Snake Man
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Everything posted by Snake Man
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You should leave out the Berghoff african foliage pbo from the release packet as its readily available from big news sites and as you have not edited them, there is no need to include them in the release. Just list it as required addons and it will be fine. Also it would be nice to have separate "soldiers & vehicles" download and terrain as stand alone. However this is not related to Berghoff foliage point at all.
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Also its very important to save them as <FILENAME>_co.paa or <FILENAME>_nohq.paa etc so texview2 will use the proper format. Many times you see addons with "MyGun.paa" style textures which is not the correct way to use/save them.
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Wrptool doesn't accept jpg converted to paa textures
Snake Man replied to LCN's topic in OFP : MAP EDITING (VISITOR)
This is Visitor forum area, you should post into the official WrpTool forum in PMC Tactical forum. I don't think you can use Texview2 to create textures for WrpTool. Use Texview instead. -
Vietnam the Experience: Discussion
Snake Man replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've only had limited time on it, so cant really say for sure. VTE runs out of the box without problems, that is a good thing. I made some quick MP missions which are really just to get some action going on, but we would need some contributions to fill the server up with something worth while to play. There is lot of missions in ArmA, but as the briefings and objectives are changed in ArmA 2, porting those is in my (limited) view just as same as doing the missions from scratch. So please people, if anyone of you have made any kind of VTE ArmA 2 missions, post here or contact me on our forums etc. Thanks. -
Vietnam the Experience: Discussion
Snake Man replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey horror1 nice to see you still around. I have put a TODO task of this classname issue regarding revive script operation, I'll do my best to fix it for the upcoming releases. Do you have any pure VTE missions under work so far or even upgrades to old ArmA missions which can be ported (not much porting as VTE is so independent)? Will you plan on more missions when all terrains are released? :) -
Vietnam the Experience: Discussion
Snake Man replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well I think "good mp mission" is quite much matter of opinion. However normal mission should of course have working objectives and briefing etc. Maybe I should do some research surfing the in-game MP server browser to see what kind of missions are played out there. But just an example, I'm afraid those hours long COOP missions with lot of walking/vehicles which I like to play, aren't that popular. One way would be to try to add at least one of each MP style (pvp, dm, coop, etc) missions, this way players could try the game play styles out, maybe that would bring in more discussion which ones are popular etc. -
Addon Research Topic 2
Snake Man replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I wrote here: I'm still looking real life photos of olympic building and target building from 1993 operation in Mogadishu. Any real good reference photos on 90's era of Mogadishu would be much appreciated. -
Vietnam the Experience: Discussion
Snake Man replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Our ArmA download was 1.2 gigabytes and that was with the 1 texture haxxor terrains, now when we introduce satellite textures / mask... it just explodes in size. Oh and we have more vehicles and weapons too. But everything grows as seen on ArmA and now ArmA 2, so its only natural that mod's grow in size too. I still haven't decided if I'll split it or not, so more discussion about it is welcome. On other news, I've been trying to learn some texturing and have already made some progress but we are still talking about completely unacceptable results... but I am trying. Any tips or actual help would of course much appreciated. I cannot wait to get the full VTE in-game ArmA 2 when all the goodies are available. Oh one more "poll", multiplayer missions, would anyone really find them useful when released with the mod, or does everyone make their own? -
This is the Vietnam: The Experience Final Alpha release (05-08-09), it is our sixth release for ArmA. This release has been done after heavy multiplayer testing and several suggestions and requests from the players. Pre alpha means that this is work in progress. Usually the release cycles go from alpha to beta to release candidate into the final release. This release is still incomplete but the earlier versions have been proven on MP to be very enjoyable, this release should enhance the MP even more. We just want to warn anyone who is interested to not get their hopes up, VTE team is not in the business to overhyping their work. - Many models have no normal or specular maps. - Soldier models with bad texturing. - No missions or campaigns (except on our dedicated server). - No shadows on ported objects. - A "few" errors on arma.RPT file... The bad list continues. DO NOT DOWNLOAD THIS UNLESS YOU ACCEPT THAT THIS IS WORK IN PROGRESS. This release contains the following: A1 Skyraider, ACH-47A Gunship, AH1 Cobra, A4 Skyhawk, A6 Intruder, B52 Stratofortress, C130 Hercules, CH-34, CH-47 Chinook, F5 (camo and grey), F4E Phantom (camo and grey), F105 Thunderchief, MC130 Combat Talon, MiG-17 (two camos), MiG-19, UH-1 Huey (slick, dustoff and gunships), O1 Birddog, OH-6, S56 Sikorsky, LSSC, PBR, two sampans, USS Kittyhawk, M48 Patton, M113 ACAV (3 machine guns), M551 Sheridan, PT76, SA-2 SAM, T55 and ZU23. For personal weapons we have: AK47, AR-15 (Colt Commando), CAR-15 GL, Bren2, Browning, DP27, Enfield, Garand, Ithaca, Kar 98K, L1A1, M1 Carbine, M3A1/SD, M14, M16A1, M21, M39 Hush Puppy, M45 Swedish K, M60/shorty, M72 LAW, M79, M1911, Mas36, Mosin 38, Mosin Nagant, MP40, PPD40, PPS43, PPSh, PRC25, RPD, RPG2, RPG7, SKS, Sten/SD, Stoner, SVT, Thompson, Type63, Type 56, Type 68, Uzi and XM177e. Config for all the VTE v0.4 soldiers (in theory basic OFP VTE v0.4 missions should work with little tweaking), there is now new models for most of the infantry branches. And of course the VTE objects/terrains, including two prototype terrains and few single tree terrains for us to try out in MP environment. Disclaimer: If you create missions with this release, be prepared to overhaul them completely in the future when we release next version, we guarantee you that classnames and stuff will change to break your missions. However the soldier classnames are now set, I would not think they will get changed, but nothing can be promised at this moment. Be prepared to expect bugs and broken things in this release. More mission porting compatibility has been added to this version. Screenshots: I run ArmA with all details set to low/very low and disabled, but I did take some shots from our MP sessions with the first release, check them out in VTE ArmA screenshots topic. However here is the earlier screenshots by granQ: A4 O1 Birddog M79 grenade launcher VietCong face (old vietcong). CH-34 GI Joe (old Army soldier). NVA (old NVA soldier). M113 Weapons 21st June 2007. Huey's Here is few screenshots of the new stuff. SEAL SEAL 2 SEAL 3 SEAL 4 SEAL 5 LRRP ERDL LRRP ERDL 2 LRRP ERDL 3 LRRP ERDL 4 Future plans: We have alot of work to do, all of the models need to be reworked, textures done, terrains... configs... oh boy, dont get me started, anyone care to help? Hehe. I'm looking forward to working for the NAM stuff, it will be great. Please join to PMC Tactical (VTE) dedicated server to test MP with this release, the more testing and bug reports we have, the better we can develop this further. Read details of the addons etc in PMC Tactical (VTE) dedicated server ADDONS topic. Hope to see you all on the server. Vietnam: The Experience online manual can be found here. When you see something missing or wrong in the manual, please send feedback to us in our forum, thank you. Download VTE_final_alpha.rar - 1.15gb. Mirror 1: Armaholic.com. Mirror 2: Gamingsa.com. Mirror 3: Armedassault.info. We appreciate the mirrors and more would be very welcome.
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AGS Port / Harbor Pack v1.3 ported for ArmA 2 by PMC. This is AGS Port / Harbor Pack addon from OFP, now ported to work in ArmA 2. These models can be used from mission editor, or placed in WRP terrains directly. AGS was so kind to grant permission for anyone to use his work in ArmA, the original topic was in BIS forums here and he added news also to his homepage here. Read online manual PMC Addons/Mods Online Manual: AGS Port. Official release topic PMC Tactical Forums. Download AGS_port_v1.3.rar - 83.7mb. Mirror 1: Armedassault.info. All mirrors are highly appreciated, thank you.
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AGS Buildings v1.3 has been released!
Snake Man posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
AGS Buildings v1.3 AGS/PMC for ArmA 2. These are the good old Agent Smith (AGS) buildings from OFP ported to ArmA and now ArmA 2. It includes merged textures, reduced section counts and optimized models. This is high performance building pack. These models can be used from mission editor, or placed in WRP terrains directly. AGS was so kind to grant permission for anyone to use his work in ArmA, the original topic was in BIS forums here and he added news also to his homepage here. Read online manual: here. Download AGS_build_v1.3.rar - 23.5mb. Mirror 1: Armaholic.com. All mirrors are very much appreciated, thank you. -
CAT Afghanistan v1.2 port by PMC. This is Afghanistan terrain and objects addon from Operation Flashpoint ported into Armed Assault. Its a advanced port, several modeling errors were fixed, textures merged and models optimized as well as config tweaked. No content have been added (except terrain has no ocean now, ie this is a terrain, not an island) or removed. There are no soldiers or vehicles in this addon. Read online manual: here. Visit PMC Tactical and PMC Tactical forums as well as PMC Editing Wiki which contains tutorials how to edit OFP, ArmA, ArmA 2 and Falcon 4. Download CAT_Afghanistan_v1.2.rar - 135mb. Mirror 1: Armaholic.com. Mirror 2: Armedassault.info. All mirrors are very much appreciated, thank you.
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CAT Afghanistan v1.2 ported by PMC
Snake Man replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
v1.5 has been released, first post updated. Enjoy. -
PMC Somalia v0.3 by PMC for ArmA. This is Somalia addon, featuring config addon for US Rangers, Delta Force, SOAR crew & helicopters, Somali militia and Mogadishu city terrain with realistic DEM data + road network. This addon is work in progress, building placement on the terrain especially, however this is a real and working Somalia mod for ArmA. New version includes save game bug fixed. Read online manual: PMC Addons/Mods Online Manuals: PMC Somalia. Official release AREA PMC Tactical Forums - PMC Somalia (ArmA). Download PMC_Somalia_v0.3.rar - 41mb. Mirror 1: Armaholic.com Mirror 2: Armedassault.info All mirrors are very much appreciated, thank you.
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v0.3 has been released, first post updated. Enjoy.
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PMC AEC v1.2, OFP islands by PMC. This is Malden, Kolgujev and Everon in one island... uhm, terrain. This is the original OFP islands terrain now with ArmA 8WVR native satellite texture layer configuration. larger New version includes save game bug fixed. Read online manual: PMC Addons/Mods Online Manuals: PMC AEC. Official release topic: PMC Tactical Forums. Download Armaholic.com - 57.8mb. Mirror 1: Armedassault.info All mirrors are very much appreciated, thank you.
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"A better question is: What exactly is a finished game? One thing I know, Silent Hunter 5 isn't one." -Subsim.com review. That review is quite nice, although I'm personally bit surprised how "bad" Mr Neal Stevens slammed SH5 even though his site is even linked on official ubisoft's SH5 main page. But then again... should he lie, he spoke the truth, so I guess its OK. I have now been playing quite a lot of SH5. I'm using few mods, but none of those that change the UI, I'm still sort of punishing myself to stick with the idiotic console UI and keyboard setup and to that I've now learned how to use it. It still amazes me how incredibly beautiful the graphics are, while I never take graphics over game play, I must admit that cool graphics go long way. I'd say the generic SH3/SH4 game play is on the "bottom" of the SH5 core so its pretty okay setup as it is (with the console UI and stuff). Campaign is being advertised as "Dynamic", well I'm kind of wondering if that's one of those things where people call it dynamic just for the fancy D word. I mean when looking at the campaign files all the convoys, ship routes etc are scripted. Hey did you hear that, SCRIPTED? Yep, so its dynamic by how exactly? yes sure there is for example convoy X traveling from New York to London and then returning back to New York... but if you as player intercept the convoy, sink it... it disappears and is never to be seen in the campaign. Yes in a way that's dynamic, but lets not kid ourselves, real dynamic with the capital D is campaign like Falcon 4 has where targets are tasked, ground units moved etc according to the game phase/player actions etc. The campaign is on phases and feels even more scripted that way. I've had to endure some *cough* "save game" problems and was stuck hammering the first two missions without passing them. I discovered that there seems to be few task forces, convoys and harbor ships that appear time after time even when you sink them. Is this due my save game problems or by designs, I can't say. Just and observation really. Anyways, the campaign rocks in SH5, don't get me wrong. It is so huge that there is way too much to discover and so forth. The ubisoft launcher seems to save games terribly long time with my internet connection. It can be easily staying up more than 5 minutes after I exit from SH5. Maybe this is my lagging internet connection or maybe its this slow for everyone, I cant say. Today after several hours of game play... SH5 feels OK enough to keep me playing and learning more. Yes there are issues, severe issues... but I think I start to see the bright future with user made mod's and so on. The near future shows if ubisoft authorizes the dev team to release more patches. Without patches as is now... in the long run, I'd go back to SH3/SH4 I think.
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Apparently the site where if posted the torrent needs some sort of idiotic "visit us to keep the torrent active" method, I had no idea. I removed the link, I wont be "advertising" such sites. I apologize for everyone.
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VBS2 Lite US Army torrent. edit: link removed, site is lame.
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How would addon making be too easy with MLODs? Riight... you better do some history study to see what chaos came out on OFP scene when ODOL Explorer was released.
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Heh not open source. FF team codes the exe on the leaked Microprose 1998 source code, I guess in a nutshell the current copyright holder for that source just doesn't see it worth it going after the FF team. In practical terms its great that the guys are developing the code as well as data. Just saying... its not open source ;) All the more reason to try out Falcon 4, any version. The dynamic campaign is something never seen in any other simulator.
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Oh I have all of them installed now: d:\games\sh3 d:\games\sh4uboat d:\games\sh5 :) Silent Hunter 5. I bought it (I cant believe that happened), played it... well it is looking great, the graphics are like watching a movie really (not including crew animations). There are few new features like the time compression travel mode and SHIFT-+ key combination to immediately jump into 8192 time compression etc... but there is also tons and tons of old features removed from the UI. As expected the console UI is horrible, just disgusting really. So far of about 10hrs or so gameplay, I have not used the RPG elements in crew management much at all, I think I once clicked the discussion dialog and it was really stupid in my opinion. It has no place in sub sim. I have nothing against it being there if it can be avoided which looks like it can, but thinking about how much more developing time the dev team would had if such rubbish would have been left out, oh well. Default 1.00 shop version is buggy, really buggy. v1.1 patch was out before the game was shops in EU area, which is ok to me. Editing support seems to be very good also, there is the default mission editor which has been changed (upgraded?), goblin editor for 3D and other stuff and also terrain editor which curiously need to be launched withing SH5 game itself. Honestly I've had so little time in-game for it so far that even though I've familiar with the basic operations now, I still cant really go either way to say if its good or bad. I need more time to play to get more deeper into the campaign and so on. Oh and sure, more patches from developers, there is still bad bugs which need to be fixed. At this point, right now, would I recommend anyone to buy this... uh tough call, if you are die hard sub sim fan, yes buy it just for the sake of being sub sim guy... but for average joe who might find some nice screenshots interesting, dunno really. I don't really want to take part of the DRM discussion and its relation to the game itself.
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NCS AH-64D Apache Pack
Snake Man replied to nzdfcrash's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Tool to replace paths on P3D files as well as WRP's etc is "MoveObject". No need to hex edit anymore. Mikero's PboDLL project in Dev Heaven here. Go to the files section and download latest moveobject and the depbo. -
I played SH3 when it came out, I cant say I played it to the death as I didn't even finish one "war" but I played it a lot. I tested SH4 when it came out but my computer was too old, it was too sluggish even on lowest details. When ArmA 2 was released I bought a new computer. Now just few weeks ago I reinstalled SH4 and started playing, wow, nice graphics and runs fast. I installed the U-Boat Missions addon/datadisk/etc as I like that area much more and I can then more easily compare it to SH3. Well I was disappointed as the stock SH4 german uboat missions is located in the pacific and you have to download user mod (I got Operation Monsun) to make it again on atlantic. As for SH3 -> SH4 differences, on top of my head SH4 is missing the german voices, weather reports... and heh sorry I cant remember anything else but I do know there was some other features which were removed that was really dumb or at least odd why such features would be gone. SH4 looks somehow too clean, difficult to explain. If there are any sub/movie fans, I'd say SH3 is "Das Boot" and SH4 is "U-571" movie wise (cant think of anything else that now summarizes it). Anyways. I then installed SH3 because I was missing the good old subsim feeling. And yes, Jahwol Herr Kaleun! right off the bat SH3 felt more dirtier, more grittier and more authentic. You could just smell the diesel fumes, dirt and bearded crew etc. I can't explain it, its just so oldschool good sub sim. Yes SH4 has advanced graphics and technical details, but some features are missing and the campaign in stock uboat missions aren't the same etc, there are many things that are changed for apparently no reason. So now that SH5 will be released whats going to happen? Uh I don't know, the role playing aspects and walking around in the sub... I've got mixed feelings on that, on paper I think that what the hell does that have to do with sub sim, I'm not interested of boosting some crew members morale to get my torpedoes loaded unrealistically fast, I'm not interested in Xbox looking user interface and definitely I'm not interested of health bars on enemy ships for crying out loud! However if all those can be turned off, if you can disregard all the fantasy gaming with the crew... I'm open minded to evaluate it against SH3 for sure (yes, SH three, not four). So to summarize it up: - SH3 oldschool dirty german uboat feeling - SH4 new fancy graphics, limited features, no german uboat feeling Try both SH3 and SH4 to judge for yourself :) EDIT: since nobody posted after my post, in fear of moderators getting angry I'm editing this message (therefore it wont show up on new posts, sorry). Silent Hunter 5 is out at least in Canada now. Check out this subsim.com forum post for picture. Nice to see its released.
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Well thanks guys for the feedback, even if its bit (too) late, I appreciate it :) I'm experienced enough to not make promises as I've had so bad ... experiences of making them and then situation/world changes and I have to respect those promises, so I wont be making any now... However I can just vaguely say that I am interested of developing this terrain further and I am going to play around it in ArmA 2. Thanks guys once again for the nice comments :) Oh BTW, I'm going to release new version of this terrain for ArmA (ie arma 1) because there is now the save game bug because the terrain class name and WRP file name is different. What happens is if you load a save game in this terrain, all your units start in middle of the ocean (I believe its 0,0,0 coordinates but I'm not sure). This save game fix would be required also on all other PMC terrains which there are few. So if anyone knows any other bugs in this terrain, please let me know so I could fix them before the new release.