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Sith

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Everything posted by Sith

  1. Sith

    Questions about the Hind, this is NUTS!

    Well...the Hind's cockpit glass was designed to withstand small-arms fire. Not just the thickness, but most of all the round shape of the glass will make most bullets just bounce off. I dont know to what caliber this glass will be able to do this...but I agree that maybe the M2 should be able to pierce it.
  2. Sith

    Hasta la vista, baby

    Good luck.....have fun with VBS (we all know that's the sole reason u joined the USMC ) And this stuff belongs to the o/t forum
  3. Sith

    Hasta la vista, baby

    Good luck.....have fun with VBS (we all know that's the sole reason u joined the USMC ) And this stuff belongs to the o/t forum
  4. Sith

    Happy birthday Medvidek!!

    I saw this other b'day post....sorry, couldnt resist Happy birthday Robert, cheers to you supermoderator
  5. Sith

    small arms vs choppers

    Stingers are indeed a bit too fast to be very effective against choppers. As you might have noticed, the only way to take out a chopper with a Stinger, is to hit it in the face when closing in on you, or in the back, when it passed you. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I once emptied 3 clips from the M16 at a Hind, on setbehaviour "CARELESS". It killed the pilot.<span id='postcolor'> This really is impossible. The Mi24 cockpit is not penetrable (sp?) by bullets. The only way you can take down and OFP Mi24 with an M16, is by emptying like 20 clips on it, causing the chopper's 'virtual healthbar' (yes there is one) to run out and the chopper will explode. As for the Apache... It does have bullet resistant glass, but only on the front. So if you shoot at the pilot/gunner from the side, you'll be able to pierce the cockpit (it's the same IRL I think).
  6. Sith

    is the upgrade to 1.42 fast??

    Upgrade 1.42 is indeed a fast install, so there's no need to worry. And this thread indeed belongs to the troubleshooting forum
  7. Sith

    is the upgrade to 1.42 fast??

    Upgrade 1.42 is indeed a fast install, so there's no need to worry. And this thread indeed belongs to the troubleshooting forum
  8. Sith

    Forum Needs a Hardware section

    I already wanted to add a Hardware forum last week....but I didnt have the time then, so I'll add it tomorrow ok?
  9. Sith

    Calling all voice actors...

    Moving to Mission Editing
  10. Sith

    What makes a good mission?

    Gimbal...couldnt have said it better myself Cutscenes are easy to mess up, and hard to get right... If you're making a campaign, you'll need at least one cutscene between missions to keep the player connected to the story. Make sure you have alot of variation in it. Most of the cutscenes will have to be short in order to keep the game going, but you can add a longer cutscene every now and then to inform the player about some important/spectacular happening outside of his missions. Sometimes you can have 2 missions without a cutscene inbetween, but this'll require you to put more of the 'story telling' in the mission itself. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I'm planing to make a campaign...where russia is taking back the kojugev iland whichi s infested with unkown terriosts force with help from the US side too.<span id='postcolor'> IMO the name 'terrorists' is a bit weird if you're talking about a conflict with a military opponent...and is the US on the side of these guys or the Russians? Anyway, for this kinda campaign I'd personally go for guerilla style warfare from the side of the 'terrorists'. Assuming you're one of the Russian soldiers, you could take the Afghan conflict back in the 80s as example (your idea sounds very similar), with the Russians using big equipment and lotsa firepower, and the 'terrorists' ambushes and hit & run tactics. This really opens up alot of interesting new possibilities. Untill now, most of the campaigns faced you with an enemy of a strength similar to your own (big armies facing off using standard large-scale combat tactics, with tanks, choppers, etc). Having to fight an enemy that doesnt use this 'open field' -style warfare, but one that uses sneaky tactics and strikes when you least expect it, can make for some really tense missions. Here's an example of what the missions throughout the campaign could be like... Early on in the campaign there'll be alot of casualties on Russian side, due to the fact that their army size and tactics are vulnerable to the guerilla tactics used by the enemy. Missions where convoys and patrols will get ambushed, units sabotaged, and more stuff like that. Later on, the tactics will change to counter this, and the missions will be much smaller scale, almost like guerillastyle warfare. You'll have to hunt down enemy troops, supplies and (mobile) bases, mostly infantry and specops work...very cool stuff IMO I personally prefer a campaign where you play the role of just one specific soldier, that's not some super-human specops/tank/chopper/everything dude To be just a grunt would be great for your campaign I think, because they can be deployed in just about any campaign situation you can think of. Combine this with the points from Gimbal's list and you'll have a sure winner on your hands
  11. Sith

    setAccTime x.xx

    Indeed
  12. Sith

    Unreal Tournament 2

    True...the PS2 is almost 2 years old now, it simply hasnt got the power of modern PCs (GF3 etc). The biggest drawback of the PS2 (and its games) is resolution. I dont think the PS2 supports HDTV, so there's no way its games will ever look anywhere near as crisp as a PC game, since a TV runs on a much lower res than a PC.
  13. Sith

    Unreal Tournament 2

    Indeed, PS2 quality on a PC wouldnt be all that spectacular But the game's player models and weapons sure look nice, too bad the level design doesnt look like much yet tho....
  14. Sith

    Does FADE come on when you use a cheat code?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Would FADE caude my opflash to reset my PC or make the colours go weird for all the textures? what does it do... <span id='postcolor'> That sounds more like videocard driver issues (download the latest drivers to prevent stuff like this). FADE will result in alot of gameplay related mess-ups (accuracy, AI, entering vehicles, etc). You'll know it when you have it
  15. Sith

    can i change the cd key after installed the game?

    Just reinstall the game and use the new code
  16. Sith

    Public Beta Tests

    Well, personally I wouldnt be too thrilled knowing I have 8 Moms & Dads watching my every move
  17. Sith

    loose the startup adds

    I did it for him....how's that for service
  18. Sith

    First Development Tool in February!

    Indeed, bad example Besides its name, the game Daikatana doesnt have any real connection with fuedal-age Japan that I know of. A better example would be Shogun...now that's a good game
  19. Sith

    loose the startup adds

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Remember Original Games do not FADE<span id='postcolor'> The Pentagon is organising a press meeting to inform the public about this latest terrorist threath.
  20. Sith

    Mi-24

    Plz dont start a gun-law discussion here, it'll only end up becoming a flamewar.
  21. Sith

    Firendly Markers on map in MP

    Really? I did alot of testing with Markers for Conquest, and I believe that was one of the things we tried out... ah well...prolly just my wild imagination
  22. Sith

    Firendly Markers on map in MP

    Really? I did alot of testing with Markers for Conquest, and I believe that was one of the things we tried out... ah well...prolly just my wild imagination
  23. Sith

    Attack on a Taliban BMP

    Wow....that's one rather freaky site. There r some weird weird ppl in this world
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