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Psilocybe

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Posts posted by Psilocybe


  1. Now back to the drawing board, i have to checkout latest beta build.

    Yesterday i had myself bombed (arty strike) for the very first time by some concealed AI units ... those damn cowards missed me and then withdrew. I was not even able to spot them :)

    OMG... Are you serious? That is bloody awesome!

    Just updated my rig too, cant wait to get my hands on this!


  2. Leaving aside for the moment that this is of course a work of fantasy, it seems perfectly reasonable to me that once the virus has run its course and the host expires that the corpse might be re-animated as one of the walking dead. Infection (by either type) would create a new infected (fast) which after a period of time would die and rise again as a zombie (slow).

    Kind of leads to a 'no chance' sort of scenario then doesn't it?


  3. @RAINF

    true, true

    i cannot wait for this mod to come out, although i do have to have to ask a question, will this be compatible with Operation: Arrowhead?

    Well, from what has been said so far, hes been quite successful using custom islands and zombie's so I would say so in terms of that, and who knows, maybe even better if they add anything new to what he gets to work with.


  4. Fantastic stuff Fabrizio, i am really really loving this. Any chance of showing us what its like to come up against a Flexi-AI squad in comparison to Vanilla.

    Would love to see it from the other side of the spectrum, however I understand it may be hard to capture, so I fully understand if my request is not taken upon.

    Keep up the good work!


  5. Yeah. Basically, when you give out the Beta, have a list of things your aware of, ie, attack animations etc. Sure, they dont look perfect, but as Drew said, they are damned good for what they game was initially created for.

    Is it possible for animators to create some for the game? I'm sure there would be some guys out there willing to lend a hand in creating some.

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