-
Content Count
38 -
Joined
-
Last visited
-
Medals
Posts posted by reserve
-
-
Thanks BIS ..best ever looking environment...
and the environment sounds give an incredibly feeling of the jungle.
i love it
- 1
-
A temp solution for the savegames until Bigpickle uploads a corrected version of this two files.
Put "speedofsound_pure_skycrane.pbo" and "speedofsound_pure_ch47.pbo" into an optional folder.
-
Chapeau LAxemann
Everytime i am near a forest shooting base i look forward to play arma with your mod.
-
The grenades and far explosions are mmhhhh.
Reminds me alot of Augustdorf shooting area from Germany.
The distant explosions sound real good.
-
-
New church bells..
I LIKE IT...
@BIS now please more from your Excellent Environment Sounds...you have it...
for Example -flinching deer,scary Birds etc.
Brilliant, awsome but a little bit more would be GREAT for immersion.
I think BIS is on the right way for Environment-Sounds.... but ...DO IT....
Thanks Reserve
-
@Lordprimate
Thanks for trying to optimize but i have only edited the mod minor to work with ArmA3.
Not to much fiddling in respect to Snake2200...
i think its as it is enjoyable...otherwise you have the skillllll....
-
@Foxhound thanks ....and
@@ Snake2200 thanks and hope you come back to ArmA3 sometime.
-
First: all credits belong to Snake2200 the author of the big and excellent XAM1.06b-modifikation for ArmA1.
you can download the hole addon for ArmA1 here:
http://www.armaholic.com/page.php?id=1756
-this mod is not from me, it is only a part of the Xam1.06b-mod from Snake2200
-I have only edited the mod a little bit (logic,sound balancing)that it works with ArmA3.
Thanks to kju for pushing me into the right direction and also to (Snake2200 wherever he is)!
-This addon gives you:
-excellent nature ambient-sounds
-churchbells with different distances
-different windsounds on hills ..etc.
-mornigbirds (excellent for europe)
-at night wulfs, owls ..beware ..sometimes scary !
-on the field sparrows, larks, robins..etc.
-multiplayer not tested
-no bi-signs included and i am not able to create some
-first shot error included ! ...and not yet repairable for me
Installation:
-note: CBA is needed for this.
1.copy "@xam_environment.pbo" to your ArmA3 root directoy
2.edit your shortcut for ArmA3 or use a Launcher you like to start.
ps:enjoy it or leave it...
for me me its a musthave...
at least the file
-
I have noticed that on some A2-missions GPS is not working and you have no maps with AIA-Standalone. With normal AIA and installed A2 it works.
For example mission "Lone Wolf", "Shadow Killer" and other imported A2 missions.
Editor works well.
Tested Vanilla and with Addons.
Anybody else?
Otherwise ...great Addon !
ps:i am on dev-build
-
@JumpingHubert
i had the same
try this
http://forums.bistudio.com/showthread.php?166824-Speed-Of-Sound&p=2538159&viewfull=1#post2538159
maybe Bigpickle add such a file?
-
,Thats the point, i cannot load savegames from a fresh started mission.Savegames also not working in own editor-missions. Addons only cba and speedofsound started with pws.
Fileintegrycheck with steam done.
my other addons that require cba have no savegame probs.
@Bigpickle
i have found maybe a solution for this problem.
i have created a "speedofsound.pbo" as a dummy, now savegames are possible in editormissions and scenarios( at least for me:yay:)
can you check this out?
-
All you have to do is start your mission again running the mod, then you can revert. Its always been this way with using mods since I can remember.Unless your saying you cant revert after starting the mission afresh with the mod running, that would be abnormal.
Thats the point, i cannot load savegames from a fresh started mission.
Savegames also not working in own editor-missions. Addons only cba and speedofsound started with pws.
Fileintegrycheck with steam done.
my other addons that require cba have no savegame probs.
-
Its because scripts needing CBA, loads all of the data at the start of each mission, cannot be changed as far as I'm aware, sorry.
Thats very sad to hear, cause when you cannot revert to savegames in SP-missions or campaigns its ultra frustrating when you get killed.
I could not realy belive that there is no solution.(hopefully)
-
Great sounds !
but have trouble loading savegames...
"You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.speedofsound"
Tested dev and stable.
hope this can be sorted out.
-
@tpw
what do you think about "Nature Sounds - Xam Environment" http://www.armaholic.com/page.php?id=7290?
maybe you can implement it to yours.
i am using it since arma1 for ambience.
its working also with A3 with minor errors.
-
@LordJarhead aka DK
Donation otw,
Thanks very much for your soundmod.
Maybe you can implement "XAM-Environment-Sounds" to your mod, this would add much real life nature feeling for the "environment-freaks".
But please ask "Snake2000" for permission.
regards
Reserve
-
Hey mate, I have some ambiant combat sounds I have made, and would like them to appear randomly while playing, some sounding close, some sounding far but I want it to be a useable mod and not scripting, is this possible? Like.... so called "combat environment sounds"Each sound is under 1mb
Cheers
I think it´s better to ask LJ to implement.
I´m no scripter and also a noob in soundmods.
This little addon cut out from Snake2000´s XAM-mod is only to fit my personal suit and is only for nature environment.
please excuse
Reserve
-
My next Ticket at DH :Please BIS, lube the Vehicle Doors, and give us Trees made of Wood, not of Steel. :D
To the Environment Sounds : Anybody remember the Sounds of XAM? They were great too.
Here you have Night-Owls and other animals like larks, sparrows etc.
Download: http://www.armaholic.com/page.php?id=7290
Forums: http://forums.bistudio.com/showthread.php?t=85821
But beware, it could drop FPS slightly.
Original from Snake2000 and with minor editing from me to work with A2.
Have fun
Reserve
-
About the missing ACE features (bipod, handgrenade...) when playing ACE+GL4
-when disabling "GL4 Radio Chatter" the features are back.
-
About the missing ACE features (bipod, handgrenade...) when playing ACE+GL4
-when disabling "GL4 Radio Chatter" the features are back.
-sorry wrong thread
-
Thanks SNKMAN,
Take_the_car works like a charm now.
With GL4 some missions are completely incalculably, excellent.
-
First of all thanks for this great addon, loved GL3 in ArmA1.
Do you plan the churchambiente from GL3 also for GL4? its sooo good...
-but i have a problem with the SP-mission "take_the_car" http://forums.bistudio.com/showthread.php?t=73147
With GL4 this little mission freezes everytime.
-when disabling GL4 Enemy A.I. Reinforcement Request...no freeze
-when disabling ALICE in the mission also......................no freeze
otherwise sometimes stunning AI :D
-
I must definitely say this is a great soundaddon, not far away from HIFI-for A1.
But there is one drawback, it prevents me sometimes from bike riding in the woods (with XAM-Soundmod include).
So far great !
I'm awaiting eagerly OPTICALSANAKES "WIP of a MLRS / Heavy Explosion / Particle and Lighting Effects"
WINDOWS 11 - Arma Reforger crashing on startup.
in Arma Reforger - Troubleshooting
Posted
there is a fix for the whereami mod in the workshop... try this