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rubberkite

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Everything posted by rubberkite

  1. rubberkite

    Saint Katherine Map Released

    Meshia Beshia!!! This map is nice, keep on working mate!! Ma Fish Muskela!!1
  2. rubberkite

    Warfare BE

    AiA project and you working on ArmA3 are the reasons why I didn't remove A3 files from ssd :) Thanks mate, as usual your quality works raise the interest on this game for me and all my team mates/friends. About resources great idea Supply + Fuel and Ammunition like Company Of Heroes :) Supply is general like food, medical items, spare parts etc. Fuel and Ammo no need to be described so U can do different town that give different resources amount, and also use refinery sites like Saharani or Takistan for fuel. Thanks a lot for your effort!
  3. rubberkite

    WARFARE BE2 *Rubber Ed*

    New build tested and stable to be played :) both Fallujah & Takistan http://www.4qw.it/forum/viewtopic.php?f=5&t=119&p=401#p401 ENJOY!
  4. rubberkite

    WARFARE BE2 *Rubber Ed*

    Mate, fallujah is less FPS killer than Zargabad, u can lower your viewdistance to 700m it's not needed in the close combat enviroment, warfare menu, team, use view distance slider, also u can remove the clutters from the parameters and u will get more FPS. Tell me if u get more FPS with this two simple hints Cheers!
  5. rubberkite

    WARFARE BE2 *Rubber Ed*

    I improved the UAV... u will see nice changes on next build 15.24 ;)
  6. rubberkite

    WARFARE BE2 *Rubber Ed*

    Just trying on my server UAV is working I never used, and now I notice really big unbalance between BLU & RED uav I will try to balance also that
  7. rubberkite

    WARFARE BE2 *Rubber Ed*

    Link updated... was late yesterday when I uploaded hehe
  8. rubberkite

    WARFARE BE2 *Rubber Ed*

    Here we go Build 15.23 (16rc4) Takistan + Fallujah !!! http://www.4qw.it/forum/viewtopic.php?f=5&t=112 Enjoy !!!!
  9. rubberkite

    WARFARE BE2 *Rubber Ed*

    Upgrade disabled means full upgrade level, but as I told you upgrades works fine with AI commander to use artillery u need to own at least one artillery unit ( mortar/striker MC d30/m119 / grad/mlrs ) then u can use with artillery interface, with on map click or with the tactical center GUI, all 3 methods have pros and cons u need to know the best one for your need. About CAS, Paradrop and more AI support, It's my decision to don't use. cause I want that players organize themselves for doing same things instead of continuous call the AI support and just wait in a corner, so about the AI Actions the one that u see in the tactical menu are all that I want not more. I love the integration between air an land using mando missiles and do air support and feel the advantages of your friends on the ground... or just saving their life with an hellfire !! This feeling is the great motivation I have, the great immersion the hard link on the scenery between the air and land forces... try to use mando, try to lock on laser designed target from your team mates.. u will love too.. Fast travel should work, there is a parameter for it also. About islands soon u will get almost all the suitable for warfare... cause when I reach build 16 I will start to convert, Chernarus and zargabad will be also included on that conversion cycle. For i44 the problem is the quality, cause I worked for year to balance the prices and the units on this edition also with massive MMA tweak etc. So I can't just release a version, I want to put on it the right effort to do something that is aligned with the "modern" version, and there is building missing, unit missing and will be hard to balance and release soon a i44 edition, I love that mod, I love that period, a lot more than 2035... But for I44 version you have to wait .... cheers
  10. rubberkite

    WARFARE BE2 *Rubber Ed*

    Yes AI is handling upgrades really well now (after build 15.20) if u want u can disable the upgrade trough parameter: gameplay Upgrades East gameplay Upgrades West If u want to see with your eyes, just give money and supply then vote ai commander and watch it building all base, fortifications, upgrades from B to AF ;) about more maps, I just start to convert on more islands and fallujah this time is the first that get the conversion, I will upload it soon I was fixing some bugs, now looks like ready to be released...
  11. rubberkite

    WARFARE BE2 *Rubber Ed*

    Hi skadog, My focus is for team vs team, with great PVP, I organized each year since 4 years a warfare tournament, this is the main goal for me cause also if AI is nice with ASR_AI and UPSMON, is still far far away from human brain, but, I realized that there is people that like to play against AI, so I will release a version with build 16, with a bit of attention on AI commander, this means a completely reworked default parameters. I checked now the 15.20 and AI Commander is working fine, he build all base structures, all upgrade from Barracks to Air Factory, the problem is that some starting location are too close to the town, and my default parameter for the league is 1000m town protection range, so if MHQ is inside this area I noticed that is not working. Build 15.20 is 16 RC3 I keep the name under 16 until the final release, but I am really close to finish all the task, so a bit of patience and I will release a package with also AI Commander version. If u want to have fun with build 15.20 u have to do that: change town protection from 1000m to 600m by the parameters (remember that in my version town activation is 600m and town is activated 400m this to prevent unit spawn around you when you activate the town... I just love that if u use territorial link u will notice that there are 2 circle orange border and orange solid the thin border is the activation... the solid circle is the town area where ai spawn and patrol, here the parameters that u need to change: 1 change ai squad + ai commander to YES they are default off 2 change peace time to 0 disabled cause Ai squad doesn't know about peace time, this is for pvp intense war to avoid to fight all the time on same town 3 change all camp needed to capture the town, this also is not good cause AI will not attack strong points 5 give 2x money/supply to AI side ( they are not "clever" as human) so give them more starting founds/supply to have a better challenge. I will check better the parameters and as promised I will release a version tweaked for AI commander I just checked now and AI comm is nice he build all structures, and protection walls, plus is also building base defenses he should also move the base during the game but I never tried if that works I need to check also that for B16 AI Commander edition. @ALL Yesterday we played on fallujah 1st test and is really great map "Urban Warfare" I will quick fix the minor problem that we founded then I release also that today! Cheers
  12. rubberkite

    WARFARE BE2 *Rubber Ed*

    You and your friend have to come on our server when I am online, we will play together with super teamwork we have really good guys playing at moment. I know what u mean about "public" server, but trust me, my mission is already a "filter" cause of economy ranks and massive need of teamwork :) we can arrange an event and play together vs AI, just to enjoy one day you, your son and your friends are welcome anytime Best wishes for your health mate, Take care!
  13. rubberkite

    WARFARE BE2 *Rubber Ed*

    thanks for mirroring I will add your link on the forum too About FRAPS, is nice but u can just find how to reproduce and describe to me exactly how to get the bug, so I can check and also try if it's fixed... I see a lot of strange things in arma and some happen with strange connection UDP... packet loss server overload and more. For sure my mission is not perfect, but it's working great (without AI commander) we play almost all days and we can complete all our games, the problem is only to keep team balanced due to different players skills and disconnection during the game. ---------- Post added at 14:08 ---------- Previous post was at 14:05 ---------- about comparing, sure is the best thing to understand what I changed if u want to "enjoy" comparing.. I invite you to compare BE2071 to build 15.20 and also try to compare MANDO ORIGINAL folder last update, with INCLUDED MANDO that I "HEAVY" tweaked and updated I use and like that: http://winmerge.org/ please try it and tell me if the one u use is better, Cheers and Enjoy RE
  14. rubberkite

    WARFARE BE2 *Rubber Ed*

    Build 15.20 Released http://www.4qw.it/forum/viewtopic.php?f=5&t=100&p=330#p330 Law-Giver, I fixed the upgrade tree for AI commander I hope u will like the change, now it should works way much better, cause before he was wasting supply for upgrade already at max level, like gear,paradrop,cm,etc. I have very shit connection at moment u can pick up the mission from jolly server, I will upload as soon as I can
  15. rubberkite

    WARFARE BE2 *Rubber Ed*

    In order to be fixed a bug, "MUST" be reproducible, I don't have that bug with 15.19, I have another bug due to delay in client init, that doesn't display all the side building marker, some are black without letter, to reproduce the bug, start the mission build some base structures, then disconnect, reconnect and u will notice that not all are marked on map. I am decreasing the delay on init client. And I can test until the marker works fine.... That's is an example, please if u want to help and report bug, report also how to reproduce that bug, bug that happen 1 time, are random due to connection lag, server load, client issues, are out of my control I can't fix a bug that I can't reproduce. Thanks by the way... build 15.20 work in progress ..
  16. rubberkite

    WARFARE BE2 *Rubber Ed*

    BUILD 19 released this is very important version, a critical bug from BUILD 15 is now solved here changelog and download link: http://www.4qw.it/forum/viewforum.php?f=5 Enjoy!!
  17. rubberkite

    WARFARE BE2 *Rubber Ed*

    As I told, I don't mod support or work on AI Commander, if u use that AI Squad, you have to disable peace time For the upgrade I will try in build 15.20 to add the right order to AI commander according to my upgrade tree for the flag, we played thousand games and I never noticed that bug, camp flag is always the same as the owner of camp, not of the town so if town is east but camp is hold by west, the flag is west... About vehicle locked, If u can't unlock with the parameter this mean that AI Squad vehicle are locked by default so u need lockpick cause the owner is the server and u can't unlock in other ways. Would be nice if u join our server with your son, and u will play with more human players, great game! I improved some nice things in build 15.19, but sorry my focus is in other settings I can't support AI Commander/Squad, maybe one day with ArmA3... but not before 1 year!
  18. rubberkite

    WARFARE BE2 *Rubber Ed*

    I don't use and develop AI commander, AI squads, that's the same as BE2071, But in last edition I changed upgrade tree so I will try to mod also the upgrade tree of AI commander maybe that will solve your problem. About vehicles with default parameter are locked so u can't enter unless u have lockpicker or vehicle are your (build by you), if u change the parameter the vehicle will be not locked and u can use also server vehicle if they lost the crew without need of lockpicker. Cheers
  19. rubberkite

    CAA1 public release

    Hi mate, I tried your solution is working but the US army unit are not displayed in the editor, and there is an error as soon as u load the scenario with a missing config weapon. I am working on a @caa1 version for my warfare-re, I will upload the result, I would like to know what this file is doing: utg_oac_core Thanks in advance!
  20. rubberkite

    WARFARE BE2 *Rubber Ed*

    BUILD 15.18 released check it here: http://www.4qw.it/forum/viewtopic.php?f=5&t=94 ENJOY!!!
  21. rubberkite

    WARFARE BE2 *Rubber Ed*

    Thank you for invite, I will join to see if your 10y old son is better than you hehe ;) About the changes the reason why I ask is just because I like to compare the modded version and if I like the changes I am really happy to add also on the main official build, I did the same with Hoshi that use a modded version of my Warfare were I take the idea for the MAP marker information, and nice Hint message, so u can mod as u like, and use as u like, when u have some nice changes send the pbo to me so I can improve also official edition. The work in progress speed is good now, I am really close to a final build, then I can start to work on more islands, the first one will be Saharani, second Chernarus, then I create a tutorial to port the mission, so we can explore more islands that are really nice. If you are a bit good in scripting I would like to give you a small task, maybe u can help me do offload my task queue I want to add a marker to the town that show the circle of town protection range when driver at MHQ, in order to make it easy to check the limit where we can deploy the mhq without using the shift left click waypoint... And I want to improve the GUI a little bit, if someone with a bit of experience in GUI would like to help... I will be really happy. All that is not so complicated but takes time :cool:
  22. rubberkite

    WARFARE BE2 *Rubber Ed*

    Just curiosity what did u change on your LG version :) ?
  23. rubberkite

    WARFARE BE2 *Rubber Ed*

    Official way means just follow some standards I will prepare a tutorial so u can use it as base for conversion. I hope to finish soon, I want to release Build 16 and start the conversion process. meanwhile there are some progress ... BUILD 15.17 download+changelog available here: http://www.4qw.it/forum/viewtopic.php?f=5&t=84 enjoy ---------- Post added at 12:52 ---------- Previous post was at 12:49 ---------- If you are interested there are some league in progress with Warfare RE check here: http://www.warfareleague.com/ :)
  24. rubberkite

    WARFARE BE2 *Rubber Ed*

    Hi mate, The mash is only for players, and you can build new bases more close to the action during the battle. About the texture error, it's due to udp protocol during JIP or mission download, it will not happen to you again with the same file name the best to avoid that (arma issue) is to download the mission from the web instead of from the game client, it's random and happen with bad/slow connection with all mission that u download before play. For sure more big is the mission in MB and more high is the chance if u download from game server.
  25. rubberkite

    WARFARE BE2 *Rubber Ed*

    I will try to play with TPWCAS too, and if fits why not :) suppressive fire is more realistic and well represented I just hope that doesn't interfeer with UPSMON or ASR_AI ASR_AI is very important there is full tailored config inside the mission so the mod is integrated with UPSMON and they don't do same things I disabled the duplicated effect and all is fine... with last versions the smoke grenade is under ASR_AI cause it's a bit better, UPSMON was good to and was possible to tweak also the % of smoke throw but ASR is working fine without tweak and use also different smoke colors. About the conversion would be great if u want to do as OFFICIAL package, in this case we can teamwork a bit, cause I love the idea of I44 version and also Podagorsk is one of the best Islands for ArmA for this better to wait I will release Chernarus with the last changes so it's aready faster to convert with full woodland template instead of convert from Takistan with Desert Template. I will release 15.15 soon they are small step and is nice to test time to time then check the final result together. So u don't need to wait Build 16, just wait few days, and please tell me if u want to do that in official way and teamwork on conversion to save time Cheers Rubber
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