Raphier
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Everything posted by Raphier
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Raphier replied to EricM's topic in ARMA 2 & OA - GENERAL
I'm sorry to hear that, mate. They have doctors and medication to treat what you have. Â It's that freaky animation, when the eyes zoom towards the screen. Firefox + adblock and you can block any sig images/flashes you don't like, problem solved. oh yeah -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Raphier replied to EricM's topic in ARMA 2 & OA - GENERAL
I'm sorry to hear that, mate. They have doctors and medication to treat what you have. Â It's that freaky animation, when the eyes zoom towards the screen. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Raphier replied to EricM's topic in ARMA 2 & OA - GENERAL
What do you mean, what is it? It's an animated signature. I find it disturbing for some reason, makes me want to kill myself. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Raphier replied to EricM's topic in ARMA 2 & OA - GENERAL
your signalture makes me mad, what the hell is it -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Raphier replied to EricM's topic in ARMA 2 & OA - GENERAL
DId I just saw UAV in action? Â Â I mean, it presents logos a la GRAW style. Or, I saw something totally different -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Raphier replied to EricM's topic in ARMA 2 & OA - GENERAL
Never use German translator, learn some Czech instead. In case the translation regarding FSM Editor was of the same quality, let me add that the public release of this tool was not confirmed. it would be a BIG selling point and take arma2 into the next stage of mod-friendliness. If not that then the ability to switch off/replace hardcoded FSM with mod generated FSM. Without the hardcoded FSM overwiritng the user created version at the first sign of enemy, etc. I don't know if it wouldbe called Arma 2 then or AI simulator. Imagine millions of different AI mods and you need to choose....it will drive me crazy, just to get a different experience... ANd why is it that people over here think that FSM is godlike? I mean, do you really think, you will cram up the AI better than any Pro programmer? Sorry, bu this sounds too funny. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Raphier replied to EricM's topic in ARMA 2 & OA - GENERAL
Nah, Google translations are fine Oh my god, I am dying laughing -
I don't know about single-player, but I believe in multiplayer, there should be a somekind of concealment effect
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For Multiplayer and mission makers ofcourse, not to mention above.
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I assume in campaign we'll play as Razor team, but in multiplayer and mission editor the choice is yours.(just like in arma 1) ok, but, will razor team have the option to wear ghillie suits? i saw the character that was their sniper, he looked suited towards urban combat. but, im hoping i dont have to play as him constantly. maybe a customize character or camo like in other games? that's something I don't know. Â Â But I don't think Marine Recon use Ghillie's in such team. *one cannot just wander randomly in ghillies*. well, i know that in a woodland scenario they would use them (realisticly speaking) and a sniper wouldnt wander. i have never played arma 1 but i am guessing a sniper mission would generally be to assassinate someone or kill a bunch of people, sabotage? idk. in that case, you wouldnt need to wander around in a ghillie. but, i do see where you are coming from. if i have completed the mission or have killed a few people while freely roaming the map, what good is the ghillie if im not using it. Well, Razor team is there to do First strike operation withing the conflict, or something similar in these lines. a ghillie mission wouldn't be any worse, however, I doubt Campaign will see any ghillie missions. BUT, if Arma 1 is any indication, there will be Single-player missions, separated from the campaign. Random missions, like sabotage, Infiltration, Convoy Attack, helicopter attack, city defence...etc NOW, there is a big chance, we'll see Ghillied marines doing night sabotages or something similar in single-player missions.
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I assume in campaign we'll play as Razor team, but in multiplayer and mission editor the choice is yours.(just like in arma 1) ok, but, will razor team have the option to wear ghillie suits? i saw the character that was their sniper, he looked suited towards urban combat. but, im hoping i dont have to play as him constantly. maybe a customize character or camo like in other games? that's something I don't know. Â Â But I don't think Marine Recon use Ghillie's in such team. *one cannot just wander randomly in ghillies*. and you don't have to play constantly. They have system called TeamSwitch, which means, you can switch to any of the characters any time in the game.
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I assume in campaign we'll play as Razor team, but in multiplayer and mission editor the choice is yours.(just like in arma 1)
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The console way is by far the cheaper way I'd say  Grim SO are the computer parts equivalent to that of console.
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What current techology needs, it's Procedural IK's blended with Animation. (Which Crysis has). It's does pretty amazing job, but is semi-badly executed.
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http://www.bistudio.com/developers-blog/arma-2-building-destruction_en.html Come on people, read the blog. Gives an insight why it won't be there and why will, to some extend.
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actually cod4 had amazing chinook embark animations. tho they seemed more scrpted ofcourse, as it happens always same at same place, but greatnonetheless.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Raphier replied to EricM's topic in ARMA 2 & OA - GENERAL
russian GL, hand clipping -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Raphier replied to EricM's topic in ARMA 2 & OA - GENERAL
yay russkies! Nice, but I dislike th fact they didn't give any real attention to soldiers *which felt as static as vehicles* btw, BIs, napa reveal -
first person view /head wobble in latest trailer
Raphier replied to Sandmeister's topic in ARMA 2 & OA - GENERAL
I don't usually get ill from shaky-cam, but in Gears of War it's unplayable and distracting for me. -
I believe if they BIS is trully trying to make very good AI, in this case it will be hardcoded into the engine. the reason AI was hardcoded in OFP1, was I believe the fact the AI code would work faster. And I actually believe in Arma 2 it's even more hardcoded to use one entire CPU (multiple cores) for it's work. Which would mean, making it mod-able would conflict with effectiveness on the performance.
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So, no other solutions been tested?   I kinda  liked that in Black Shark Maybe some dot that just moves would work. (Bah what I'm trying to explain) Sort of solution that moves the dot according to guns position. So, when you move the gun left, the dot moves right and when you move the gun up, the dot moves down.... Â
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those are old from GC08 times (or little closer to 2009)
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please some hand to hand combat or knifes
Raphier replied to oscar19681's topic in ARMA 2 & OA - SUGGESTIONS
Too close to shoot? back off. run out of ammo? shoot or die. You see somebody trying to stab you? back off and shoot. Realistic knives have never worked in multiplayer games. -
Interesting ArmA 2 Stuff I thought I might mention
Raphier replied to Nicholas's topic in ARMA 2 & OA - GENERAL
obvious actions. So it works faster... -
No hud means.... -You won't know how much magazines you have (you wll waste time pressing G a lot) -you will suffer in commanding your troops. (forgot how to order fall back?) -You won't know what ROF stance your gun is at (you can always see this irl) -You won't know how much bullet's you've got left (magazine weight irl) -No Crosshair means disorientation while moving -How'dy you know who is who in your team? (4 is injured...who is 4?) -INTERACTION? Move in Or Re-supply? - -profit