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ravenholme

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Everything posted by ravenholme

  1. ravenholme

    ArmA Addon request thread

    I would quite like to see more civilian vehicles (Aircraft especially), and more civilians themselves. Would be nice to be able to populate maps with a wider variety of ambient civilian life.
  2. ravenholme

    Good Air mission Pack ?

    How about the mission "Fly like an Eagle"? (Not sure where to find it though) Has you start off as a Blackhawk pilot, you perform a medevac op and then a convert insertion of some SpecOps before things go... wrong.
  3. ravenholme

    Quarantine

    Question on population zones: Are zones including cities going to have larger populations than say... the zone including Monte Pesto etc?
  4. ravenholme

    Quarantine

    If having them on Rahmadi proves unavoidable, move them to Antigua, I can guarantee that almost nobody will realise they are there.
  5. ravenholme

    Quarantine

    This is becoming more and more like World War Z, which is a great thing, since that book and the scenarios it puts forward are absolutely excellent. We now need a way to lure hordes towards a position (Like in World War Z the US troops would use sound systems playing "The Trooper" by Iron Maiden), would allow organised mercenary groups to lure Zack into Killzones. (Thinking of cleared cities with snipers on rooftops etc)
  6. ravenholme

    2003 style US. Marines

    Ah cool, Generation Kill is a good series The units look good, thanks Agamoth
  7. ravenholme

    Project RACS

    ....With what appears to be a decent amount of oil in a world rapidly running out. That there is a good enough reason for the US to offer the Royal Kingdom of Sahrani enough military aid to maintain itself.
  8. ravenholme

    Quarantine

    Excellent! I cannot wait until the next version
  9. ravenholme

    Project RACS

    I believe you're right *nod* I think the limitation was that AI couldn't use them, but I might be wrong.
  10. ravenholme

    Project RACS

    Looking good, can't wait to see a release If you were looking for an outdated tank-hunter for the RACS, The M50 Ontos might be worth looking at.
  11. ravenholme

    Quarantine

    It might be the Geiger High Sound (Took it from a variety of Geiger counter that gives a squealing-wail alarm in areas of high radiation, a sign for you to get the Heck out.), but if you're not in High Radiation it shouldn't be occuring.
  12. ravenholme

    Sigma Six Vehicle Pack

    Those look great! Excellent work. One vehicle I'd love to see some day is a civilian fuel tanker and a proper articulated lorry.
  13. Exactly. Yup, great work guys. Take as long as you need and want.
  14. ravenholme

    Quarantine

    Looking forward to the hotfix fix.
  15. ravenholme

    Quarantine

    Well, as far as I can tell there is no problem with the Geiger sound effects (No breaks that cause them to be invalid), and I've used OGGs created with Audacity in game as well, so... *shrug*
  16. ravenholme

    Project: UK Forces

    You just made me a happy man. The whole line of CVR(T)s =
  17. ravenholme

    Project: UK Forces

    Excellent Something along the lines of the Scimitar, the Spartan and the Samaritan?
  18. ravenholme

    Quarantine

    I think I could just use a siren sound for the High radiation warning, since that's what some Geiger counters throw up in areas of high radiation. When I stitch together an OGG for it I'll send it to ya. Just glad I could help
  19. ravenholme

    Project: UK Forces

    Do you intend to create the FV10- series of vehicles?
  20. ravenholme

    Uhao island

    Looks good, can't wait to see it released. I'd personally throw my voice behind QG items being added. I personally find QG to be a great addition to the game (I prefer setting up scenarios on United Sahrani more than other map now) and don't really understand why more people don't buy it.
  21. ravenholme

    SPACE INVADERS MOD

    You know what we need? Combine equipment. The soldiers look quite alien (befitting transhuman soldiers, CP are completely human), as do their vehicles (Combine APC, Hunter-Chopper, and the Synth)
  22. Check out Project UK Forces.
  23. ravenholme

    Quarantine

    Hmmm, I've noticed that the military base now falls too easily, because it's not being attacked in waves, but is instead being constantly assaulted by a respawning army of Zack (Unfairly, some spawn inside the compound as well) I have an idea on how to change the Army compound mechanic, but I'll PM it to ya when you reply to the PM I sent ya. Edit: it might be cool to add Gnat's Active Cargo to some vehicles that could support it Youtube vid (Expand the description for linkage) 2nd Edit: Bug to report, when accessing the shops in the military base (Maybe the other shops as well), whilst playing online (me and a friend played a two-player game) the player spams "BLEH" in the chatbox.
  24. I thought you didn't like being referred to as Rock... Ontopic, superb lineup you have there. I was just wondering however, who's gonna make your pilots?. It's Rocko he doesn't like being referred to as.
  25. ravenholme

    V-22 Osprey Tilt Rotor

    Looking good
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