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rubberkite

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Everything posted by rubberkite

  1. rubberkite

    WARFARE BE2 *Rubber Ed*

    Also if my mission target is not mainstream, I will add this because tanks needs a bit of care, they are too easy to destroy due to AT equipment I will release also an more hardcore version with some different param/dynamic in order to make harder rearm when died...
  2. rubberkite

    WARFARE BE2 *Rubber Ed*

    First of all I want to say thank u for your requests/idea and of course for your nice tutorial, I will write a note in the build 15 with a web page were we can collect and link all the useful informations I want to work more on my team, and on upcomingwarfare tournament than in the mission, because u can do the perfect mission but if u don't have the "right" friends to play with is just a waste of time... This mean that I will skip all the idea that I have that will take too much time for my level. I will spend more time on ArmA3 using Benny edition 3 as base (Benny is changing a lot of function and will be hard to port all the RE features) about your requests: 1) Make peace time an adjustable parameter (I'd like the ability to increase the time or decrease from the server menu) Ok in upcoming build 015 will be a param for this, was already planned :) 2) Cheapen the cost of defensive structures (make it even harder to base kill) I will but not for AA pod or At pod, I will decrease wall and camonet, in order to protect and also create "fake bases" remember that in my build structures are very hard to destroy 3) Create a parameter to specify what the max upgrade can be for a round for both factions (EX: Max upgrade Barracks 2, HF1, AF2, etc) This gives the option for having very different kinds of battles. I believe this idea could really increase the playability of RE I don't like the upgrade system, that's why it's always disabled by default and it's just the same as wfbe 071 all my system is based on the economy (money) and there is a parameter to remove combat plane or combat plane and helicopter to play only with land units and transport heli, Could be possible to set the max upgrade by param but takes time and takes time to test, I don't have time at all, I can tell u where to work for that if u want take care of this feature 4) More RE compatible maps (I know you're already working on this) The problem is the "quality" of the work, I mean I can easy place city and release several islands but neighbour system and towns layout in different amount, takes a lot of time to be tweaked to have the same takistan standards... Lingor is ready also if it's without territorial link Everon2010 is ready I've sent to Winston already build 15 will be out also with Zagarbad version and a bit Improved Chernarus I want to work on Saharani because I love that Islands and I guess that we can have really great fight there... 5) Increase the defensive range for ai units near a base. (Currently 400m, can we increase to 1000m?) I don't understand what u mean, I guess the automanned radious? I've seen that is not working sometime at all.. 6) Remove supply upgrade (or block it) since it's useless in RE (in the upgrade tree, this is more of a bug) I will remove, but as I told u upgrade are not on top of my "idea" of warfare 7) Add a parameter that prevents base killing until timer hits a preset time (Unless of course that base is within 1000m of an enemy objective/town) Takes time to do a proper system "working one" and I have no time The main problem is everybody left the base and go, just forget and don't want to patrol and protect around The second problem in takistan is not possible to really hide the base like in chernarus I can't spend dev time on this but I can help u if u want to try ... 8) MHQ wreck labeled on map. (this is a must, some games mhq is destroyed, commander times out, and no one can find mhq) Yes you are right MHQ wreck need a marker ( my mission is less "mainstream" than other so I supposed that com mark the mhq wreck ) but this will not take too much to do :) 9) In WF MENU-GEAR have ability to load gear directly into a vehicle via tab (where ai players are usually listed) I've seen this done on other versions of BE and it's an awesome feature. This way you can quickly fill up a vehicle with the ammo/weapons you want. I checked the BE073 and it's nice gear menu, also vote menu improved, and found transfer and group and upgrade.. there is a big problem, BE2073 is using a lot of new function of WF3 and is not possible to use just some dialogs without a lot of work I will try to ask Benny if he can guide me on the code just to add the vehicle feature but it will be hard also he have no time... 10) Remove buildings from showing on radar. This would make base hunting even harder, also there really is no reason to have it show. I realize this may not be something you can fix, but if you can that'd be great. I will check if possible without too many working time... There are several way to make base hunting harder... 1 protect with human and AI 2 create a fake base, I will decrease some fortification prices 3 create a base far from the map center... and only when safe move to another location (people build the base too close to the hotzone and pretend to be safe in the very unsafe hot zone) * during past tournament our opponents create some fake structures with camonet over and airstrike was really more hard because u don't have too many time to find the core buildings with camera... just use walls and camonet... as in real... and don't ignore the SKY! People just whine about planes but newer prepare to that ... there are several ways to fight against the planes and they are expensive... I plan to release the build 015 soon, because as I told before I don't want to spend too much time on development, without having a great group to play with. I am more a player than a dev that's the problem... :) I will try to make u happy with the new build, and I will help if somebody wants to modify some stuff by himself See u soon in game Rubber
  3. rubberkite

    WARFARE BE2 *Rubber Ed*

    Great tutorial! I will check when you will upload new advanced tutorials. Only one thing is not correct, you don't need to put your infantry inside the city depot, the important things is to have infantry unit (player or AI) in the capture radious, same for city or strongpoints, the timer goes down every 5 seconds and if you have more infantry the second removed to the main timer are more and the capture ratio is faster. A lot of people claims about the time to capture an "upgraded" stong point .. but this version is teamplay oriented so if you attack with a team and with AI the time to capture will be lower.... if you keep infantry unit in the strongpoint radious you will upgrade the timer from 50 to 100 in order to slow down enemy recap... all this was studied after a lot of battles... Hope to see soon your next tutorial cheers Rubber
  4. rubberkite

    WARFARE BE2 *Rubber Ed*

    1 when MHQ is destroyed you should be able to respawn to all owned town plus MHQ, so you should have a yellow circle on the MHQ position, no MHQ wreck will remain on battlefield will be never removed. 2 I don't remember if I added the option to set the peace timer on parameters, if not, you can only edit the file common\init\initcommonconstant.sqf ( or something like this ) there are all the mission variables on it to Telix you should unpack the mission and check by your self, I think that it's a huge job, and you should use a benny edition I44 that I've aready seen running somewhere to have all the classnames of the unit in the warfare files, so you can copy that job on my edition, weapons and unit lot of entry I think the best start is to find the I44 version of warfare and try it, some vehicle like ambulance are missing and they used humwee I didn't like this solution but if the modders will add in future some utility vehicles would be great to make a full I44 warfare! I will check back in december ! cheers guys!
  5. rubberkite

    WARFARE BE2 *Rubber Ed*

    I can figure out that RCOn should be an admin tool that helps you to do task that you can do in other ways, you can ban people in game with admin command, and you can check the banned id, in the banned txt file, I'm bit out of gaming/arma world at moment, but someone can point you in right topic and there is a lot of way to manage a server, I hope you will find your way :) I44 is growing and it's really a nice mod, I can't promise but in the winter time I will have a bit of time with arma.... ;) Cheers Rubber
  6. rubberkite

    WARFARE BE2 *Rubber Ed*

    1 Addon and mission are two different things, Island Lingor by Icebreaker is an addon with a complete new island where to play, with different landscapese, you need both Island Lingor and my mission pbo file, I will try to upload. 2 I don't know RCON but a mission should not interfee with it, I can't help you. 3 About balance: one reason to play rubber edition is the balance :) there are several weapons, and also Av8 harrier on redfor side, the prices of the staff is also a bit different, and everythings is cross balanced, sorry but I've meet a lot of pussy players that play only blue to win instead of learn a bit how to play and have fun with redfor. This mission is tournament mission and there is many many hours of work on balance, just try to find with experience how to optimize what you have... 4-5 thanks a lot for inviting me on your server, I will send my team mate spaghetti gladio e cccpsquad, I'm not in italy at moment in egypt and connection is usb stick, is good enought for surfing the web but I don't think enough for playing. About arma 3 the announced changes are really great and if the engine will start to use more the GPU maybe will run much more smooth and with better physic/graphic/lightening system. I don't know how long I will work in egypt so I can't answer at moment but for sure if I will play arma 3 I will try to continue with my edition as benny for sure will do :) I also like to fly and seems that this aspect will be a bit inproved with the TOH engine... we will see, it the only game that I play when I have time and connection ... have fun Cheers! Rubber
  7. rubberkite

    WARFARE BE2 *Rubber Ed*

    Sorry I was sure that was all togheter in the zip. Ok there is a simple way if you join a server with a mission, you will find the mission on the folder mpmission cache http://forums.bistudio.com/showthread.php?61394-The-MP-Missions-Cache-Folder If someone whant's to upload the lingor pbo he is welcome, at moment I can't access to my gaming files Thanks and sorry for bad information.
  8. rubberkite

    WARFARE BE2 *Rubber Ed*

    thanks a lot to all I appreciate that my mission is still running in some servers for lingor version just download the mission 7zip file there: http://www.armaholic.com/page.php?id=16309 you need to run lingor island on client / server in order to play there :) have fun Rubber
  9. rubberkite

    WARFARE BE2 *Rubber Ed*

    Thanks for nice words about mission :) About mando lock I'm not sure 100% but can happen when u are on vehicle with gunner seat without any gunner, try to keep ai gunner on vehicle and lock will work, I usually destroy also base building with friend on ts laser designator for targets... so lock works but sometime also to me happened this try with AI gunner... About freedom and size, the default setting are tailored for BoB server ( I don't know now how much people is still there) I'm outside my country, but is possible to change the N. of towns, and also the territorial link needed for capture and u can play much similar to benny edition default parameters. Try also the lingor version it's nice, no territorial param yet and a lot of town in the jungle environment super nice work of Ice Breaker Cheers Rubber
  10. rubberkite

    WARFARE BE2 *Rubber Ed*

    is possible only with editing of the starting parameter file, if u need help tell me I explain to you step by step ;)
  11. rubberkite

    WARFARE BE2 *Rubber Ed*

    In my past edition I used some addons, one of this suits your need and is just updated ;) http://www.armaholic.com/page.php?id=12128 I'm in Egypt no time to work on mission now, but I hope that mission is still running on some server
  12. rubberkite

    WARFARE BE2 *Rubber Ed*

    Hi mate it's easy just ask to enable thermal weapons by parameters on startup
  13. rubberkite

    WARFARE BE2 *Rubber Ed*

    Mission can run without any addon so u need only mission PBO file that are included in the 7zip package linked here or in 1st post. If you want to enjoy the better AI you can run in the server @CBA and @ASR_AI I see you playing in BOB server some time so you know how the ASR_AI works ;) It's optional but I really suggest u to run mission with them. I also included custom config in the mission with really good result with massive firefight from far distance with a more real accuracy and more smart ai behaviour. You can use Six Updater to download CBA and ASR_AI on your client then you can upload the folder on server or u can download from Armaholic: CBA: http://www.armaholic.com/page.php?id=6231&highlight=CBA ASR_AI: http://www.armaholic.com/page.php?id=12105 last tip, play with JSRS audio mod it's really great audio much better than default arma one ( for this u just need key on server key folder) have fun and good luck with your clan ;)
  14. rubberkite

    WARFARE BE2 *Rubber Ed*

    I am happy each time I see a new server running my edition :) I have ported on Lingor, it's ALpha but it's playable I will release soon The first Island that u will request I will try to release togheter with next alpha public package... so who will be the first? (don't ask Celle2, Saharani, Isla Duala ( those are already on the way ;))
  15. rubberkite

    WARFARE BE2 *Rubber Ed*

    Build 014 Released you will find a surprise in the 7zip file... http://www.mediafire.com/?33lkdi226md986i ---------- Post added at 09:52 ---------- Previous post was at 09:49 ---------- little spoiler... 3 pbo in 7z file :)
  16. rubberkite

    ASR AI Skills

    Thanks a lot for upgrade! Config for 1.14 need to be changed or I can use my old one (based on your 1.14) tweaked for warfare ? btw I will chech new config to see if something is different :)
  17. yes of course, this is the reason of my post It's 1+1 Thanks to Dayz btw I don't expect that all reader understand what I would to express ;)
  18. I play Dayz sometime I have nothing against it, SORRY! but that sounds to me ridiculous ArmA players have to do a lot of things to hope that a bug is fixed (over years), report, find a way to reproduce and add to tracker then hope that people vote and developer wake up happy, and some planet are aligned in right way to get the one of interest fixed. and sounds ridiculous but we have to say thank you to a Zombi that give extra motivation to DEVS :confused:
  19. rubberkite

    WARFARE BE2 *Rubber Ed*

    YES I will try to release soon!
  20. rubberkite

    WARFARE BE2 *Rubber Ed*

    Hi Bee ;) I don't know if is compatible with ACE, not tested, maybe a bit of work is needed to make mission ACE compatible, BE for example have a dedicated version for ACE. At moment I have no free time to test and release an ACE version maybe with ArmA3 ACE ;) About SP I think that u can enjoy it, but you have to tailor the starting parameter for better game turn on Ai commander turn on Ai squad increase player squad size ( remember with FH u will have 2x ) increase a bit starting founds then I think you can have fun also in SP. Best esperience will be using JSRS audio, and ASR_AI Have fun ;) Cheers
  21. rubberkite

    WARFARE BE2 *Rubber Ed*

    Thanks a lot, We need player for upcoming tournament if u want u can play with us ( but not as commander hehehehe ) About supply truck: When a side capture a Town the town start to increase it's Supply Value ( Current SV ) +3 each minute With supply truck each deliver increase the town +10 sv and give a reward that I've tweaked because in build 012 was too high now in build 013 ( I will release to public today ) it's bit less. (75$ x Current SV x2) so if u deliver a supply truck to a town with 60/120 u get 75$ x 60 x 2 = 9000$ if you have 2truck :) second will get 75$ x 70 x 2 = 10500$ and u get also more money*min and supply*min because your side got more Total SV ratio - instead of wait the +3 SV/min without trucks In standard Benny Edition supply truck are disabled if param set Supply system to TIME, my version is different and u can use supply truck to speed up, that's is easy if town is far from "frontline" of war but after with enemy close will be more difficoult to deliver a supply truck to city depot.... To reload the supply truck you have 3 options: 1 send close to HQ ( you will receive a hint: supply truck is full loaded ) * I modded this hint in 013 - build 012 and BE is showed only if player is driver of truck.. now is displayed also with AI 2 send close to Service Point 3 send to a town with higher SV if u have a town 80/80 u can just move truck from town 30/60 to 80/80 then back, u don't need to move Truck back to HQ/Service point so using supply truck will boost your SIDE supply / money ratio per minute, and give reward to players that use supply truck ( a very good $ reward ) Feel free to ask everythings it's not enough clear for u Cheers Rubber ---------- Post added at 11:03 ---------- Previous post was at 10:38 ---------- BUILD 013 released changes: a small note: Assign control for custom key 15, 16, 17 if u want to use zoom without enter the warfare gui menu key 15 zoom in key 16 zoom out key 17 change zoom level to manual/auto when in Construction interface those custom key can help you a bit ( those key works also in standard Benny Edition ) key 15 repeat last build defense ( really useful for build fence or wall around structures ) key 16 auto man defenses ON/OFF key 17 sell fortifications / or static defenses download link: http://www.mediafire.com/?dyyg7j7f92tj6cl
  22. rubberkite

    WARFARE BE2 *Rubber Ed*

    All island that u wrote will be released it's just question of time ;) build 013 - C... build 013 - S... build 013 - I... I will release to public 013 this week, first I need to test all new stuff on 012, we usually do that in BoB server, and 013 will have fix / tweak if needed before public release on forum/armaholic page.
  23. rubberkite

    WARFARE BE2 *Rubber Ed*

    Thanks mate, I need to improve the peace time marker and function soon because we have always problem with people that doesn't know it. I will release build 012 soon, maybe will be the last one based on 2071, Benny is working hard in WF3 and will introduce new network system, new gui, new city occupation/resistance, in 2072, so my next work will be the integration of new features... lot of work at oriziont... The nice news for build 012... it will be out soon, peace time system improved, and will be released also on other islands/map
  24. rubberkite

    WARFARE BE2 *Rubber Ed*

    ok after a while I updated my release with some nice changes: dowload link: http://www.mediafire.com/?i4uynoltucqbwta the package contains full changelog txt and some background from 1st loading screen.
  25. rubberkite

    WARFARE BE2 *Rubber Ed*

    Great ! more help, is better! :) I put a lot of effort in 1 Island this means lot of attention for details, so what I "dream" is also other porting in other map will be done with same attention for details. Strong point and city depot are placed in "strategic" locations, and use different kind of bunkers, with some static defence and fortification around. City layout vary from full town to berserk setting ( 33 to 4 ) and all layout got his territorial neighbour definition... example: https://picasaweb.google.com/lh/photo/x0F7Y6GYIYr-YnsHwZ55FdMTjNZETYmyPJy0liipFm0?feat=directlink https://picasaweb.google.com/lh/photo/z8TuN89TPpy8cJcSiEnMitMTjNZETYmyPJy0liipFm0?feat=directlink https://picasaweb.google.com/lh/photo/gewjIIZ9Nk5Ayv2N4ACRBtMTjNZETYmyPJy0liipFm0?feat=directlink https://picasaweb.google.com/lh/photo/YJbfoenSYbxzKKp_vFf2mdMTjNZETYmyPJy0liipFm0?feat=directlink a section of: Common\Init\Init_Neighbors.sqf case 0: {//--- Berserk Airport LoyManara setVariable ["neighbors", [Anar]]; Anar setVariable ["neighbors", [LoyManara,FeeruzAbad]]; FeeruzAbad setVariable ["neighbors", [Anar,Rasman]]; Rasman setVariable ["neighbors", [FeeruzAbad]]; }; }; }; case "zargabad": { Qeslaq setVariable ["neighbors", [shahbaz, Zargabad]]; Shahbaz setVariable ["neighbors", [Qeslaq, Yarum]]; Yarum setVariable ["neighbors", [Zargabad, Shahbaz]]; Zargabad setVariable ["neighbors", [Qeslaq, Yarum, Nango, Azizajt, HazarBagh]]; Azizajt setVariable ["neighbors", [Zargabad, Nango]]; Nango setVariable ["neighbors", [Zargabad, Azizajt, HazarBagh]]; HazarBagh setVariable ["neighbors", [Zargabad, Nango]]; }; so, I don't want to "just" place stuff and say mission runs on islands x y z, I would like to check details and test territorial link, before release, and create an "official" packages with Island ported with aligned "quality" standards. So more people helps will be really welcome. I will try to write a step by step guide for people that want to "join" the group with a progressive release with different part so u can start to work sooner.
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