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reserve

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Posts posted by reserve


  1. New church bells..

    I LIKE IT...

    @BIS now please more from your Excellent Environment Sounds...you have it...

    for Example -flinching deer,scary Birds etc.

    Brilliant, awsome but a little bit more would be GREAT for immersion.

    I think BIS is on the right way for Environment-Sounds.... but ...DO IT....

    Thanks Reserve


  2. First: all credits belong to Snake2200 the author of the big and excellent XAM1.06b-modifikation for ArmA1.

    you can download the hole addon for ArmA1 here:

    http://www.armaholic.com/page.php?id=1756

    -this mod is not from me, it is only a part of the Xam1.06b-mod from Snake2200

    -I have only edited the mod a little bit (logic,sound balancing)that it works with ArmA3.

    Thanks to kju for pushing me into the right direction and also to (Snake2200 wherever he is)!

    -This addon gives you:

    -excellent nature ambient-sounds

    -churchbells with different distances

    -different windsounds on hills ..etc.

    -mornigbirds (excellent for europe)

    -at night wulfs, owls ..beware ..sometimes scary !

    -on the field sparrows, larks, robins..etc.

    -multiplayer not tested

    -no bi-signs included and i am not able to create some

    -first shot error included ! ...and not yet repairable for me

    Installation:

    -note: CBA is needed for this.

    1.copy "@xam_environment.pbo" to your ArmA3 root directoy

    2.edit your shortcut for ArmA3 or use a Launcher you like to start.

    ps:enjoy it or leave it...

    for me me its a musthave...

    at least the file

    http://www.file-upload.net/download-9091901/Xam.rar.html


  3. Thats the point, i cannot load savegames from a fresh started mission.

    Savegames also not working in own editor-missions. Addons only cba and speedofsound started with pws.

    Fileintegrycheck with steam done.

    my other addons that require cba have no savegame probs.

    ,

    @Bigpickle

    i have found maybe a solution for this problem.

    i have created a "speedofsound.pbo" as a dummy, now savegames are possible in editormissions and scenarios( at least for me:yay:)

    can you check this out?


  4. All you have to do is start your mission again running the mod, then you can revert. Its always been this way with using mods since I can remember.

    Unless your saying you cant revert after starting the mission afresh with the mod running, that would be abnormal.

    Thats the point, i cannot load savegames from a fresh started mission.

    Savegames also not working in own editor-missions. Addons only cba and speedofsound started with pws.

    Fileintegrycheck with steam done.

    my other addons that require cba have no savegame probs.


  5. Its because scripts needing CBA, loads all of the data at the start of each mission, cannot be changed as far as I'm aware, sorry.

    Thats very sad to hear, cause when you cannot revert to savegames in SP-missions or campaigns its ultra frustrating when you get killed.

    I could not realy belive that there is no solution.(hopefully)


  6. Hey mate, I have some ambiant combat sounds I have made, and would like them to appear randomly while playing, some sounding close, some sounding far but I want it to be a useable mod and not scripting, is this possible? Like.... so called "combat environment sounds"

    Each sound is under 1mb

    Cheers

    I think it´s better to ask LJ to implement.

    I´m no scripter and also a noob in soundmods.

    This little addon cut out from Snake2000´s XAM-mod is only to fit my personal suit and is only for nature environment.

    please excuse

    Reserve


  7. My next Ticket at DH :

    Please BIS, lube the Vehicle Doors, and give us Trees made of Wood, not of Steel. :D

    To the Environment Sounds : Anybody remember the Sounds of XAM? They were great too.

    Here you have Night-Owls and other animals like larks, sparrows etc.

    Download: http://www.armaholic.com/page.php?id=7290

    Forums: http://forums.bistudio.com/showthread.php?t=85821

    But beware, it could drop FPS slightly.

    Original from Snake2000 and with minor editing from me to work with A2.

    Have fun

    Reserve


  8. First of all thanks for this great addon, loved GL3 in ArmA1.

    Do you plan the churchambiente from GL3 also for GL4? its sooo good...

    -but i have a problem with the SP-mission "take_the_car" http://forums.bistudio.com/showthread.php?t=73147

    With GL4 this little mission freezes everytime.

    -when disabling GL4 Enemy A.I. Reinforcement Request...no freeze

    -when disabling ALICE in the mission also......................no freeze

    otherwise sometimes stunning AI :D


  9. I must definitely say this is a great soundaddon, not far away from HIFI-for A1.

    But there is one drawback, it prevents me sometimes from bike riding in the woods (with XAM-Soundmod include).

    So far great !

    I'm awaiting eagerly OPTICALSANAKES "WIP of a MLRS / Heavy Explosion / Particle and Lighting Effects"

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