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Everything posted by rip31st
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lots of work being done on it at the moment. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
WIP is WIP :) It's alright to, and you are not horrible -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You are correct! :) -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes BIS object. You are correct. Taggers hard at work, even back then ;) -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes! lol -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
More WIP pics...any guesses where this is? :) -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thats a bit far south for the current map...but who knows what the future will bring. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Vichy is fairly far south of Paris is it not? -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm not sure it would be a clear cut faction. It might cause confusion. I dunno, maybe some others can input on this one darkhorse. -
Anyone else is afraid what ArmA III is going to do to the addons scene?
rip31st replied to Altimeter's topic in ARMA 3 - GENERAL
FOW is in the middle of producing a huge mod for ArmA2 - probably the largest in many ways. We will finish what we started. When ArmA3 rolls out, we will adapt it to ArmA3. It will take some work, but no doubt, we will make it work. We look forward to it. So to answer your question. 'Afraid' -No. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm sure it will be compatible :) It's a long way off ( ArmA3 ) that is. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes we will have special events between campaigns. ---------- Post added at 12:59 PM ---------- Previous post was at 12:55 PM ---------- Wax contributed to our mod first only to join our group eventually to leave abruptly. Then he joined HIP briefly. Now he is contributing to I44. Not sure if he joined them, but he is donating some of his work to them. He does good work. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Went to that link...very nice and great idea Topas...thanks again. EDIT: On the topic of Waxbutter's british infantry. He say's they are not ours and they are originally based on Binkowski's models. Sorry if I caused any confusion. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey! That's my house! :) I will check out that site. Thanks. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes pracs is contributing...which ones exactly, I do not know yet. We also have other pieces( surprises ). Plus some pak and howitzers. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Np. Maybe we can make a pulled for you. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oh sorry Topas for not answering your question. I was lost in my other world (Paris - Visitor version). Our mod team elected not to use any of Wax's items, although he contributed his work. We felt it was the best decision given his abrupt departure from our team. Best bet if you wanted something like the Morris, ask him for it. Hopefully that answers your question. We invited him initially, and he brought several models with him. But we also gave him access to our mlods for the infantry which in turn he optimized for our mod. We also gave him access to several other items that appeared after he departed which we had to ask him to remove. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Some of the infantry sets we gave him initially, which in turn he modified and optimized. We did not give permissions for the R75 or any vehicle to be used. He had his own version. He did a nice set of brits we gave him. But as far as him asking to use any of our stuff in I44, he did not. I don't have that mod, nor do I ever plan on using it. I hope our work doesn't show up there either. It better not, especially without asking. He asked if he could use the brits in HIP. Although he heavily modified them he should still ask. About the screenshots. I think were going to post some soon. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
AI fly at 90m :eek: jump>splat Just saying that for fun because it's true. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hmmm worth a look. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm glad you enjoy the addons. That's what It's all about. Whether It's our mod, someone else's, or a combination of multiple mods. So long as people are having fun, in the end that's all that matters. I'm 100% positive that when we release our next, most will be pleased! -
Macross / Robotech mod for ArmAII - Fresh news here !
rip31st replied to Ghost.'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Robotech, Voltron were my favs when I was a kid. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:eek: how did you download it? Maybe a previous version I'm assuming. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
We have a time frame for which we want to see things get done. But sometimes its not realistic. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
rip31st replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There are a lot of possibilities with the map. The primary use will feature a centrally located server we support. The mission will be a campaign that features beginning a pre-invasion frontal system. This will be multiplayer pvp only with 128 slots. Allies will have to invade France or alternately, the Axis invade England. Crossing the channel initially by either side via air, or sea. To gain control of specifically linked key logistical towns. In other words, if your Allied, you need to take control of one of the Beach invasion areas and a few adjacent control points before moving further inland. Same with the Axis. More details to follow.