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Snake Man

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Everything posted by Snake Man

  1. Snake Man

    Vietnam: The Experience

    We run 100% VTE only there, if you get errors then there is something wrong in your install.
  2. Snake Man

    Vietnam: The Experience

    Dragon44 thanks for the DHC4 model, much appreciated. BraTTy yeah long time ago I sent you a PM, ikonboard shows it unread (dunno if thats true), so check your inbox
  3. Snake Man

    Vietnam: The Experience

    Hey icehollow, nice to hear you are enjoying it. I would be interested of this mission you mentioned (or any missions you've done for that matter), any chance you could send it to me? Btw our VTE server is online 24h, check out details here.
  4. Snake Man

    PMC First Fight - Campaign

    Well there is no news posted because... there is nothing to post about. As I said above, v0.5 has been done long time ago, I gave it to one person to test through email but he has not reported anything back. Anyways here is the changelog at the moment: --- fixes v0.5 - long day, undisclosed location, added few idling soldiers and uaz. - gulan heights briefing typo "suprise", fixed. - gulan heights added briefing support part. - gulan heights added troops to some mission related towns. - gulan heights added SU34 air patrol. - gulan heights added tent + ammobox / camp stuff to the objectives. - gulan heights bmp patrol near objectives were not good, tweaked. - gulan heights objective triggers tweaked to more practical setup. - gulan heights changed the hind to MG equipped version. - gulan heights changed another hind to KA-50. - gulan heights aa 2, adjusted targets position. - gulan heights added car patrols, as roads felt so empty. - gulan heights added soldiers to gulan. - long day added defenses to gulan, fd65 farmhouse and hotel type valley. - long day, added car patrols. - long day, added airbase defences. - long day, added vehicles to airbase. - disabled team switch. - seek friends ending cutscene fired while radiocomms was playing, fixed. - silent watch, red dusk bugged team loadstatus, fixed. - silent watch, added patrols and defenses. propably more interesting now. - silent watch too early, BIS changed engine, added half an hour. - missions 7, 8, 12-14 had no radio replys, fixed. - all briefings got minor adjustments. - added bn880's random weather. - swift sweep, one radio comms missing, fixed. - estrellas and forward cutscene units start on top of buildings, fixed. - first fight outro, added "(cutscene)" to mission name. - forward briefing typos, fixed. - foothold, activated weaponpool again first army mission. - red dusk briefing typos, fixed. - gulan heights briefing typos, fixed. - silent watch briefing typos, fixed. - silent watch intro, stupib job to get job done titletext, changed. - us forces arrive cutscene, any guys dead, will lay on the ground, fixed. - cmp overview.html, added linefeed after the description. - added 5 new missions. - added all 1.07 (1.04 really?) included weapons & equipment. - gulan heights ending triggers faulty, fixed. Wow, that was longer than I remembered it, indeed it has been few months almost since I last edited it I recall the work was done but untested... so I guess I could use you community guys as guinea pigs to test it out, meaning just release v0.5 now.
  5. Snake Man

    need help with A-1H skyraider

    Vietnam: The Experience would like to help... except we need to know for sure if this model is 100% and honestly created by you, not just ripped out of battlefield vietnam?
  6. Snake Man

    Sakakah Al Jawf OPEN BETA

    I cant say for sure, but when I was running it on 5km viewdistance, the roads were drawn much further away than buildings/objects. Oh and also the big Hotel object was drawn much further out than other objects around it. The terrain/city looks great. Running a humwv convoy through it intense
  7. Snake Man

    Sakakah Al Jawf OPEN BETA

    Congrats for the big city desert terrain release, images and videos look pretty good. Heh download size is 175mb so I guess this is the ArmA/Visitor 3 world we are living now
  8. Snake Man

    O2 exports to max really small

    In the latest (second) release of O2PE, the export function is missing. Is there any way to export from O2 into 3DSMax?
  9. Snake Man

    Vietnam: The Experience

    Vietnam: The Experience modification from OFP is now on ArmA, we have already released quietly two full pre-alphas and few hotfixes. We are working very hard to fix the ported OFP models and tweak the config. We cannot do this alone, we dont have the modeler and texturer we need at the moment. If anyone wants to help, please contact us in our web page or forums here or email us directly at tactical at nekromantix dot com Thank you and remember, Vietnam needs you
  10. Snake Man

    AI using laser designator

    Remove all his other ammo or better yet even weapons, just leave laserdesignator and he wildly shoots the target with laser beam. I witnessed this at least with T72 targeting, dunno if they would use laserdesignator against infantry, try it out.
  11. Snake Man

    Vietnam: The Experience

    Well where is your ArmA located? How is your VTE mod dir named? What parameters you use to launch ArmA with VTE loaded?
  12. Snake Man

    Insurgent Idea

    Snakeman, can I have your direct email?? Yes, its on the above quote(?). Whats the confusion? If you mean by finding contact info page... I dont think we have one in there, other than that dunno what might be confusing.
  13. Snake Man

    New interview with Maruk

    I dont completely understand this sentence, does it mean that like OFP v1.96 there will be no more cd (dvd this case) checks so we dont have to keep disc in the drive when playing?
  14. Snake Man

    Insurgent Idea

    Guys can you send me the face textures what you have, I've read/heard that you cant get them configured into addon so I could do that for you (I think heh). I'm also wanting to get some dirty insurgents to fight on at my desert terrain, the SLA just seems somehow so out of place in there. So if I can help, I'm happy to do so. You can rar up the images and email to me in tactical at nekromantix dot com.
  15. Snake Man

    Sakakah Al Jawf

    When you created that terrain, did you do it "freehand" by just looking reference images of the city on other window, or did you use the background image/overview in Visitor (if there is one, I think there is) and then place objects pretty much with 1:1 accuracy? I watched Film, it was great looking city layout. But how about giving us a footage when you are on the ground, perhaps driving a humwv / truck convoy through the dense building areas, that would give really different perspective to the city?
  16. I guess this ArmA Tracker didn't take off then... no updates have been made etc. Was it that there was no "hits", or posts here or just you Jerry Hopper being lazy? Its a shame, would have been cool to have real dedicated torrent site for just ArmA addons. In the future when more "MODs" come out, the file sizes will be quite large so torrents would be good way to handle the traffic.
  17. Snake Man

    Sakakah Al Jawf

    Finally someone else is making large cities for ArmA. Your screenshots look very nice, good work.
  18. Right, but as for example the UH60MG is using two or more (cant remeber) textures... how do we differentiate which texture goes to which parts of the model? If it would be to replace synide.paa with bis\something.paa it would be easy.
  19. Snake Man

    Has Anyone Got Queens Gambit?

    In the Rahmadi Conflict (found in arma\campaigns\ dir), its the same old as with the original campaign. First mission starts a SF squad against hordes of men, M2 machine guns, automatic grenadelaunchers, shilkas and T72s.
  20. Snake Man

    Vietnam: The Experience

    Thats right, thats one of the bugs in the pre-alpha. The trick is to load the same island again and second time ArmA will allow you to play. This, among other things will be fixed in tonights hotfix/patch.
  21. Snake Man

    Vietnam: The Experience

    Focus of VTE will be on multiplayer from now on. Today we got our linux dedicated server up, it will now specialize to VTE and some other PMC goodies. If anyone is interested of playing VTE on MP, check out VTE pre-alpha download and then look for "PMC" or "VTE" from MP ingame browser. Hope to see you all on the server soon
  22. Snake Man

    Black Shark early build video

    Haha lomac, whats next... you guys go play quake rocket arena? Stick with ArmA and Falcon 4, stick with winners.
  23. Snake Man

    Insurgent Idea

    The addon config for the insurgent units:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgVehicles { class CAManBase; /*extern*/ class PMC_militia1: CAManBase { scope = 2; access = 1; side = 0; vehicleClass = "PMC_militia"; displayName = "Militia (AK74)"; nameSound = "Tango"; model = "\ca\characters\civil_1_tshirt"; accuracy = 0.6; camouflage = 1.2; threat[] = {1, 0.05, 0.05}; weapons[] = {"AK74", "Throw", "Put"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"}; cost = 4000; class eventhandlers { init = "_this execVM ""\PMC_militia\scripts\faces.sqf"""; }; formationX = 2; formationZ = 5; class Wounds { tex[] = {}; mat[] = {"ca\characters\data\civil_1_tshirt_shorts_klapky_ksiltka_hhl.rvmat", "ca\characters\data\civil_1_tshirt_shorts_klapky_ksiltka_hhl_wound1.rvmat", "ca\characters\data\civil_1_tshirt_shorts_klapky_ksiltka_hhl_wound2.rvmat", "ca\characters\data\civil_tshirt_body.rvmat", "ca\characters\data\civil_tshirt_body_wound1.rvmat", "ca\characters\data\civil_tshirt_body_wound2.rvmat"}; }; }; And then the \scripts\faces.sqf script:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0; _array = ["face26","face27","face28","face29","face30","face31","face32","face33","face34","face35","face36","face37","face38","face39","face40"]; _facial = (_array select (random ((count _array) - 1))); _unit setface _facial; Now that face numbering is of course the default black faces, to create afrikan militia. But I assume if you changed these face .paa files and check their numbering, then just change the script accordingly. Oh and I have no idea what color/scheme the civilian model is in my example, it was just the first I snatched for this post. Hope that helps.
  24. Snake Man

    CoC_CEX Battalion Strength

    Yeah but this one (the first version anyways) has over two thousand (2000) units.
  25. Snake Man

    TroopMon V0.8 released

    Someone reported that TroopMon causes slowdowns in mission, which occur even after its been shut down. I believe there is quite alot of global variables set with TroopMon+ as I think the savegame bug re-appeared while playing mission that didn't have it, but when using TroopMon+ it was back. Dunno how many varibles could be squeezed out but it would be nice to get tweaked. But then again, this is intended debug tool, so one could argue that why bother. In anycase, Charonos, any plans for an update?
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