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Psilocybe

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Posts posted by Psilocybe


  1. Hey guys. My rig seems alright, but I want to squeeze more out of it.

    Im running:

    AMD Phenom II 965 Quad core Black Edition @3.4ghz

    990FX Extreme 4 Motherboard

    Corsair 16gb Ram

    Asus HD7970

    Cooler Master large box, no watercooling but a shit load of fans and room to add water cooling when I decide to embark down that road.

    1200 watt PSU

    I have a feeling that it is my CPU that is holding me back, but I am not really all that savvy in the OC department, aside from opening my bios and using the predefined settings.


  2. It should work by placing the "Group Modifier - Combat Get In"-Module and syncing the vehicle and your AI group with the module. Afterwards define a waypoint where they are supposed to retreat to. Could be even easier when you group the vehicle and the infantry, so the vehicle will wait until the whole group is in (if not using an empty vehicle).

    Hey, thanks for the reply, I have done what you suggested, but I am really interested in learning to script and figured it would be a good learning project to try to write. Thanks for the input, I appreciate the time you took to reply.


  3. Hi guys.

    I have just begun trying to create scripts and I have been failing at every interval, basically I have created a little plan of what I am hoping to achieve, and tried to begin writing the script only to find myself shaking my head in frustration.

    //Planned events

    Check if squad of soldiers are in combat

    If in combat, soldiers will adhere to the "Combat Get In" Module

    Check if all living soldiers within group are inside the vehicle

    Soldiers retreat at full speed to a designated Marker//

    I want to call the guys under attack grp1, but I am not really sure how to achieve that, however this is where I began, and soon realized I was not on the right track.

    I am mostly hoping for some help in going the right way, but not be spoon fed the answer as I am trying to learn the processes.

    if

    (grp1 behaviour "combat")

    then

    {combatmode grp1 == "Blue"};


  4. Hi guys.

    I have spend the last few days reading and re reading the Wiki on scripting basics, i now know how to do more things than just copying and pasting other peoples scripts, but I want to know more.

    My first question is with variables.

    Example:

    "myVariable = 0;"

    Why is it = 0?

    I am able to translate control structures and other bits of script so that when I read them into lamens terms that I can freely understand, but when I do the "myVariable = 0;" I feel as though I am just "doing as the Romans do".

    I want to get myself to the level where everything or at least the language, makes sense.


  5. Okay, i think I need to clarify.

    The objective is to destroy the Radar and the barracks is a secondary, but it is wiser to do the barracks first because if you don't, the soldiers 'wake up' and move towards the Radar to investigate, so I need the trigger to check if the barracks is still standing once you blow the radar up, and if it is still standing, it spawns the soldiers, if it isn't, well, theyre all dead.

    Thankyou for the time you took to reply to begin with Tryteyker!


  6. Hi guys.

    In my first mission I am creating the players have to destroy the radar tower as well as the barracks near by.

    I am trying to work out how I can set a variable in which a group of soldiers will spawn at the barracks and move up towards the radar unless the Barracks is first destroyed.

    I was creating a trigger with:

    !alive (getPos glBuilding nearestObject 121095); groupName = CreateGroup RED; groupName = [getMarkerPos "spawn1", RED, 10] call BIS_fnc_spawnGroup;

    But i believe that is merely asking if the building is alive, but has nothing to do with the following line where I am trying to spawn the soldiers. The bits of code above I have just ripped from youtube tutorials, and i obviously need a little bit more tailored help from the wizards we have here..

    Thanks guys!


  7. Hi guys.

    I am making a simple mission for a buddy and myself where we have to destroy a Barracks and the Radar tower, I have the triggers in place to check if the buildings are destroyed or not, but I am struggling to create another one which checks that both objectives are now met and the second phase of the mission can be commenced.

    I tried :

    !alive (getPos glBuilding nearestObject "48354", "121095") and that is where I became undone :(

    Thankyou guys.


  8. Being new to the ARMA community, a lot of my issues with Arma 2 seem to have been rectified in the 3rd game. I will be purchasing a supporter version as soon as they are available. Also, I wanted to thank the gentleman who created these two extremely informative videos, they made my decision to support the game much easier.

    That makes me smile, I've been a fan since the OG OFP, but I can still understand peoples gripes, even though Ive, i guess, learned to love them, but i am certainly looking forward to the improvements.


  9. Okay guys, I want to lay out my plans and get an opinion to see if you think I am making the right one.

    I am going to purchase a Swiftech H20-220 Edge Liquid Cooling Kit for my Phenom II 965 and try to OC it to about 4ghz, I am also looking at purchasing a Epsilon Full Cover VGA Waterblock For my 6990 and OC that too.

    I am likely going to get a SSD and put my games on there.

    This is what I would consider a 'soft' upgrade, as in the past I have always just upgraded Mobo, CPU and GPU.

    Hoping I can get some good advice.


  10. Phenom II 965 x 4 @ 3.82 ghz

    4gb Ram

    6990 4gb GPU

    I'm looking to upgrade for Arma 3, and nows about the time to do so, but apparently the things I am looking at aren't THAT(less so on GPU) big of an improvment, namely:

    AMD x8 FX-8350

    and

    4G GTX 690.

    Ive heard that those Solid State Hard Drives can be good for gaming too, hoping for some advice here.

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