rok
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Posts posted by rok
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Does anyone know how often stable version of standalone will be updated? (daily, weekly, monthly?)
I have only slowish internet connection at the moment. Yesterday I downloaded about 40% of the game but today it started from 0% again. I presume it was because there was some update already.
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11 is not a valid option for -exThreads (http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#exThreads)
In most cases there's no need to define -cpuCount or -exThreads at all.
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Perhaps there's something we could look for?http://community.bistudio.com/wiki/Arma_3_Game_State_config_guidlines
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player exec "camera.sqs"
from trigger works for me. No idea on cinemaborders.
Scripting section for Alpha:
http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-ALPHA-MISSION-EDITING-amp-SCRIPTING
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There's some related tickets on Feedback Tracker:
http://feedback.arma3.com/view.php?id=1879
http://feedback.arma3.com/view.php?id=186
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Anything on the feedback site about the grenades? It's the only point i agree with OP in. I'd like to vote it up! -
Czech out if there's any easter eggs in Stratis police station jail. :rolleyes:
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Blood or mud splatter on screen.
Achievements. (Yes, I know you can hide them but I prefer developers using their limited time on something meaningful.)
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Alpha only.
There's zero info available on future DLC's and latest A2 DLC's haven't been so great.
Also the other features of Supporter Edition are useless for me.
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For those who prefer to download the Demo via torrent:
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I guess this quote is worth mentioning in this thread too:
ivan buchta interview on http://www.youtube.com/user/thepodcast17...
- warfare gone, new similar replacement game mode which will be more realistic
...
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Here's a link to user test where min fps went from 34 to 40 in A2:OA with different memory clocks. Can't really comment how valid that test was. I just use to buy cheapest memory and plug it in. :)
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Not sure if this has been fixed yet but,In the bootcamp tutorial tank training. When it comes to you being told to select the tanks machine gun nothing else happens. I sat there for 10 minutes waiting for instructions.
NO targets about, only sand and rocks
Just tested it and it's still bugged in this beta. (I guess content fixes like this come only with final non-beta patches?)
Relevant CIT tickets: https://dev-heaven.net/issues/28187 https://dev-heaven.net/issues/28470
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For ARMA3 and Lemnos - I think post nuclear survival mod/dlc would fit better. Just combine story and atmosphere of Eagle Wing campaign with DayZ's multiplayer element and we have a winner.
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I've had cockpit disappear for second or less in vanilla TKOH and vanilla A2:OA for year(s). Luckily it doesn't happen too frequently.
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I've lost the control of collective twice with this beta. Unfortunately no repro steps available.
Everything works fine first. After starting another mission collective doesn't work at all. Only game restart fixes it.
At least first time when bug occurred I used auto start-up sequence.
I'm using Logitech Extreme 3D Pro joystick.
OMAC's ticket, same(?) problem with keyboard:
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IL-2 used Java, not sure if the sequel Cliff of Dover does.
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Cool. Haven't done Java in years...
Only issue I had with sample mission was switching back to Eclipse at debug breakpoint. (Alt-Tab didn't work, had to use some ctrl-shift-esc and ctrl-alt-del magic)
Running game in windowed mode helped a lot. :)
The new ARMA 3 DLC system - debate
in ARMA 3 - GENERAL
Posted
I don't mind the new system as long as it's always clear if a mission uses some DLC.
Is DLC requirement visible in MP lobby? How about in SP mission selection screen? Or in steam mission download page?