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Everything posted by shadow
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</span> <span =''>Gazmen, WL1 for flaming a significant percentage of the population on this planet.
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And you two are off topic
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Just because your native language is not English doesnt grant you the right to flame and abuse others. I strongly suggest you cool down or step out. Since you're new here I wont give you any warning boxes or post restrictions, but do it again and I might not be so nice. Also, please write in English only. This is not a Norwegian board.
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No thanks. BIS will be doing that at some point.
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I read some rumours that Bumblebee dont talk. But I thought the guy who voiced him in G1 was back in the movie Or maybe its that he's back in the upcoming (looking crap) game of the movie? Too bad Frank Welker (Megatron) isnt in the movie but he will be in the game. Well as long as they sound the same I guess it doesnt matter who they use. Atleast Cullen is Prime
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With that attitude I'm surprised anyone here is willing to help you. I suggest you cool down or step out. My job does not involve helping you with your Sprocket issues. This thread is a self-help thread for the community. For technical assistance, email Sprocket. If you have anything more to say about this, do it in private.
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I can usually play for up to 3-4 hours if I never alt-tab to windows and back. If I alt-tab 2-3 times it never last more than an hour and a half. Usually closer to 30-60 minutes. The more I alt-tab the sooner I get the crash error it seems. Always using maxmem=512. I have yet to experience a crash when running in windowed mode (8+ hours continously).
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Usually it can make the crash occur later, but it is not a fix. My computer is living proof. The problem appear to do with VRAM fragmentation if I remember Ondrej correctly. You can also lower texture detail and AA and any other VRAM-eating feature to make the crash appear later, but for now there is no known fix that will eliminate the problem completely for everyone.
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No need to search for a similar topic. Its at the top of the same forum you posted in Hardware and settings for Arma. Closing
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If you cant argue without resorting to flaming, dont post at all.
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I cannot for the life of me get the eventhandlers for the viewdistances to work. I've modified an existing respawn-script to include the EHs for changing viewdistance and if you're not a pilot you get kicked out. The latter works fine. Its just the viewdistance that dont work. Any ideas?
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It sounds like you want to leave. If you dont stop flaming I will help you on your way
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Setpos not working on client
shadow replied to Impavido's topic in ARMA - MISSION EDITING & SCRIPTING
Merged Setpos bug with existing thread. -
I'll soon find out. I have a test-version of my mission running 24/7 on my server now. Voting is disabled so noone can restart or change the mission.
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It doesnt respawn at all now and I got this during mission-start: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Error in expression <"_respawndelay","_vclemptydelay","_dir",&q uot;_pos","_type","_unit","_run","_wa> Â Error position: <&q uot;_pos","_type","_unit","_run","_wa> Â Error Invalid number in expression File mpmissions\__CUR_MP.Sara\vrs.sqf, line 10 For some reason the first part of my script was screwed when I pasted it in here in the first place. It should read like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">private ["_vcl","_respawndelay","_vclemptydelay","_dir","_pos","_type","_unit","_run","_wait","_delay"]; Trying again. Edit again. Arma doesnt like IB-code, go figure... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">processInitCommands;[/b] Thats awesome, UNN!!! Your modifications works perfectly, even with JIP. Now I just need to learn the whys and hows I removed the errors in your script-post so others can just copy the entire script.
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Doesnt change the viewdistance at all. Tried this in the editor only. It runs the script (added a hint"" to make sure), but viewdistance and terrain is not changed. I guess it changes the values for the vehicle and not the player. viewdist.sqs just contain the 3 EHs and nothing else. I would like to thank you all for taking the time to look into this. Â
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SkullBurner, you are for me only a small member with 3 warning boxes, going on the 4th if you keep on flaming.
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The best to to inform BIS of these issues is simply to report them as bugs on BTS. I'm closing this thread before it becomes a carbon copy of the negativity-thread.
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Yes, the script is run on server-side only, but the EH for getting kicked out works. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_vcl addeventHandler ["getin",{if ((typeof (_this select 2)!="SoldierWPilot") and (_this select 1=="driver")) then {_this select 2 action ["getout",_this select 0]}}]; Basicly, everything works as it should untill the aircraft respawn. Then the view-EHs dont work, but SoldierWPilot is still the only type that can pilot the aircraft. How can I do that when I dont know the unitname?
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Scripting: Dialogs-Reference needed
shadow replied to ManDay's topic in ARMA - MISSION EDITING & SCRIPTING
Moving to ME&S -
Moving to ME&S
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Moving to TS
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Please use the Sprocket thread. Closing.
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Please check the VBS forum. This board is for OFP and Arma. Closing.