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RedRage

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Everything posted by RedRage

  1. RedRage

    An observation about tanks.

    Just download the demo of one of Combat Missions, preferably Shock Force since it deals with modern topic and has all the armor included in A2, and try it (although do not get freaked out by graphics, it is a strategy/wargame after all, and by wargame standards it is simply stunning). No other game provided me with moments like sneaking an RPG team around a parked enemy tank for 15 minutes just to get that rear or side shot where the armor is weak. Tanks have workable ERA modeled in as well, meaning that when a tank round (or small caliber cannon burst) hits an ERA brick (or module with Kontakt5), it will most likely be stopped (depending of course on the type of warhead that was fired) and the ERA brick disappears from the model in the exact spot the round hit. System is so detailed that certain tanks even have "weak spots" included into them based on real-life analysis.
  2. RedRage

    An observation about tanks.

    Lots of research by developers on vihicle and ammo specs and a working ballistics engine resulting from that research. Battlefront is a two man team, a definition of an Indie developer, and they managed to pull it off as early as '99 (and not just pull it off, their ballistics model is still unmatched by any game). Battlefront are certainly not programming geniuses, their games do have alot of flaws, but they are really passionate about making the games as realistic as possible. Now BIS is a much bigger team and i have hard believing that they cannot afford to commit one programmer to creating a vihicular ballistics engine. Hit point system was a lazy decision, and a very bad one too. We are not playing Call of Duty here, realistic armour modeling is a must-have for any milsim (especially is 2009). Vihicles in ARMA are more of an eye candy right now, sometimes very annoying eye candy with weird physics and gamey behavior. I suspect that problems with implementing a vihicle ballistic system go deeper, and have to do with recycled OFP code. p.s.: If anyone has had any experience with BIS's VBS - does it have such a system or is it gamey hit points as well?
  3. RedRage

    An observation about tanks.

    If anyone played Combat Mission series - Battlefront came up with nearly perfect armor simulation system, based on real life ballistics and taking into account armor thickness, angle, velocity of incoming round, type of round, and even material out of which the round is made. Tanks had essential systems like optics, FCS, tracks, engine, and etc modeled in as well - all of those systems could be damaged by penetrating rounds. Battlefront's model was as close as one can get to a tank testing range behind the computer monitor, and it was done as early as 1999 (I believe first CM came out around then). It boggles my mind that nothing similar was done for Arma2, considering the realism of infantry part of simulation. Hit point system is outdated to say the least.
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