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ravenholme

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Posts posted by ravenholme


  1. I loved the OA AI. When I told them to move, they moved, even when enemies were around (but basically they were safe). Now with the Zeus AI mod they are like Arma2. I tell them to move but they rather would focuss on an enemy who is not important to the whole thing.

    A couple of other AI bugs happened so after dying superfast by AK fire from 250m away while my high trained scoped guys could not squeeze a single killing shot I wont use Zeus mod anymore for this mission. Something does not seem to be right. In the end the pilots did not want to move at all and my machinegunner hat his pistol out... AI bugs.

    That's the OA AI, I get it without Zeus, including in another mission three of my soldiers on a hillside just not responding to me whatsoever (it was most annoying)

    And if your troops go into Combat Mode (which they naturally do) with or without Zeus they tend to ignore your move orders, in favour of moving up by fire and movement in pairs ("Go! I'm covering!" "Reloading!" etc etc)


  2. Yikes I will work on that, since 1.2 or something the evac chopper has had allowDamage false on it. I'm surprised an RPG worked on it.

    Kinda ironic that the whole point of the mission was to save two pilots after being shot down and then another helicopter gets shotdown. Black Hawk Down all over again haha!

    Co-op also needs an end trigger too. I tested it with a friend and it didnt end when the helicopter hit the trigger area. I don't know why.

    I've never made a co-op mission before and I just loaded the SP version up and it was working some what good but it started lagging a lot at one point too.

    If anyone with co-op know how could help me that would be great.

    I think that it was probably the pilots who died, the chopper just dropped out of the sky and met an impressive and fiery doom when it crashed into a mosque.


  3. Well my mind just filled up with possibilities now that you said that.

    I could do with quite a few radio audibles.

    Does anyone have a mission idea that they would like to see made?

    If you want to fake a Coalition feel to the Op, I could voice one of the reinforcement Apaches, maybe.

    Edit:

    Oh! A new version, downloading now :D And a friend of mine just got ARMA II CO.... an idea presents itself, as this is now co-op :D

    Also, I think you need a new defeat trigger - I was mucking around in 1.3 (Loved the upped enemy density in it, btw), and was on my way to the extraction point having picked up the pilots, had just left their building when the Blackhawk was approaching, he came under groundfire from the positions near the exfil point, and then copped an RPG round right to the cockpit which finished him. I couldn't finish the mission


  4. Listen, I have no problem with "Mech" addons/mods. I love the Stargate mod, and all the SciFi addons that have been released, hell I love every addon that's released. That's not the issue here. The issue is that the thread starter believes that Bohemia Interactive needs to tailor their MilSim "Game" to Mech fans. That's the part that pisses me off.

    Yes, "Good Riddance" to him, if he's not gonna buy another BIS game, just because they didn't tailor it to mech fans.

    If you cannot understand this reasoning, then open up the 1st spoiler, and take the blue pill.

    If you can, open up the 2nd spoiler, and take the red pill. :cool:

    Blue:

    Red:

    But all he was asking for is a better animation system - which is not an unreasonable request, sure he was asking for it in the context of mech mods, but that was only as an outcome of it that he'd find desirable

    I think you need to go take your own advice, mate.


  5. @modEmMaik: please, please release a fix for ARMA 1 with manual gear control i crashed 5 times because of the automatic landing gear in your comanche and a hundred times with the KA-50 from BIS in low an slow flying it´s realy a pain in the A..

    Is a Version with EFAM´s planned?

    @Drew: for my knowledge the gunner sits in the back of the RAH-66 in Real Life so why changing this?

    Exactly what I was going to ask, though I was going to call them "optional stub wings", since it's been a long time since my days of playing "Comanche Gold" on Win95 (Best Heli sim, ever!)

    But yes, is a version with the EFAMs planned so it can hold more armaments, and maybe a method of making it stealth?


  6. Isn't that a bit unfair, since he's done all the hard work, asking him to do more?

    I'm sorry Wld427, I'm a terrible mission maker - I can put together a decent SP scenario in a few minutes for myself, but at a decent, cohesive mission I'd be absolutely terrible - otherwise I'd take a bash at putting the wonderful works of the PRACS team to good use.


  7. Heh, Wld, if you manage to find a server doing cheap-ish ArmA Dedicated slots, I (and I'm sure many others) would be grateful if you let us know, I'd love to be able to play with the PRACS units with somebody other than the AI.

    Excellent work as always, and glad to see that Vilas is giving you yet more units (You rock, Vilas!)


  8. Alright, downloaded, will restart the map. Wasn't too far in so it should be fine. (Plus, I love the Helicopter segments, I could quite happily play a mod that just gave me a huge set of those awesome, detailed Heli segments. A progressing battle where my piloting skills go to good use)


  9. Yeah, I'm pretty upset about the cancellation of PUKF. I was really looking forward to being able to play with UK Forces in ArmA, but I can understand why you've decided to do as you have done. It's a case of the few spoiling for the many.

    Good luck mates, in whatever you decide to do from now on :)

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