Snake Man
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Everything posted by Snake Man
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High Definition Tropic Island Objects!!
Snake Man replied to Linker Split's topic in ARMA - ADDONS & MODS: COMPLETE
Perhaps you should note that in the first post that it is a rar self extracting instead a real EXE installer, such things scare people away. -
Yeah no need to interpret anything, just read what I write. I never asked if its worth of anything I think it was pretty specific, I mean if the initial question was not not understood and this second one still is difficult to comprehend then I dont know what else to say anymore. Now, thats a lot of speech. Sounds promising. Thats quite a alot for a one mission, usually one mission has one track which even dont get to play until the end. I'm interested to see how this is designed, you know just out of curiosity. Heh yeah I know how to make campaigns, I was wondering just what you answered above that are the music tracks all in the root dir playable from each mission or is the setup like how you just described it to be. While your way is not "wrong"... it certainly isn't right. I fail to see why the music tracks have to be limited to specific mission only. Its now five missions... what about when its ten, how about twenty...do we get 80-100mb download then as each of the mission has 2-3 music tracks. THAT was my reason to ask this. I never asked that. Respect? How have I insulted/etc this campaign? How about you stop putting words into my mouth. Demand? I have not demanded anything, arent this topic created so people can discuss about the campaign; I'm discussing. Too bad if its not allowed to ask questions anymore, hehe
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As you didnt want to answer my previous question, let me rephrase it; how did you design/implement the custom music and sounds? I mean give some technical details or design decisions, how many minutes of speech, how many music tracks etc.
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High Definition Tropic Island Objects!!
Snake Man replied to Linker Split's topic in ARMA - ADDONS & MODS: COMPLETE
High_Def_Tropic_island_objects.exe Err, exe? is this some installer or just RAR selft extracting packet? -
39mb in size, five missions, okay. What do I get for that size?
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Why not use Solu's desert island, there is no objects if I'm correct.
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Thank you very much for the tutorial, you are one of my Normal Map Hero's now! Excellent work, we need more tutorials like this. Thank you.
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You can activate the voices with the optional config. In the install look x_vte\Documents\Voices_config.txt file for details.
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Is this possible to preview proxy models?
Snake Man replied to RN Malboeuf's topic in ARMA : O2 MODELLING
My Oxygen book says: If you want to see your weapon, then write down the PBO path and p3d name like this \VTE_aw\VTE_AIM9.p3d so the weapon is now displayed in buldozer. When you are done, remove the \pbodir\ path from the proxy or otherwise it’s messed up in OFP. -
I'm not sure if it was mentioned in v0.3 topic somewhere, but tihs most likely is config conflict/missing error you're having. Make sure you install VTE correctly (without other addons/configs) and you have no problems.
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Anyone heard of this CEX thing?
Snake Man replied to Shadow_Spyder's topic in ARMA - ADDONS & MODS: DISCUSSION
Courtesy of PMC Tactical -
6thSense.eu Presents: "Pack1"
Snake Man replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
I just want the tracers... this baggage is getting way too excessive for me -
No problem with seen through, the new jungle vegetation is pretty good.
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None. No. The above blunt answers mean that this campaign was designed, edited and tested only with the required addons. Gameplay would be totally different with these mods, so no, you cannot use them (or at least dont report bugs/isses if you do). I'm not sure, are you running only the specified addons included in the readme? No. I mean I do my best to list all the addons with possible mirrors in the readme, thats should be sufficient. Of course if you arrange me unlimited ftp site where to host, I can do mod dir install-pack for you
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Can you please be more specific, does this rip out all LODs and stuff, I had the impression from the dx site that it captures a frame... so does it only capture the LOD that is in that frame at the moment? Can this be considered real way to get ArmA models to O2 (through 3dsmax)? Before I go and get that 3dsmax I'd like to know how good this program really is. If it leaves out much important model information I wont bother.
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Addon naming policy discussion
Snake Man replied to celery's topic in ARMA - ADDONS & MODS: DISCUSSION
Underscores for spaces, absolutely. -
ArmA:Tracker - Addon Hosting Initiative
Snake Man replied to jerryhopper's topic in ARMA - ADDONS & MODS: DISCUSSION
Thanks for the torrent tracker. PMC will definitely be supporting this method of transferring files. They are indeed "Addons", but perhaps you should separate it a bit and create "Islands" category as its definitely different from your usual soldier/weapon/vehicle addon types. Also as you have Missions, how about Campaigns too? Anyways if you want to seed the PMC WRP Demo islands and PMC AEC islands, that would be great. Also how about suggesting Azureus client in the web page, as its so commonly used. -
Well, if we start the port from the addons the first problem comes from AGS industrial/harbor and baracken addons, those arent done for ArmA. Then Resistance island porting is doable, but definitely not 1:1 thing. As for the mission itself... that guideline will be most definitely used in some PMC production in the future as its the most advanced I've seen to this date, meaning team / weapon / city occupation save for next mission where its truly meaningful if objective was captured or not in the previous mission, as well the AI attacking only unoccupied or enemy cities and not their own. So at this moment (lack of addons) no, but you certainly can expect campaign like this but better from PMC in the future
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I have similar experience, Cayo was freed without a single enemy to fight. I flew UH60 FFAR into the city so dunno if that counts. Then I flew AH6 into the uhm northern most city and it was cleared same way after the radio tower was shot to pieces. I kind of lost interest of playing after that. I started with v0.hmm dunno? I think two versions before 0.81 at least. I resumed from savegame, does the mission fixes reflect still after using Resume and not Restart or does ArmA load whole old mission data from the savegame? Also so far in the three cities that had enemy aircover... none of them worked. The shilkas were stacked (in Cayo) and didn't shoot land vehicles in first city (didn't try aircraft) and in the two other cities they didn't shoot aircrafts (didn't try landvehicle). Not much of an aircover heh. And I do get the same error (on top of the screen) every once in a while after attacking the second city.
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I have the same problem. I consider myself being average/good OFP/ArmA player and this mission is difficult to the point it is not enjoyable anymore. Also it seems that the enemy createunit is infinite, they just keep coming and coming... I dont mind difficult fight, if its ONE or TWO fights, but to continue on when you're outta bullets ducking T72 is not enjoyable in my experience.
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Vietnam: The Experience (VTE) v0.3 The leading, most detailed and the most comprehensive Vietnam War modification for OFP. This is to announce the release of VTE v0.3 full install. Check out some of the items we include. Aircrafts C-130, MC-130 Combat Talon, DHC-4 Caribou, OV-10 Bronco, Bell47G, Il-28 Beagle, B-52 Stratofortress, B-57 Canberra, F-4 Phantom, F-5A, F-100 Super Sabre, MiG-17, MiG-19 Farmer, MiG-21, A-1J Skyraider, F-105 Thunderchief, A-6 Intruder, O-1 Bird Dog, F-86A Sabre, Sikorsky S-56, CH-53E Superstallion, CH-34 and the old SEB stuff like Hueys etc. Ground vehicles M24 Chaffee, M41 Walker, Centurion, DShK Heavy MG, GMC CCKW, Willys MB, T34/85, M3 Halftrack, BTR-50, BTR-60, BTR-152, NVA Truck, M551 Sheridan, M1919A4 tripod, Maksim MG, PT-76, ZU-23-2, ZPU4 AA, Bike, Scooter, Motorbike, Gaz69, V150 Commando, ZSU-57. Soldier squads Air Cavalry, Marine, Marine Force Recon, SEAL, Army, Special Forces, LRRP (ERDL/tiger), CIDG, MIKE, ARVN, Cambodian mercenary, Hoi Chan, Bushman, Civilian Villager, VC Villager, Village Rebel, VC, NVA, SOG, Australian SAS. All these avatars/units are brand new made from scratch by Ebud, they use Llaumas heads and overall are very high quality with good performance. Weapons Maksim MG, Browning Hi-Power 9mm, Bar, Mas36, Mas38, Chautelleret, Grease Gun, MP40, Thompson, Kar, M1 Car, M1 Garand, M1919A4, DP27, PPD-40, L1A1, Nagant, PPS-43, PPSH-41, M60 Shorty, M63A Stoner, Chicom Type 56, RPG-2, 90mm Recoiless MAW, M45 9mm SMG, M39 Hush Puppy, Ithaca 37, Typ 68, MAT 49, K-50M, Sten Gun MkII, Bren Gun MkII, Lee Enfield N4. Vehicle Weapons MK-77 Napalm, UV-16-57 Rockets, HVAR Rockets, MK-82R, AIM-9 Sidewinder, AIM-7 Sparrow, AGM-45 Shrike, AA-2 Atoll, FAB-250, Standard ARM, MK-81, MK-83, MK-84, M-117, M-118, BLU-82 Daisy Cutter, LAU-10 Rockets, 20mm Cannon, VYa Cannons, 6x50cal M2, SUU-30 Pod, M61 Vulcan, 4x20mm Cannons, GSh-23 Cannon, 7.62x51 doorgun. Animals Mule, Cow, Rooster, Chickens, Duck, Dog. Islands/Terrains Vietnam Intro, Vietnam 12km, Vietnam 25km, Ilo Ilo, Rumble In The Jungle, RSSZ, Long Son, MeeKong, MDSZ, A Shau Valley, SEB Ia Drang, Iron Triangle, VTE Ia Drang, 7 Mountains, IIICTZA Parrots Beak, Australian AO, Polei Kleng, Quan Binh Son, Vinh Thanh Valley, Khe Sanh, The Bra, FSB Gloria, Dak Seang, Tet68. Objects & Textures We include over 400 new objects including vegetation (bushes, trees, grass, palms, jungle canopy, rocks etc), civilian housing and military objects. The ground is covered with many brand new textures. Also there is the good old SEB objects and textures present for the original Ia Drang and few other islands. The objects have been now streamlined and optimized, they look better and should give better framerates. All that material just for editor? Noope, we include 112 single missions, 14 MP missions and 8 campaigns. Brand new mission to get onboard was Vietnam Tour of Duty dynamic campaign based on GDCE by Kutya. The changelog for fixes contains 363 entries, read the full list on Documents directory in the download package. But to list few most important; Fixed many model errors on various vehicles. Added more resolution lods to models (better framerates). Implemented first rough try on CAVS for RPG-2 and tanks (we already use JAM CAVS RPG7/M72 LAW). Replaced custom ammo on few weapons with JAM 3 ammo. Tweaked many missions and added many missions (to PMC NAM SEAL campaign for example). Optimized and binarized many islands. Removed radio comms voices (like in WGL). Tweaked walking and running speeds to realistic levels (like in WGL). Adjusted weapon "wobble" effect (like in WGL). Tweaked default smoke and explosion effects. Reorganized mission editor, BIS stuff under BIS <name> and so on, much easier for mission editors. Replaced many objects with higher res-textures. New high quality units with Llaumas heads. East, resistance and civilian names changed to vietnamese. Elite unit attributes adjusted to represent better training and physical attributes. Added downed pilot model. Replaced the SEB CAR15 and XM148 with a modified version of Laser's CAR15. Added dak seang, tet68 and fsb gloria islands. And the list goes on and on... http://tactical.nekromantix.com/vte/screenshots/VTE_Promo52s.jpg (102 kB) Required addons are as follows; Bn880 tracers, CoC Unified Artillery, CoC Mines, CoC Divers, JAM3 and USMC markers. Download these addons from the following links. CoC Mines v1.0: mirror 1: CoC site mirror 2: filefront mirror 3: ofp.info CoC UA v1.0: (yes I'm well aware that v1.1 has been released). mirror 1: filefront mirror 2: ofp.info CoC Divers v1.0: mirror 1: CoC site mirror 2: ofp.info JAM 3: (any more mirrors?) mirror 1: ofp.info USMC Markers/Symbols: mirror 1: CoC site mirror 2: ofp.info Bn880 Tracers: At BIS topic This v0.3 release is full, meaning no install problems, however we have setup a VTE Installation Help page for users are having problems with MOD directories. Check out Official OFP VTE Forum Area and PMC Addons/Mods Online Manuals: OFP VTE for details. Download from VTE ofpc.de - 435mb. Thanks from mirror to ofpc.de site. All new mirrors are welcome. Mirror 1: OFPFiles Mirror 2: OFP.info Mirror 3: -{GOL}- Mirror 4: OFP ARMA You can visit us at VTE Official web page and also check out VTE at ofpc site. November 3rd, 2006. VTE Founder and Leader Snake Man, PMC.
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Vietnam: The Experience v0.4 has been released, please use the new v0.4 topic for discussions from now on. Thank you.
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Well yeah you only have M252 mortars and Tomahawk cruise missiles from the Sub in the first mission. But yeah, I dont know about UA v1.1 as I dont use it. This campaign was build, tested and meant to be played with UA v1.0 in mind, however I dont see why the cruise missiles wouldn't work. Try it out and see what happens?
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Grab the radio from the table and establish communications for the arty/sub.
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Ah good catch, time goes by and OFP.info changes their address etc Here are the working links. Agent Smith Industrial Pack -- ofp.info Agent Smith Harbor kit -------- ofp.info Baracken ----------------------- ofp.info I'm not sure about the harbor kit as the island release readme says to get v1.3 but the above linked (latest release) is v2.0 - I think its backwards compatible, might be just issue of PMC Rugen readme being so darn old now.