JAM 3 installation or simply JAM 2 which is old version? Would be good idea to check. Those are visible to most far away, I'll hope to tweak these so they arent completely pure-white. Any suggestions for color values to use?
  24. Snake Man

    Vietnam: The Experience v0.3

    Yes, SEB legend returns... I must confess that I do not know/understand the scenario with the Llaumas heads on VTE. I do know the faces setup is different than in DMA Toyota Wars and others. Our face thingys use the main bin/config.cpp and not any scripts to work which I believe works okay, I have never seen any problems with the faces during testing. Exited vehicles too many times, savegame I cant remember testing specificly. If I understood your question correctly; first, yes we use INQ M60, M113 and M163 Vulcan models. Second, yes I am in process of sorting out a way to get nice M48 model into next VTE release.
  25. Snake Man

    Vietnam: The Experience v0.3

    Thank you, appreciated. First post updated.
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