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Everything posted by rip31st
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31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There is not at this time. I'll keep you posted. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's based of 1944 and beyond. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The mod has downloadable releases for ArmA and ArmA2. The mod status is work in progress towards a ArmA3 release or later. There is currently no support for bringing the prior releases into or making them compatible with ArmA3. Nor is there permissions to do so for any entity. -
Works great here! This should be an option in the regular non-dev version. Before 64-bit, there was a lot of pagefile time which was causing stuttering. AMD Phenom II x4 980 16 gigs of ram Just regular SATA hard disks Sapphire RX 480 8gig
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31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nothing wrong with that! :) -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
All suggestions are welcome. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
While it's going to be some time before a release you can have the opportunity to work on our team and contribute by contacting me via pm or email or even on Steam. We're looking for folks that are familiar with the Eden editor and object placement. Those folks will get early access to a portion of the objects and terrain so long as they're willing to actively participate. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
At that speed crossing the widest portion of the channel. Roughly 14-15 minutes. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What speed is your jet traveling at?I haven't flown across it in a while. I did it once in a Hawker Hurricane and a C-47 Skytrain. I can remember it took a while. We've also shot V-1 and V-2 rockets across it. Also a test group flew Ju-87 Stukas and bombed a radio station near Dover. They departed from Calais. I recall that crossing didn't take too long. When I say too long you've got to consider the scale in nearly 1:1. :) Boats, ships, subs. Those might take a long while! -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Of course! -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yup coffee time! The map itself isn't much. The objects are a lot. But you need both. I think last time I looked it was around 7. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
GB? Sorry you lost me or I need coffee :) -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes for sure! If you like realism, you'll like this mod. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Have you gone into the editor and tried? It's as easy as selecting an object and moving it wherever you choose with you mouse. After that there's one additional step that's pretty easy. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Here's the update: We're considering releasing certain parts of the terrain to include a pack of objects for placement. Meaning we're in the process of expediting the map so folks can get to play on this terrain. If interested contact me. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
#GOHAWKS Just wanted to add if you're interested in certain aspects of the map and have skills, modeling, or object placement. Please feel free to contact me. thx! -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Tell you what. I'll give you an update tomorrow afternoon. My time. USA, PDT. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow. Just realized I started this thread in 2013. Guess it's time to get this thing out! Got a GTX1060 or RX+++ or higher. You'll need it! -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It is. Patience is a virtue! When we released in the past it was a big hit. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You should check the A3 terrain editing section of this forum for your answers. Tutorials there will explain and guide you through the process of setting up a map properly. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you have a big map with coordinate errors it's because the terrain grid wasn't calculated properly which will result in randomore crashes. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Performance is quite good. We create our terrain textures by BIS's standards. You'll need an upper end card as areas are dense with objects. On the Eiffel, it's a giant stair case. Not sure if we're going to pursue installing lifts. Maybe. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It does. Here's a shot -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Rob, I'd be more than happy to contact you. Are you on Steam? -
In order to proxy furniture into a building that will be binarized to a map, does the model need to be defined in the map config.cpp? Or does it go with the configs placed inside an addons folder inside the main namespace? Second question... Does furniture or any item proxied to terrain need to be defined with the land_ prefix? Thanks