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Snake Man

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Everything posted by Snake Man

  1. Snake Man

    Anyone heard of this CEX thing?

    Courtesy of PMC Tactical
  2. Snake Man

    6thSense.eu Presents: "Pack1"

    I just want the tracers... this baggage is getting way too excessive for me
  3. Snake Man

    Vietnam: The Experience v0.4

    No problem with seen through, the new jungle vegetation is pretty good.
  4. Snake Man

    PMC Baltic Command released!

    None. No. The above blunt answers mean that this campaign was designed, edited and tested only with the required addons. Gameplay would be totally different with these mods, so no, you cannot use them (or at least dont report bugs/isses if you do). I'm not sure, are you running only the specified addons included in the readme? No. I mean I do my best to list all the addons with possible mirrors in the readme, thats should be sufficient. Of course if you arrange me unlimited ftp site where to host, I can do mod dir install-pack for you
  5. Snake Man

    Model Capture

    Can you please be more specific, does this rip out all LODs and stuff, I had the impression from the dx site that it captures a frame... so does it only capture the LOD that is in that frame at the moment? Can this be considered real way to get ArmA models to O2 (through 3dsmax)? Before I go and get that 3dsmax I'd like to know how good this program really is. If it leaves out much important model information I wont bother.
  6. Underscores for spaces, absolutely.
  7. Thanks for the torrent tracker. PMC will definitely be supporting this method of transferring files. They are indeed "Addons", but perhaps you should separate it a bit and create "Islands" category as its definitely different from your usual soldier/weapon/vehicle addon types. Also as you have Missions, how about Campaigns too? Anyways if you want to seed the PMC WRP Demo islands and PMC AEC islands, that would be great. Also how about suggesting Azureus client in the web page, as its so commonly used.
  8. Snake Man

    PMC Tank Hunter campaign released!

    Well, if we start the port from the addons the first problem comes from AGS industrial/harbor and baracken addons, those arent done for ArmA. Then Resistance island porting is doable, but definitely not 1:1 thing. As for the mission itself... that guideline will be most definitely used in some PMC production in the future as its the most advanced I've seen to this date, meaning team / weapon / city occupation save for next mission where its truly meaningful if objective was captured or not in the previous mission, as well the AI attacking only unoccupied or enemy cities and not their own. So at this moment (lack of addons) no, but you certainly can expect campaign like this but better from PMC in the future
  9. Snake Man

    Evolution - Single Player

    I have similar experience, Cayo was freed without a single enemy to fight. I flew UH60 FFAR into the city so dunno if that counts. Then I flew AH6 into the uhm northern most city and it was cleared same way after the radio tower was shot to pieces. I kind of lost interest of playing after that. I started with v0.hmm dunno? I think two versions before 0.81 at least. I resumed from savegame, does the mission fixes reflect still after using Resume and not Restart or does ArmA load whole old mission data from the savegame? Also so far in the three cities that had enemy aircover... none of them worked. The shilkas were stacked (in Cayo) and didn't shoot land vehicles in first city (didn't try aircraft) and in the two other cities they didn't shoot aircrafts (didn't try landvehicle). Not much of an aircover heh. And I do get the same error (on top of the screen) every once in a while after attacking the second city.
  10. Snake Man

    Evolution - Single Player

    I have the same problem. I consider myself being average/good OFP/ArmA player and this mission is difficult to the point it is not enjoyable anymore. Also it seems that the enemy createunit is infinite, they just keep coming and coming... I dont mind difficult fight, if its ONE or TWO fights, but to continue on when you're outta bullets ducking T72 is not enjoyable in my experience.
  11. Vietnam: The Experience (VTE) v0.3 The leading, most detailed and the most comprehensive Vietnam War modification for OFP. This is to announce the release of VTE v0.3 full install. Check out some of the items we include. Aircrafts C-130, MC-130 Combat Talon, DHC-4 Caribou, OV-10 Bronco, Bell47G, Il-28 Beagle, B-52 Stratofortress, B-57 Canberra, F-4 Phantom, F-5A, F-100 Super Sabre, MiG-17, MiG-19 Farmer, MiG-21, A-1J Skyraider, F-105 Thunderchief, A-6 Intruder, O-1 Bird Dog, F-86A Sabre, Sikorsky S-56, CH-53E Superstallion, CH-34 and the old SEB stuff like Hueys etc. Ground vehicles M24 Chaffee, M41 Walker, Centurion, DShK Heavy MG, GMC CCKW, Willys MB, T34/85, M3 Halftrack, BTR-50, BTR-60, BTR-152, NVA Truck, M551 Sheridan, M1919A4 tripod, Maksim MG, PT-76, ZU-23-2, ZPU4 AA, Bike, Scooter, Motorbike, Gaz69, V150 Commando, ZSU-57. Soldier squads Air Cavalry, Marine, Marine Force Recon, SEAL, Army, Special Forces, LRRP (ERDL/tiger), CIDG, MIKE, ARVN, Cambodian mercenary, Hoi Chan, Bushman, Civilian Villager, VC Villager, Village Rebel, VC, NVA, SOG, Australian SAS. All these avatars/units are brand new made from scratch by Ebud, they use Llaumas heads and overall are very high quality with good performance. Weapons Maksim MG, Browning Hi-Power 9mm, Bar, Mas36, Mas38, Chautelleret, Grease Gun, MP40, Thompson, Kar, M1 Car, M1 Garand, M1919A4, DP27, PPD-40, L1A1, Nagant, PPS-43, PPSH-41, M60 Shorty, M63A Stoner, Chicom Type 56, RPG-2, 90mm Recoiless MAW, M45 9mm SMG, M39 Hush Puppy, Ithaca 37, Typ 68, MAT 49, K-50M, Sten Gun MkII, Bren Gun MkII, Lee Enfield N4. Vehicle Weapons MK-77 Napalm, UV-16-57 Rockets, HVAR Rockets, MK-82R, AIM-9 Sidewinder, AIM-7 Sparrow, AGM-45 Shrike, AA-2 Atoll, FAB-250, Standard ARM, MK-81, MK-83, MK-84, M-117, M-118, BLU-82 Daisy Cutter, LAU-10 Rockets, 20mm Cannon, VYa Cannons, 6x50cal M2, SUU-30 Pod, M61 Vulcan, 4x20mm Cannons, GSh-23 Cannon, 7.62x51 doorgun. Animals Mule, Cow, Rooster, Chickens, Duck, Dog. Islands/Terrains Vietnam Intro, Vietnam 12km, Vietnam 25km, Ilo Ilo, Rumble In The Jungle, RSSZ, Long Son, MeeKong, MDSZ, A Shau Valley, SEB Ia Drang, Iron Triangle, VTE Ia Drang, 7 Mountains, IIICTZA Parrots Beak, Australian AO, Polei Kleng, Quan Binh Son, Vinh Thanh Valley, Khe Sanh, The Bra, FSB Gloria, Dak Seang, Tet68. Objects & Textures We include over 400 new objects including vegetation (bushes, trees, grass, palms, jungle canopy, rocks etc), civilian housing and military objects. The ground is covered with many brand new textures. Also there is the good old SEB objects and textures present for the original Ia Drang and few other islands. The objects have been now streamlined and optimized, they look better and should give better framerates. All that material just for editor? Noope, we include 112 single missions, 14 MP missions and 8 campaigns. Brand new mission to get onboard was Vietnam Tour of Duty dynamic campaign based on GDCE by Kutya. The changelog for fixes contains 363 entries, read the full list on Documents directory in the download package. But to list few most important; Fixed many model errors on various vehicles. Added more resolution lods to models (better framerates). Implemented first rough try on CAVS for RPG-2 and tanks (we already use JAM CAVS RPG7/M72 LAW). Replaced custom ammo on few weapons with JAM 3 ammo. Tweaked many missions and added many missions (to PMC NAM SEAL campaign for example). Optimized and binarized many islands. Removed radio comms voices (like in WGL). Tweaked walking and running speeds to realistic levels (like in WGL). Adjusted weapon "wobble" effect (like in WGL). Tweaked default smoke and explosion effects. Reorganized mission editor, BIS stuff under BIS <name> and so on, much easier for mission editors. Replaced many objects with higher res-textures. New high quality units with Llaumas heads. East, resistance and civilian names changed to vietnamese. Elite unit attributes adjusted to represent better training and physical attributes. Added downed pilot model. Replaced the SEB CAR15 and XM148 with a modified version of Laser's CAR15. Added dak seang, tet68 and fsb gloria islands. And the list goes on and on... http://tactical.nekromantix.com/vte/screenshots/VTE_Promo52s.jpg (102 kB) Required addons are as follows; Bn880 tracers, CoC Unified Artillery, CoC Mines, CoC Divers, JAM3 and USMC markers. Download these addons from the following links. CoC Mines v1.0: mirror 1: CoC site mirror 2: filefront mirror 3: ofp.info CoC UA v1.0: (yes I'm well aware that v1.1 has been released). mirror 1: filefront mirror 2: ofp.info CoC Divers v1.0: mirror 1: CoC site mirror 2: ofp.info JAM 3: (any more mirrors?) mirror 1: ofp.info USMC Markers/Symbols: mirror 1: CoC site mirror 2: ofp.info Bn880 Tracers: At BIS topic This v0.3 release is full, meaning no install problems, however we have setup a VTE Installation Help page for users are having problems with MOD directories. Check out Official OFP VTE Forum Area and PMC Addons/Mods Online Manuals: OFP VTE for details. Download from VTE ofpc.de - 435mb. Thanks from mirror to ofpc.de site. All new mirrors are welcome. Mirror 1: OFPFiles Mirror 2: OFP.info Mirror 3: -{GOL}- Mirror 4: OFP ARMA You can visit us at VTE Official web page and also check out VTE at ofpc site. November 3rd, 2006. VTE Founder and Leader Snake Man, PMC.
  12. Snake Man

    Vietnam: The Experience v0.3

    Vietnam: The Experience v0.4 has been released, please use the new v0.4 topic for discussions from now on. Thank you.
  13. Snake Man

    PMC Baltic Command released!

    Well yeah you only have M252 mortars and Tomahawk cruise missiles from the Sub in the first mission. But yeah, I dont know about UA v1.1 as I dont use it. This campaign was build, tested and meant to be played with UA v1.0 in mind, however I dont see why the cruise missiles wouldn't work. Try it out and see what happens?
  14. Snake Man

    PMC Baltic Command released!

    Grab the radio from the table and establish communications for the arty/sub.
  15. Snake Man

    PMC Tank Hunter campaign released!

    Ah good catch, time goes by and OFP.info changes their address etc Here are the working links. Agent Smith Industrial Pack -- ofp.info Agent Smith Harbor kit -------- ofp.info Baracken ----------------------- ofp.info I'm not sure about the harbor kit as the island release readme says to get v1.3 but the above linked (latest release) is v2.0 - I think its backwards compatible, might be just issue of PMC Rugen readme being so darn old now.
  16. Snake Man

    SWM SWITZERLAND MOD RELEASED !!!

    Uh, is this using EXE installer?
  17. Snake Man

    PMC Baltic Command released!

    Oops, sorry my bad, I missed the LSD addon link from the readme and forum post. First post updated too now. U.S.S. Ashland LSD 48 -------- ofp.info There is no bas_6845 addon, what you need comes from the blackhawk or littlebird addon packets.
  18. Snake Man

    Blu Occupation Part I

    The readme which is on german?
  19. Snake Man

    Blu Occupation Part I

    What might be inside this mysterious 78mb sized Addons.zip?
  20. Snake Man

    Vietnam: The Experience v0.3

    Last phases of VTE v0.4 development has begun, if you're interested check more details in the official forum.
  21. Snake Man

    PMC

    Totally reworked and renamed PMC Baltic Command campaign added into the first post. This was formely known as PMC Command Campaign, it will now be completely different as so much stuff and storyline has been added to the missions. Check it out.
  22. Snake Man

    PMC

    PMC is old group which has been editing Operation Flashpoint since its demo release in summer of 2001. We have released several missions, campaigns and addons for OFP. PMC in BIS Wiki Official homepage PMC Tactical PMC Editing Wiki PMC Addons/Mods Online Manuals PMC Tactical Forums Operation Flashpoint Area
  23. Snake Man

    6thSense.eu Presents: "Pack1"

    This is aimed for Sickboy but I just quoted the information. I have yet to try out the new SIX_Misc'ed version of the tracers so I dont know personally... but if the above is true, then again I have to voice my opinion that it is not what I want. Sickboy, it appears that more and more people voice their opinion after the tracers go into this misc thing... perhaps you really should consider taking them standalone, if you like misc and stuff, it does not necessarily mean others like it too. You are restricting the addon freedom here by chaining the tracers into all kinds of body removals and markers (which I had no idea before). Of course default settings to the mentioned stuff in "OFF" mode would do the trick also. Again, just my opinion
  24. Snake Man

    GDCE2 for AA

    In few days time I will start to really edit VTE v0.4 for the final release. If you have any questions, suggestions, campaigns etc... let me know.
  25. Snake Man

    PMC

    The campaign thats been under development for a long time is finally here, PMC Tank Hunter. Check it out, you might like it. This was now the second campaign due to release before we move into ArmA completely. Feels good to get it out the door finally.
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