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Posts posted by Rhodesy77
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Gnat i love you...
lol thanks soo much man. this is the sorta info some1 who is new to this needs :), cheers mate, will do this now. then all thats left is the actual vehicle animations, like rotating wheels and making your wheels turn when u turn and all that. oh and also the dust when you drive off road.
wats involved with all that?
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EDIT:
ok got the textures working, now all thats left is the animations of the wheels, dust and all that sorta thing, and it seems the placement of the driver (hanvt tested cargo) is off, like sunk into the seat. im guessing i have to make a model.cfg for this? would some1 beable to give me some examples or something for this?
texture preview (very wip)

bug

Cheers
Rhodesy
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EDIT:
ok got the textures working, now all thats left is the animations of the wheels, dust and all that sorta thing, and it seems the placement of the driver (hanvt tested cargo) is off, like sunk into the seat. im guessing i have to make a model.cfg for this? would some1 beable to give me some examples or something for this?
texture preview (very wip)

bug

Cheers
Rhodesy
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still no luck mate :S
EDIT: ok got it part working, the model is in there, in the right spot, but i get a cfg.model error or something. and the models just show up all white. can drive them and all that. just no textures. helps me :S
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thanks for reply mate, and the effort, but dosnt seem to be working, not showing up in the editor anywhere. any ideas?
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ok so ive been working on geting a reskinned landrover from arma1 into arma2 for the ProjectAus mod. now i am completely hopeless with configs, so need as much help as possible so i can really learn from it.
here is my config so far, but im pretty sure most of it is wrong lol
// PA_Landrovers -- 06-08-09 // -*Skins*- // by Rhodesy // -*Config & Import*- // by Rhodesy class CfgPatches { class PA_landrover { units[] = { "landrover" }; weapons[] = {}; requiredVersion = 0.10; requiredAddons[] = {"CAData","CACharacters","CAWeapons","CASounds","CAWheeled"}; }; }; class CfgFactionClasses { class ProjectAus { displayName = "Project Aus"; priority = 8; side = 1; }; }; // ========================================= //West Vehicles class landrover: Land { scope=2; faction = "ProjectAus"; vehicleClass = "Wheeled"; crew = "USMC_Soldier_Crew"; hasGunner = false; class Turrets {}; model = \PA_landrover\Landrover_Closed; typicalCargo[]={"USMC_Soldier_Crew","USMC_Soldier_Crew" }; mapSize = 8; side=1; displayName="Army Landrover"; accuracy=0.30; armor=100; damageResistance = 0.014030; cost=100000; maxSpeed=90; hasGunner = 0; transportSoldier = 6; hiddenSelectionsTextures[] = { "\PA_Landrover\data\Landy_1_co.paa", "\PA_Landrover\data\Landy_2_co.paa", "\PA_Landrover\data\Landy_1_nohq.paa", "\PA_Landrover\data\Landy_1_smdi.paa", "\PA_Landrover\data\Landy_2_nohq.paa", "\PA_Landrover\data\Landy_2_smdi.paa", "\PA_Landrover\data\landrover_03_ca.paa", "\PA_Landrover\data\landrover_03br1_ca.paa", "\PA_Landrover\data\landrover_03br2_ca.paa", "\PA_Landrover\data\lr_glass.paa" };now nothing happens when i try to use it, no errors, dosnt show in the editor nothing.
Cheers
Rhodesy
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ok seriously can no one help? none at all?....
heres my vonfig so far, and im pretty certain that 90% of it is wrong...
// PA_Landrovers -- 06-08-09 // -*Skins*- // by Rhodesy // -*Config & Import*- // by Rhodesy class CfgPatches { class PA_landrover { units[] = { "landrover" }; weapons[] = {}; requiredVersion = 0.10; requiredAddons[] = {"CAData","CACharacters","CAWeapons","CASounds","CAWheeled"}; }; }; class CfgFactionClasses { class ProjectAus { displayName = "Project Aus"; priority = 8; side = 1; }; }; // ========================================= //West Vehicles class landrover: Land { scope=2; faction = "ProjectAus"; vehicleClass = "Wheeled"; crew = "USMC_Soldier_Crew"; hasGunner = false; class Turrets {}; model = \PA_landrover\Landrover_Closed; typicalCargo[]={"USMC_Soldier_Crew","USMC_Soldier_Crew" }; mapSize = 8; side=1; displayName="Army Landrover"; accuracy=0.30; armor=100; damageResistance = 0.014030; cost=100000; maxSpeed=90; hasGunner = 0; transportSoldier = 6; hiddenSelectionsTextures[] = { "\PA_Landrover\data\Landy_1_co.paa", "\PA_Landrover\data\Landy_2_co.paa", "\PA_Landrover\data\Landy_1_nohq.paa", "\PA_Landrover\data\Landy_1_smdi.paa", "\PA_Landrover\data\Landy_2_nohq.paa", "\PA_Landrover\data\Landy_2_smdi.paa", "\PA_Landrover\data\landrover_03_ca.paa", "\PA_Landrover\data\landrover_03br1_ca.paa", "\PA_Landrover\data\landrover_03br2_ca.paa", "\PA_Landrover\data\lr_glass.paa" };i really do need help with this guys.. once i learn it ill be ok. but for the love of god.. do not just say "use the search button...." cus trust me i have, with no luck (found things but nothing i can really learn off)...
Cheers
Rhodesy
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nice tank, ill get bigsmokeee onto you as ive got my hands full with other projects lol.
ok now i need some help lol. im trying to get the landrover from the RACS side in arma1, into arma2 with my aussie reskin, the skin is 90% done and the model is just the original arma1 model, but, i am clueless with configs lol. would some1 beable to lend me a hand? even if u just post up a example config of a truck or something that has custom textures and everything ill need, or u can just offer to do it? :P
so yer its just the normal model from arma, so 6 cargo positions, one driver. pretty straight forward, any help with this would be great, so i can learn from it and start to do these things on my own.
Cheers
Rhodesy.
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dont forget that both australian and german special forces were involved in this operation. another good book to read is 18 hours. its abotu the same battle from the view of a aussie sig embedded with the 10th.
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sounds good tank, ill be in touch :)
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As of now Project Aus is a go!
Project Aus is a ArmA2 modification that will bring modern Australian Defence Force units to the game. Project Aus started off as a personal project between a few mates, but recently it has been decided that we will go public with our releases.
Currently we are focusing on just geting australian units into the game, therefor for our first release a large amount of the mod will be re-skinned or modified community addons (with all permissions and credits of course) as we are currently short of a experienced 3D modeler. However, after we get a initial release out to the public, and have more experience under our belts, we do plan to model our own eqipment. Also we will be recieving 3D models and textures from our friends of the ADF mod for the Project Reality mod for BF2. (shown below)
Anyway onto the pictures, please keep in mind that we are still chasing permissions for some of these units, therefor we claim NO credit for the following models (unless stated) all credit is with their respective creators, only thing currently that is our own work is the skins (unless stated, and this will change in the future)
WIP's
MRH90
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/arma22009-07-2301-14-40-07.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/arma22009-07-2301-14-53-94.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/arma22009-07-2301-15-33-37.jpg
CH-47
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/chook4.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/chook5-1.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/chook1.jpg
Kiowa
(pictures on the way)
S-70 Blackhawk
(pictures on the way)
F/A-18 Hornet
(pictures on the way)
C-130 Hercules
(pictures on the way)
Aslav/Aslav-pc
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/aslavsexy.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/HQ.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/lookfamilliar.jpg
M113AS4
(pictures on the way)
Auscam Troops
(pictures on the way)
Descam Troops
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/smallert.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/haha.jpg
F-88 Aus steyr*
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/87800294.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/23612675.jpg
F-89 Minimi*
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/53464036.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/MINIMI.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/12489790.jpg
Carl Gustav M3*
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/69327814.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/76730035.jpg
SR-98*
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/promo2_desert.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/promo2_woodland.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/promo_desert.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/promo_woodland.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/selection_woodland.jpg
SR-25*
(pictures on the way)
Bushmaster APC*
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/bushy4-1.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/bushy5-1.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/bushy1.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/bushy2.jpg
http://i271.photobucket.com/albums/jj123/Rockyrhodes_77/bushy3.jpg
(Everything with a * next to them has been provided by the ADF team of the PR mod, thanks again guys.)
Now keep in mind, everything you see here is WIP and up in the air.
You can find us at our website (that is currently being hosted by 39th Gaming) http://www.projectaus.39th-gaming.com.au/ however the website is still under construction but the forums are up and running so feel free to drop on by.
also please drop by our good friends at http://www.bigdgaming.net/index.php the Home of Project reality for the australian community and the home of the ADF faction for PR, and of course the PR website http://www.realitymod.com/
anyway we hope to keep this page updated as much as possible as we continue on with our work, so feel free to ask questions and feedback :)Cheers
The PA Dev team.
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yes about that ^_^, stay tunned ;)
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only other thing i can think of mate is the flash supressor, youve got the AUG one on there, change it to the F88 one :P but other than that looks pretty good. best of luck mate ;)
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not bad mate, but if its based of the NZ main battle rifle then its a F-88 aus styer not a aug styer, and yes there are differences lol. the F-88 is designed and produced here in australia, we bought the design and rights to produce and redesign it.
some differences between the AUG and the F-88

however the NZ F88 is slighty different in that it dosnt have the automatic fire lock-out button. other than that its pretty much the same as the aussie F-88
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Some more pics of Aus IslandAussie, I COMPEL you to look up the location of Gracemere, my home town, in Queensland, and place a single, isolated tent on its location ingame. Good luck, and godspeed.
wow u lived in gracemere? lol i live in Yeppoon
, wat a small world haha -


Addons: Jonny's SF (personal re-skin), Sgt. ACE's SAP_air (personal re-skin) and the ADF mod teams S70 blackhawk (personal edit)




arma port - config help (needed)
in ARMA 2 & OA : ADDONS - Configs & Scripting
Posted
hmm i see, well i got the model from the P3D's released by BIS for arma1. no model.cfg that i know of. and currently there is no dust nor whell animations.
also with the driver animations. just been working on it and am stuck again lol. it seems in 3rd person they seem ok (see pic below) however once in 1st person its waaay to low... now ive looked all over the p3d, and checked all the LOD's and cant seem to figure it out. ideas?
pics:
3rd person:
1st person: