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Rhodesy77

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Everything posted by Rhodesy77

  1. G'day, working on the aussie troops for the PA mod, and ive run into a problem... when i try to start arma2 with the addon in i get this error: heres the config (all credits for original config go to STALKERGB as he is so kindly letting us use his units.) class CfgPatches { class Brit1 { units[]={"Aus1", "Aus11", "Aus12", "Aus13", "Aus14", "Aus15", "Aus16", "Aus17", "Aus18", "Aus19", "Aus110","Aus111","Aus112","Aus113", "Aus114", "Aus115", "Aus116", "Aus117", "Aus118", "Aus119"}; weapons[]={}; requiredVersion = 1.000000; requiredAddons[]={}; }; }; class CfgVehicleClasses { class Aus1 { displayName="ARA Auscam"; }; }; class CfgFactionClasses { class ProjectAus { displayName = "Project Aus"; priority = 8; side = 1; }; }; class cfgSkeletons { class default; class OFP2_ManSkeleton : default { SkeletonBones[]= { "pelvis","", "spine","pelvis", "spine1","spine", "spine2","spine1", "spine3","spine2", "neck","spine3", "neck1","neck", "head","neck1", "headcutscene","head", "jaw","head", "chin","head", "jaw_rf","head", "jaw_rm","head", "jaw_rs","head", "jaw_lf","head", "jaw_lm","head", "jaw_ls","head", "ear_r","head", "ear_l","head", "lip_lc","head", "lip_lwlb","head", "lip_lwlf","head", "lip_lwm","head", "lip_lwrf","head", "lip_lwrb","head", "lip_rc","head", "lip_uprb","head", "lip_uprf","head", "lip_upm","head", "lip_uplf","head", "lip_uplb","head", "nose_tip","head", "nose_r","head", "nose_l","head", "zig_lt","head", "zig_lm","head", "zig_lb","head", "zig_rt","head", "zig_rm","head", "zig_rb","head", "cheek_r","head", "cheek_l","head", "eyebrow_lb","head", "eyebrow_lm","head", "eyebrow_lf","head", "corr","head", "eyebrow_rf","head", "eyebrow_rm","head", "eyebrow_rb","head", "eye_upr","head", "eye_lwr","head", "eye_upl","head", "eye_lwl","head", "cheek_rf","head", "cheek_rm","head", "cheek_rb","head", "cheek_lf","head", "cheek_lm","head", "cheek_lb","head", "forehead_l","head", "forehead_m","head", "forehead_r","head", "l_eye","head", "r_eye","head", "l_pupila","head", "r_pupila","head", "neck_t","head", "neck_b","head", "neck_r","head", "neck_l","head", "tongue_b","head", "tongue_m","head", "tongue_f","head", "leftshoulder","spine3", "leftarm","leftshoulder", "leftarmroll","leftarm", "leftforearm","leftarmroll", "leftforearmroll","leftforearm", "lefthand","leftforearmroll", "lefthandring","lefthand", "lefthandring1","lefthandring", "lefthandring2","lefthandring1", "lefthandring3","lefthandring2", "lefthandpinky1","lefthandring", "lefthandpinky2","lefthandpinky1", "lefthandpinky3","lefthandpinky2", "lefthandmiddle1","lefthand", "lefthandmiddle2","lefthandmiddle1", "lefthandmiddle3","lefthandmiddle2", "lefthandindex1","lefthand", "lefthandindex2","lefthandindex1", "lefthandindex3","lefthandindex2", "lefthandthumb1","lefthand", "lefthandthumb2","lefthandthumb1", "lefthandthumb3","lefthandthumb2", "rightshoulder","spine3", "rightarm","rightshoulder", "rightarmroll","rightarm", "rightforearm","rightarmroll", "rightforearmroll","rightforearm", "righthand","rightforearmroll", "righthandring","righthand", "righthandring1","righthandring", "righthandring2","righthandring1", "righthandring3","righthandring2", "righthandpinky1","righthandring", "righthandpinky2","righthandpinky1", "righthandpinky3","righthandpinky2", "righthandmiddle1","righthand", "righthandmiddle2","righthandmiddle1", "righthandmiddle3","righthandmiddle2", "righthandindex1","righthand", "righthandindex2","righthandindex1", "righthandindex3","righthandindex2", "righthandthumb1","righthand", "righthandthumb2","righthandthumb1", "righthandthumb3","righthandthumb2", "weapon","spine1", "launcher","spine1", "camera","pelvis", "leftupleg","pelvis", "leftuplegroll","leftupleg", "leftleg","leftuplegroll", "leftlegroll","leftleg", "leftfoot","leftlegroll", "lefttoebase","leftfoot", "rightupleg","pelvis", "rightuplegroll","rightupleg", "rightleg","rightuplegroll", "rightlegroll","rightleg", "rightfoot","rightlegroll", "righttoebase","rightfoot", }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class flag_vojak : Default { sections[] = {"latka"}; }; class Head: Default { sections[] = { "osobnost", "brejle" }; skeletonName = "Head"; }; class ArmaMan : Default { sections[] = { "osobnost","Head_Injury","Body_Injury","l_leg_injury" ,"l_arm_injury","r_arm_injury","r_leg_injury","clan" }; skeletonName = "OFP2_ManSkeleton"; }; class BISoldier: ArmaMan {}; class BISoldier1: ArmaMan {}; class BISoldier2: ArmaMan {}; class BISoldier3: ArmaMan {}; class BISoldier4: ArmaMan {}; class BISoldier5: ArmaMan {}; class BISoldier6: ArmaMan {}; class BISoldier7: ArmaMan {}; class BISoldier8: ArmaMan {}; class BISoldier9: ArmaMan {}; class BISoldier10: ArmaMan {}; class BISoldier11: ArmaMan {}; class BISoldier12: ArmaMan {}; class BISoldier13: ArmaMan {}; class BISoldier14: ArmaMan {}; class BISoldier15: ArmaMan {}; class BISoldier16: ArmaMan {}; class BISoldier17: ArmaMan {}; }; class CfgVehicles { class Land; class Man: Land { class ViewPilot; }; class CAManBase; class USMC_Soldier; class USMC_Soldier_Medic; class Aus1: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Squad Leader"; model = "\PA_Auscam\bisoldier"; scope = 2; nightVision = 1; weapons[] = {"L85A2_SUSAT","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch","ItemGPS"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag"}; respawnweapons[] = {"ukf_L85A2_susat","NVGoggles","Binocular","Throw","Put","ukf_sigp226"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag","ukf_sigP226_mag"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus11: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Team Leader"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"}; respawnweapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ukf_sigp226"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus12: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Marksman"; model = "\PA_Auscam\bisoldier2"; scope = 2; nightVision = 1; weapons[] = {"M4SPR","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed"}; respawnweapons[] = {"M4SPR","NVGoggles","Binocular","Throw","Put","ukf_sigp226"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus13: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Grenadier"; model = "\PA_Auscam\bisoldier3; scope = 2; nightVision = 1; weapons[] = {"M4A1_HWS_GL","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"}; respawnweapons[] = {"M4A1_HWS_GL","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus14: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "LMG Gunner"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M240","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; respawnweapons[] = {"M240","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","200Rnd_556x45_m249","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus15: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "AT Rifleman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","M136","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","M136"}; respawnweapons[] = {"M4A1","M136","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","M136"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus16: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Engineer"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","Mine","Mine","Pipebomb"}; canDeactivateMines = true; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ukf_sigp226"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","Mine","Mine","Pipebomb"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus17: USMC_Soldier_Medic { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Medic"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus18: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Rifleman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; respawnweapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus19: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Light Rifleman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"}; respawnweapons[] = {"M4A1_Aim","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus110: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Rifleman Grenadier"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1_HWS_GL ","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"}; respawnweapons[] = {"M4A1_HWS_GL ","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus111: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "AA Rifleman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1 ","STINGER","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","STINGER"}; respawnweapons[] = {"M4A1 ","STINGER","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","STINGER"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus112: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Sniper"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"DMR","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","HandGrenadeTimed","HandGrenadeTimed"}; respawnweapons[] = {"DMR","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","HandGrenadeTimed","HandGrenadeTimed"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus113: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Recce - Leader"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus114: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Recce - Rifleman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenadeTimed","HandGrenadeTimed","SmokeShell"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus115: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Recce - Sniper"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","HandGrenadeTimed","HandGrenadeTimed"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","ukf_10Rnd_762x51_mag","HandGrenadeTimed","HandGrenadeTimed"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus116: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Recce - Engineer"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","Mine","Pipebomb","Pipebomb"}; canDeactivateMines = true; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","Mine","Pipebomb","Pipebomb"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus117: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Crewman"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; class Aus118: USMC_Soldier { vehicleClass = "Aus1"; faction = ProjectAus; displayName = "Pilot"; model = "\PA_Auscam\bisoldier3"; scope = 2; nightVision = 1; weapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; respawnweapons[] = {"M4A1","NVGoggles","Binocular","Throw","Put"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; class Wounds { tex[] = {}; mat[] = { "PA_Auscam\data\us_rukavy_hhl.rvmat","PA_Auscam\data\us_rukavy_hhl_wound1.rvmat","PA_Auscam\data\us_rukavy_hhl_wound2.rvmat","PA_Auscam\data\us_soldier_rukavy_body.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound1.rvmat","PA_Auscam\data\us_soldier_rukavy_body_wound2.rvmat"}; }; }; }; any ideas?
  2. ok so im trying to get some important models into O2, they are Obj files, however i try to import them and i get this error: any ideas?
  3. Rhodesy77

    importing Obj into O2

    nope, not a problem now anyway, i got them in 3ds format so its all good now..
  4. Rhodesy77

    Blueprints

    LOL animal blueprints :P, they been sneaking into gods workshop again aye? :P just guessing here mate but most likely they just looked a a few reference pictures and worked from them, but i guess u could always google animal blueprints? :S
  5. champion, wont be awhile till i work on it some more, was only some experiments, but will be doign it in the future
  6. Rhodesy77

    Project Aus

    haha damn.... seriously youd think they would of come up with a better way to do it haha...
  7. got a question about the same thing, im edited the landrovers currently to a 6 x 6 version (very very very wip so far) and just wanting to know how to get that 2 extra wheels to rotate on their own, is there another section name? or?
  8. Rhodesy77

    Project Aus

    Early WiP of the M113AS4 Cheers Rhodesy P.S. dont supose anyone out there likes UV mapping?
  9. Rhodesy77

    Project Aus

    well i was thinking of making some small extra units that could be NORFORCE units, that would just have a redish tinge to the AUSCAM, that would just be that red earth dust, and some landy's covered in that red shit.
  10. Rhodesy77

    Project Aus

    haha ive been watching that island for a very long time mate :P cant wait for it. question, hows the middle/northen parts going? nice red earth? i can see some really nice missions comeing from this lol, i may even (if i get some spare time) make some indo insurgent units and vehicles, will have to see wat happens :) since we need some local opfor for us aussies.
  11. Rhodesy77

    Project Aus

    @meat ahh yer maybe down the track, we have a SR90 in the works, but yer will prolly get around to a AW50 in the later stages. btw all work on this is still going at it, just some slow downs to lack of time. but all is good. updates to come soon enough
  12. Rhodesy77

    Articulated vehicles?

    if you guys actualy bothered to read that forum thread youd see its not a script at all... its got to do with the GEO LOD's, and its major problem is that as soon as it goes out of the sight of a player it will stop working. however it seems a script could solve this problem.
  13. Rhodesy77

    Arma2 youtube tutorials

    i love you guys. this is just wat us rookie modders need. :) good work, keep it up
  14. Rhodesy77

    Articulated vehicles?

    cheers W0lle. this is also something im interested in for the ProjectAus mod. we are looking at implementing a trailer system, wont go into to much detail but yer. so if ne1 knows more about this would be sweet.
  15. Rhodesy77

    armored recovery vehicle

    *face palm...* wrong section mate...
  16. Rhodesy77

    Project Aus

    haha, il keep it in mind mate, once i get the A2 stuff done, and finish phase 1 of the mod ill prolly do a quick and dirty port of the basic stuff :) just for u :P
  17. Rhodesy77

    Project Aus

    yer by all means ill have a look mate, feel free to PM me some screenies or a link or something, always welcome for more community help :)
  18. Rhodesy77

    Project Aus

    southy mate, main reason for the OH58 reskin of mine was to get it to the colours that our other helo's are using, and to add details we want, also im very interested in that aussie oh58 lol, but i also want to keep one with the MMS and hellfires just to give more options to the aussies, dunno how we can work this out, maybe if i just forward my textures onto you with some info on some things, then u could wack it all together? lol idk and also very interested in the F111, even though its being cut very soon. once again if your willing ill forward onto you some info (PBO. naming and all that) Cheers Rhodesy
  19. Rhodesy77

    Project Aus

    more pics (if this is against forums rules or something let me know, ie double posting with updates, bumping the thread) more landy work, really just doing it to get me back into modeling, only ever done really basic things. and a very early WIP of the kiowa, now i KNOW that its being replaced by the ARH Tiger, yet for the mod it will be in, as it gives another option to Aus forces, plus who knows wat us aussies would buy if we got involved in a full blown war. also would like to welcome a new member of the team, A6-intruder, or on these forums "vmaclan", he will be starting some projects for us very soon, and i for one cant wait to see wat he can do. Cheers Rhodesy
  20. Rhodesy77

    AA units, and why we hate them.

    you know wat id like to see, is being able to use a wild weasel tactic, somewhat realisticly. so youd have a pair of planes (can be more) one flys ahead of the other/s trying to draw AA fire (not 100% sure of thise but i think this plan is also equiped with jamming gear) while the other plane/s hang back waiting for a launch, so they can attack, once the enemy locks onto the first plane (up untill this point the old thging of just "tab'ing" for the enemy wouldnt work, as youd need the enemy to fire or atleast lock onto a plane) the other planes wil beable to lock onto the target and take it out, risky yet, but was proved very successful in vietnam.
  21. people seem to expect ACU to work in wat ever conditions, this just isnt the case, and isnt the case for ANY camo. ACU does infact work REALLY WELL! at a distnace that is. no matter wat environment your in, if u have ACU u will be very hard to spot at greater than 250-300m which is close to an average engagment. and @MrNothing, was aware of that was just hyperthetical.
  22. ok so ive been working on geting a reskinned landrover from arma1 into arma2 for the ProjectAus mod. now i am completely hopeless with configs, so need as much help as possible so i can really learn from it. here is my config so far, but im pretty sure most of it is wrong lol // PA_Landrovers -- 06-08-09 // -*Skins*- // by Rhodesy // -*Config & Import*- // by Rhodesy class CfgPatches { class PA_landrover { units[] = { "landrover" }; weapons[] = {}; requiredVersion = 0.10; requiredAddons[] = {"CAData","CACharacters","CAWeapons","CASounds","CAWheeled"}; }; }; class CfgFactionClasses { class ProjectAus { displayName = "Project Aus"; priority = 8; side = 1; }; }; // ========================================= //West Vehicles class landrover: Land { scope=2; faction = "ProjectAus"; vehicleClass = "Wheeled"; crew = "USMC_Soldier_Crew"; hasGunner = false; class Turrets {}; model = \PA_landrover\Landrover_Closed; typicalCargo[]={"USMC_Soldier_Crew","USMC_Soldier_Crew" }; mapSize = 8; side=1; displayName="Army Landrover"; accuracy=0.30; armor=100; damageResistance = 0.014030; cost=100000; maxSpeed=90; hasGunner = 0; transportSoldier = 6; hiddenSelectionsTextures[] = { "\PA_Landrover\data\Landy_1_co.paa", "\PA_Landrover\data\Landy_2_co.paa", "\PA_Landrover\data\Landy_1_nohq.paa", "\PA_Landrover\data\Landy_1_smdi.paa", "\PA_Landrover\data\Landy_2_nohq.paa", "\PA_Landrover\data\Landy_2_smdi.paa", "\PA_Landrover\data\landrover_03_ca.paa", "\PA_Landrover\data\landrover_03br1_ca.paa", "\PA_Landrover\data\landrover_03br2_ca.paa", "\PA_Landrover\data\lr_glass.paa" }; now nothing happens when i try to use it, no errors, dosnt show in the editor nothing. Cheers Rhodesy
  23. Rhodesy77

    Project Aus

    ooh its A6! :P, hey mate, havnt seen u around for awhile. mate if we have any major news ill be sure to PM you, till then ill just continue posting here. anyway, for a small lil update. ive been working on these landy's for the last few days. and its slowly geting there, currently we have plans for several variants. but for now: the model with the rolled up cover is still wip, as u can see it hasnt finished being textured, and all textures are still wip EDIT: ok just a lil concept im playing around with, as its not just for looks :P now the idea is to have a script that allows any landrover with this snorkel to cross shallow rivers that other vehicles would usualy stop and blow up lol. havnt looked into if this is even possible or not yet as even if its not it still adds a lil something to the model. and i know that these feature wouldnt do much currently, but we are more thinking to the future since now in arma2 it seems to be possible to create realistic river systems in future community made maps. also we have alot of ideas for features for our mod, and are always looking for people to help, so if u have any experience in modding arma/arma2 give us a buz Cheers Rhodesy
  24. actualy ACU just stands for Army Combat Uniform, not the actual patern itself, ppl just relate ACU to the patern so saying multicam ACU does actualy make sense.
  25. thats wat i have in my config atm, im going to play around with some other ones now but. driverAction = "HMMWV_Driver"; and no i dont have either of those in my memory LOD. im trying the config way now. will report back EDIT: ok got most of it sorted, figured out the View LOD, and the dust is working. however theres one more bug lol, im geting a error when trying to load the vehicle in the editor "No rentry 'model.cfg/cfgSkeletons.car'." if u could just help me with this last problem would be great mate. youve really helped me learn alot.
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