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Everything posted by roguetrooper
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FLAY Archery Fetish Mod (wip)
roguetrooper replied to mrflay's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks quite interesting! Nevertheless it would be a great easter egg if proper (Rambo-like) compound bows with fitting animations were part of the vanilla game (even though not part of the official missions, just available for scripting and mapping). -
Some time ago I purchased Hinds online and was able to install it successfully. I had saved the 706MB file. Now I have reinstalled Windows and Take on Helicopters (from DVD, not Steam) with patch 1.6 "Rearmed" in combination with Arma 2 OA 1.62. When I execute the Hinds-file, there is an extraction-window and when the screen with the Hind-picture shows up, the installation is cancelled automatically. So how can I add my Hinds to TOH?
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Can't reinstall Hinds
roguetrooper replied to roguetrooper's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
Meanwhile I have downloaded the Hinds-file again and it works (same file, same size as the old one, lol)... -
Can't reinstall Hinds
roguetrooper replied to roguetrooper's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
Despite of 22+ views nobody seems to have an answer. Is there a way to adress BIS directly? http://takeonthegame.com/support/ leads me here. -
Canadian Armed Forces Modification ARMA III
roguetrooper replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks good. Btw, lets hope Trey Parker and Matt Stone don't bring out Canadian soldiers... ;) -
There should be some inventory items like the "evidence" or "dogtag" from Arma 2 (might be a data-stick or CD or something modernish in A3). They are quite useful as mission objectives (loot something from an enemy officer or sth like that). I know, it can be achieved by addon-free scripting but having some of those items in the vanilla version is the world-wide easiest and most compatible way. Surely I don't want to use an user-made-addon for such items (making it incompatible to 99% all Arma-versions out there). As I've suggested before, some of these non-usable inventory items might be stackable (using one slot only), such as for money. With a small amount-overlay in that inventory square.
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M-1 Garand Government Issue by RedRyder
roguetrooper replied to redryder's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What are the classnames for the gun and the ammo? Couldn't find them in an existing or new weapon box (having started the game with the mod enabled). Otherwise, vanilla A3 really needs more gun variety. Except the latest heavy sniper rifles, all current Alpha weapons are more or less the same. -
in the init-line of a flying helicopter this setpos [(position this) select 0,(position this) select 1,9990] and pressing the upward/engine+ key... :-)
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Good work. This pack could almost be taken over by BIS, for the case they yet haven't 'their own' pistols (which are just not implemented in the alpha yet).
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Can we have a pistol animation like Arma 2, just less clumsy? Only in combat/slow pace the pistol should be held with both hands. While running (both upright and bent) this looks quite rediculous.
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Maybe I've also entitled my thread in a misleading way. The animation itself is not bad or 'unrealistic'. But since it is the only animation used in all situations it turns into some 'rediculousness' when you are running at fastest speed. Sure, when you hold (in a trained police/military way) a pistol in your hands, expecting enemies out there in the field, you hold it in front of you, otherwise you have it holstered at all (I'm not requesting a holster usage, just mentioning it). Nevertheless in my opinion this only available animation just does not fit optically to running at full speed. For example when you want to overcome 50m between two houses in a combat situation as fast as possible on an open street with enemies behind the windows inside (or whatever).
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I think the insect sounds are exaggerated. All the time and everywhere you hear crickets (or somewhat) chirp. Even on the airfield with much concrete and all that. Sure it contributes to the atmosphere but after some time it's just annoying. I noticed it in my autum-like scenario situated in January with 100% overcast (rain disabled) and 50% fog but it sounds like midsummer 12 am without a single cloud in the sky. Even when it sounds in real Greece like this all time, in this game it's just annoying and should be tuned down (level and intervals). No, I don't want to reduce my general volume, since all other sounds should remain as they are (footsteps, speech, gunfire, engines...).
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OVER POWERED AI ! Please fix this for final game ruins coop
roguetrooper replied to BiZzR32's topic in ARMA 3 - BETA DISCUSSION
I was lying as a sniper in a forest being able to see an enemy group near the beach (about 450m distance). I shot one of that group and three seconds later I was killed by the remaining ones. (Editor testing environment - so 100% I haven't been discovered before). -
"Enemy at 2 o'clock". Does it mean my current 2 o'clock? The reporter's current 2 o'clock? North-East on the compass? Do I need to know in what direction the reporter is currently walking/looking? Everybody's direction changes all the time. When I hear AI reporting an enemy I'm as informed as before. All I know is that my AI has spotted an enemy somewhere around...
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Sorry, I still don't see the point in holding the pistol in front of your body while sprinting as some people insist in. For pure gameplay reasons it's surely more "efficient" to have a pistol all the time in front of you ready to fire (more or less aiming, not just pulling the trigger) instantly. But it looks stupid and unrealistic. Nobody holds one or both arms/hands in front of the body when he is sprinting (with a focus on speed, not being somehow ready to fire). What I'm aiming at is a natural arms movement forth and back at sprinting speed (just with a pistol in one hand). E.g. (just an example for the limb movement) Can you imagine this guy holding one or both hands in front of the body? Sure you are able to move "fast" with a pistol in front of you ready to aim and fire. But while running out of combat pace with full speed the animation should look like in this video.
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So when are we getting new weapons?
roguetrooper replied to snyft's topic in ARMA 3 - BETA DISCUSSION
I hope we also get some 'old' (concerning the game's setting) weapons, such as the AK47 or even the Lee Enfield. They don't need to be built into official missions, just available for own scripting and mission making. (I don't like mods since x games out there then have x+1 incompatible mod requirements. Vanilla still tastes best.) -
Running while holding the pistol with two hands (or supporting one hand with another) looks just rediculous. Try to run in such a posture. Pure slapstick comedy.
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How does the multiplayer ranking system works?
roguetrooper replied to fons's topic in ARMA 3 - QUESTIONS & ANSWERS
That was a joke. No reason to react like a huffish codkid. And "you" means "everybody". -
Not liking the new Fatigue system - Jogging should not be penalised
roguetrooper replied to -=seany=-'s topic in ARMA 3 - BETA DISCUSSION
Most likely nobody will read this on page 16: Just make the fatigue an option for the difficulty settings. Done. Everyone would be satisfied. -
How does the multiplayer ranking system works?
roguetrooper replied to fons's topic in ARMA 3 - QUESTIONS & ANSWERS
You may have played as many "other shooters" as you like - when you haven't played Arma yet, you don't know anything about Arma :D Arma is not the best game of it's kind - it's the only game of it's kind. -
All we need are some more tabs to filter boxes and inventory: * weapons * magazines * backbacks * vests * uniforms/clothing * helmets * items for weapons (silencers, flashlight...) * other items (maps, binocular, NVG)
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Are "zoombies" living dead seen through a binocular?
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Does anyone else want an easier editor?
roguetrooper replied to maxon1001's topic in ARMA 3 - GENERAL
Don't know if it has been mentioned here or elsewhere or whether everybody knows or whether it's a useless hint: Copy & Paste (ctrl + c/v) works in the editor, for everything that is currently marked. It also works cross-map. Speaking in Arma2-terms for example copying something from Utes then load Chernarus and paste. -
Does anyone else want an easier editor?
roguetrooper replied to maxon1001's topic in ARMA 3 - GENERAL
In short: No. I've been around in Arma and its editor since 2007 and I'd rather like to have more options and functions. Btw, the main part of mapping/editing is scripting, not the editor itself. -
ARMA3 alpha gameplay is nothing like arma2?
roguetrooper replied to GTDAWG's topic in ARMA 3 - TROUBLESHOOTING
Lol, that's a joke, isn't it? How can one complain about something that is freely and in detail configurable?