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Sith

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Everything posted by Sith

  1. Sith

    Area 51

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">What mirrors?....there isn't shit up there...it's a big ass fucking rock......<span id='postcolor'> There have infact been alot of test concerning the speed of light and stuff using several reflectors they placed on the lunar surface. Rogue: Please calm down a bit. If you want to have a good discussion on this matter, fine, great...interesting stuff... But PLEASE do so in a controlled matter. You're screaming and yelling like a madman, which is not really doing any good to your credibility.
  2. Sith

    axle online

    Yeah it's sad to see yet another site disappear from the scene But their hitcounter sure was a piece of work....they counted the hits on every signle page of the site and summed that up as their total.....weird
  3. Sith

    Add this

  4. Sith

    Add this

  5. Sith

    AI Behavior Complaints Discussion(ABCD)

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">AI reacts slowly to threats in the immediate surrounding; sometimes they seem to take like 5 seconds to aim at me, when i´m only 5-10m away. They just turn in and stare at you in combat stance.<span id='postcolor'> I think this slow reaction speed is due to the fact that a lightning quick AI reaction would ruin the game when you're engaging targets over longer distances. The solution to this issue would be to have the AI reaction speed depend on the distance to the target. A10 LGB's work fine for me....although they need quite a bit of time to get a good fix on the laser target, which is acceptable IMO.
  6. Sith

    What should be done

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Some ppl might feel sorry for bis and whant them to just bring one of them out. i personally think they should hire more personell then for there public (i could be wrong)<span id='postcolor'> Diablo: except for the SDK, everything you suggested would require a complete make-over of the entire OFP engine. Do you REALLY think they're gonna re-write the entire game for something as simple as an addon?
  7. Sith

    Avon's OFP Polynesian Sarong Mission Pack is here!

    Ah true....and there's not much of a chance that you get to knife a sniper either
  8. Sith

    What's the best TV-serie from the 80's

    How can you not love this cute lil bird
  9. Sith

    Where did you buy...

    Well...*all* webmasters got press demos back then (note: there were only 3 or 4 fansites back then, so it's unlikely something similar will ever happen again )
  10. Sith

    Avon's OFP Polynesian Sarong Mission Pack is here!

    You could go for a walk outside...they got grass and fields and rather nicely rendered nature stuff there too ya know
  11. Sith

    Where did you buy...

    *Looks around to see if the coast is clear...* Got my first copy in March/April  *Runs away from angry mob*
  12. Sith

    Should I make the forums more interesting?

    You might wanna check the purpose of this forum again, just to prevent your precious picture galleries from being closed down
  13. Sith

    Forum Needs a Hardware section

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Sith, when they updating the Op Vietnam site?<span id='postcolor'> When we have something new we wanna share with the community
  14. Sith

    OFP v1.5?

    1.42 is not a beta patch.
  15. Sith

    Ghost Recon is it better?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The reason I ask is because some of the reviews I've read have tended to lean toward GR<span id='postcolor'> I know just one review that praised GR as superiour to OFP. That particular article was the GR (and related OFP) review in PCGamer (US). They gave OFP a score of 70%, in what was a totally unfair and biased review. After reading it, me and alot of others already were able to predict the fact that GR would be rated much higher, for PCG are kinda ... 'good friends' ... with RSE (GR's developer). And yes...there was the PCG GR review. A 93 F*CKING percent score....hailing it as the best game in years (and some more OFP slagging). Hmmm....big big surprise actually....we never expected their heads to be THAT deep up RSE's asses. Dont get me wrong, GR is a nice game and all....but it's NO WAY worth a 93% score and most of all never comes NEAR the innovativion and quality seen in OFP. Judging by the number of people I heard talking about cancelling their PCG subscription after this 'incident', their number of subscribers must have gone down with like 50%.
  16. Sith

    AAAGGGHHHH!!!!!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I don't have anything to say. I just figured I'd post here before the topic got locked up!<span id='postcolor'> Just in time
  17. Sith

    Star Wars vs. Star Trek

    For those of you still in doubt of the might of the Galactic Empire, I advise you to check out this piece of art (Bink Player required)
  18. Sith

    OK OK OK PART 2 OF ARGH!!!!!

    Set a unit's Special field to None.
  19. Errr....ok In case you're still interested, another tutorial can be found here.
  20. You cannot set a viewing distance for one specific unit...only for the mission as a whole. It's done by placing this command in a trigger set to True: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">setviewdistance 1000<span id='postcolor'> 1000 is the distance in meters....change it to whatever you want
  21. Sith

    OFPN Tutorials

    Rob: sure thing, just dont steal any credits...alot of work has gone into them
  22. Sith

    What makes a good mission?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Special view modes when not turned out are not realistic and should be able to be disabled by a server as well.<span id='postcolor'> This is already possible And as for the unit capabilities, this can all be done in OFP (except for the weapons handling), simply by locking certain vehicles (driver/gunner positions) for certain units...
  23. Sith

    boxers or breifs

    Plz keep some sense in your posts guys Case closed.
  24. Sith

    Hasta la vista, baby

    Hahaha.....I thought I pressed the Move Thread button lol. Hmmm, thx for the heads-up dude
  25. Sith

    Hasta la vista, baby

    Hahaha.....I thought I pressed the Move Thread button lol. Hmmm, thx for the heads-up dude
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