Snake Man
Member-
Content Count
1561 -
Joined
-
Last visited
-
Medals
Everything posted by Snake Man
-
6thSense.eu Presents: "Pack1"
Snake Man replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Is there some hardcoded @SIX_blabla\ settings in effect? If so thats not so good idea, at least I'm not putting addons into other paths than my preferred method (which is not in ArmA root under @ sign). -
6thSense.eu Presents: "Pack1"
Snake Man replied to sickboy's topic in ARMA - ADDONS & MODS: DISCUSSION
Is there some hardcoded @SIX_blabla\ settings in effect? If so thats not so good idea, at least I'm not putting addons into other paths than my preferred method (which is not in ArmA root under @ sign). -
PMC Joint Justice OFP Campaign Large basic infantry combat campaign on all BIS islands. You play role of infantry squad leader in war against Russians. This campaign was previously known as "PMC JAM Appreciation" campaign. It feature weapons and team member status saved to the next mission. Many missions have additional support troops to back you up, including CAS and armored vehicles. This is now the first release to the public. Required addons JAM3 --------------------------- OFP.info and patch CAVS vehicles Bn880 Tracers v1.24 --------- BIS forum topic We are looking feedback from anyone playing this campaign, please post to the PMC Tactical Forum also check out PMC Tactical homepage. The campaign itself, download v0.1 PMC_Joint_Justice_v0.1.rar - 494kb.
-
6thSense.eu Presents: "Pack1"
Snake Man replied to sickboy's topic in ARMA - ADDONS & MODS: DISCUSSION
So am I reading you correctly that if I want to use SIX tracers, I need to download some misc stuff and editorupgradeupdate addons as well? (in the same download I know). -
6thSense.eu Presents: "Pack1"
Snake Man replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
So am I reading you correctly that if I want to use SIX tracers, I need to download some misc stuff and editorupgradeupdate addons as well? (in the same download I know). -
Yes the reason why I want to finish up OFP development is that I can devote my time completely for ArmA. I believe it needs to be clear decision of cutting OFP out. You go crazy if you jump from ArmA to OFP and back to ArmA all the time. And yeah, the future is in ArmA so thats what were editing after the final OFP releases are out. I really hate the fact that I had this increbible campaign manuscript here under works, which now never sees the light of day. Of course I can take the essential idea to ArmA but its not the same, everything is different there. Basically its easier to just let this one campaign slip away and look forward for other stuff... Actually at the moment I'm holding back even firing up ArmA to focus on the last OFP edits, hehe its killing me as I "cant" play any missions
-
First post updated with brand new infantry combat campaign covering all BIS islands with minimum of addons. Enjoy.
-
Well this was posted on: OPERATION FLASHPOINT » ADDONS & MODS: DISCUSSION
-
Or just use PboX?
-
I think its doable to change the map size from 25km to 51km. I need to look into how Sgt.Ace did the Everon, cant promise anything though. I'm not sure about the forest objects, still havent searched any info about them heh. But I'm not sure if its good idea to add the OFP data3d\ p3d object into the island release pbo, I guess its small and everything, but I'd like this conversion to be "ArmA" first of all. It just takes longer time to do it, besides Sgt.Ace is already doing Everon and OFMan is working on Kolgujev. You dont understand how this works, its conversion... straight out conversion. So wheter I do one or fiftyseven islands, it takes exactly the same amout of time (if put on all together in one wrp). What I do in the conversion applies to all islands at the same time. Perhaps someone else can do it, like mapfact Are you telling me that some trees float in the air, in the SKY? I know some objects float a little bit, but I havent seen any which would be high up in the sky. Yes seems like many people request this, so even if this is straight out conversion, I guess we can adjust the island size to ArmA standards of viewdistance and all. Its little bit funny as you can see Kolgujev coastline from Malde airbase heh. So yeah next version should be on 51km island. However I would like to get some feedback on how far apart the islands should be in the larger area?
-
PMC WRP Demo islands for ArmA 5 desert islands to demonstrate how huge islands and cities ArmA engine is capable of handling. Are you ready for 204km island? Readme: PMC WRP Demo islands This is island WRP technology demo for ArmA by [url=http://tactical.nekromantix.com/ofp/wrp.php]WrpTool Development Team[/url]. It will contain total of 5 islands which are the following: PMC desert 51km - 51.2km x 51.2km sized desert island. PMC desert 102km - 102.4km x 102.4km sized desert island. PMC desert 204km - 204.8km x 204.8km sized desert island. PMC Oceanworld - 204km sized area with alot of ocean and few small islands. PMC Mogadishu - City of Mogadishu Somalia, quite real road network. Also includes three missions and one campaign configured into the addon pbo. ArmA v1.07 is required to run this addon, preferably v1.07.5157 (2nd public beta). These islands are covered with desert terrain and vegetation suited for desert theme. The cities on these islands are huge and populated with ruined buildings to create that war torn feeling (first seen on PMC Rattler island). Purpose of this release is to demonstrate to the ArmA community of how huge islands and especially cities we are now able to create. The islands aren't really finished or "pretty" in a sense, but certainly they can provide enjoyable mission editing environment, especially it would be interesting to test how these terrains work in multiplayer player versus player usage. Mostly these islands miss airport objects and small details like that. Special thanks go Solus who granted me permission to use this nice desert texture, Deanosbeano, granQ, Smiley_Nick and everyone else who was involved in the WRP stuff, I proceeded this far with inspiration from you guys :) Tutorials on how to create your own islands or converting old OFP islands to ArmA can be found on our homepage along with other editing material. Thats covers it pretty good, but I'd like to add that while these islands are "unfinished", they are quite enjoyable and they even include couple of demo missions (how many addons you know without any? eh). The cities are huge, only couple of them include road network and the building locations aren't that precise as in other islands, however I enjoy the cities myself at this point (later they can be improved on other islands of course). The Mogadishu city has real road network created from satellite image, the buildings are the war torn burnt buildings and there are some distance between the buildings now so its not that claustrophobic, if there is demand for real hardcore Mog city, I can improve the building positioning and types. I'm planning on building "final" large desert island for ArmA in theme of PMC Rattler island, most likely candidate for this would be the desert 51km from this PMC WRP Demo release. Also I will plan to create good tutorial how to make islands for ArmA using the existing tools. Before you download, understand that these are technology demonstration islands, please do not come back complaining if they do not work etc etc. For example the 102 and 204km islands give some errors on arma.RPT file and in some cases cause crash, we have not tracked down why this happens, the 51km island works without any problems. Anyways, just to clear this up. Join to the discussion at PMC Tactical ArmA Editing Forums or check out PMC Editing Wiki for more indepth ArmA Editing info. Download PMC_wrpdemo.rar - 16.1mb Mirror 1: funkymonkeys Mirror 2: bigupload Mirror 3: megaupload Mirror 4: mediafire Mirror 5: Armed Assault Zone PMC Tactical http://tactical.nekromantix.com/ WrpTool Development Team Snake Man, PMC.
-
Wow a finally a campaign, good work Ok joking aside, I will take a look on this, hoping it will rock. Any effort on this "area" is very much appreciated, so yes good work and thanks.
-
In light of those numbers its always good to recap some... ArmA_Internationalupdate105_108.zip - 564mb ArmA_Internationalupdate105_108.rar - 505mb
-
PMC WRP Demo islands released!
Snake Man replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
If you're interested of trying this on MP, we could plan a date/time for it? Yes it works just fine. -
1st MLOD from ARMA ODOL v40 - M16A4.P3D
Snake Man replied to bxbx's topic in ARMA - ADDONS & MODS: DISCUSSION
Can you please share the file format with us, I would like to update WrpTool to align ArmA ODOL models properly to the ground? -
Can you please share the file format with us, I would like to update WrpTool to align ArmA ODOL models properly to the ground?
-
Explosions/Smoke + Fire effects
Snake Man replied to beacon's topic in ARMA - ADDONS & MODS: DISCUSSION
I'd rather have sister as a whore than brother who flys LOMAC... -
Does the nameSound="Tango"; work in ArmA? If it does wouldn't that be much better name for these units than civilian, it feels kind of out of place to hear AI calling "CIVILIAN is history" heh. Good work, I like these units.
-
Yo Falcon dude. I can send you the MLOD model which you can then load in O2 just fine. Better contact me on our home forum. But for basic information how to open P3D files, ie ODOL format OFP models in O2, you need to use ODOL Explorer to convert into MLOD or GateBuilder to load them up.
-
shinRaiden is flamebaiting us again and moderators do nothing except retaliate to Smiley_Nick who spoke the truth, this is unacceptable behaviour...
-
I have no problems running it on my very low end computer. No, these islands use now just one ground texture. Its up to the future how the tools, file formats, CWR and so on plays out if I release really correctly textured AEC. You're missing the point, this is conversion of the AEC islands, not to just collect all released islands into one uhm terrain. Yes, this addon only incldes the WRP file and one small rvmat "text" file, so the size is very small. You think that LSD colored blackhawk is caused by PMC AEC addon? Where can I find this alien plant and harbour? No, this is basic conversion of the AEC released to OFP, it has nothing to do with the CWC 1985 campaign. The official map can be found on our homepage in the OFP section. The original AEC was created to 25km map, now we could very easily drop in the islands more spaced out into 51km one. I'm not sure if there are any missions to be converted for this island, I havent seen one so far... so if more people agree/request to space out the islands I could put them into 51km map on the next update. So if you guys think we need more water/distance between the islands, let me know? Some vegetation objects and forests are missing, as well as it uses only one green vegeation ground texture, otherwise they look like the original islands. Nothing has been changed to make them look different. Umm because the abel, eden, cain was kind of personalized name for the island/release which "only" the hardcore OFP folks know (who take a look at worlds/ dir etc). Thanks for that image and suggestion, I have saved it and definitely keep it as reference if there are requests to change the layout of the islands. Thanks goes to everyone with constructive feedback, much appreciated, I'm glad this release has given joy for you guys
-
Question about upcoming 1.08 & file compression
Snake Man replied to john_mcclane's topic in ARMA - GENERAL
Watch out what you're saying or moderators in BIS forum label you as "whiner". Been there and done that... -
A new v0.5 is ready for testing except I have small little problem as the weaponPool is not activating every time. I offered a private testing in PMC Tactical but so far nobody replied. Most of the recently posted bugs in this topic has been fixed, altough the leader dropping dead issue is because of the teamswitch and leader getting killed. There is nothing I can do about it except to removed the whole teamswitch thing...
-
Nice job OFman, if you want to improve your island contact me on PMC Tactical for details.
-
Says who? You have no clue whats going on in WrpTool development, heh maybe thats why you checked #wrptool today to see if it still exists. To everybody, WrpTool development continues, dont let persons like shinraiden say otherwise.