rok
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Everything posted by rok
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Take On Helicopters - Community Preview - Video thread - only embeded media!
rok replied to Dwarden's topic in TAKE ON HELICOPTERS - COMMUNITY PREVIEW
yioCORcl-eQ Testing a scripted searchlight with head-tracking in Zargabad night. Mission available here. -
Warning for the View Distance in TOF
rok replied to rexehuk's topic in TAKE ON HELICOPTERS - COMMUNITY PREVIEW
http://community.bistudio.com/wiki/-profiles -
As long as I can make it look like Windows 98 I don't really care.
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Yes, had CTD at the end of the first cutscene of the campaign. With non-beta version everything has worked ok. (Only played couple of missions in campaign so far.)
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Can we have an option to turn those social network icons off? I'm so anti-social that I'll never use them anyways. Thank You counter is mostly useless too, bit like Thread ranking with stars. Just some extra clutter with close to 0 information value. But that's just minimalistic-me. :)
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Is this based on Patria AMV? Looks pretty similar.
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Just noticed that this standing death bug happens to all women too.
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British Armed Forces MWMIK Jackal Problem
rok replied to wyskass's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Numpad-0 gets you in scope view. -
Select Map > Units > Gear and drop mags to ground. If you use action menu gear command then the AI tries moves to closest dead body, ammo box or vehicle for gear selection.
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Yep, noticed this too. Shooting at gunner in a M2-HUMVEE actually kills the driver. I can empty whole mag to the gunner and he lives. After a while he jumps out and gets in to the drivers seat.
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Nice performance mod by Kegetys: http://simhq.com/forum/ubbthreads.php/topics/3265101/1.html The game is actually playable now in 1920x1080 resolution although all terrain settings in minimum. Before the mod I couldn't fly over land at all. Now I dared to even fly over London - obviously it was low fps but flyable.
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CloD is currently unplayable on my old E4300@3GHz + HD4850 system. And reading the forums even high end systems struggle with it. The game needs couple of performance patches badly. Some people said ARMA2 was released unfinished. IMO this is on totally different level of unfinishness. :butbut:
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Related to these changes. Shouldn't 'Move to' still stay the default action in quick command menu when not pointing to an enemy? After giving 'target' command I'm much more likely to give a 'move' than 'engage' command when I'm pointing to empty area.
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ARMA 2: OA release candidate build 78473
rok replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Looks ok on my end: vTWurgXHv8Y No mods, OA-only (+DLC's) install. -
ARMA 2: OA release candidate build 78473
rok replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Haven't people noticed that it's actually fixed in this RC. About the animation speed-up: It doesn't feel that bad in 1st person mode but looks pretty silly in 3rd. Maybe slight animation speed-up would be ok. Reloading and preparing AT-launcher should take time. Of course the big problem with animations is that you can't break them once you started it. I wouldn't mind some ugly looking break from animation. In this case playability should go over good looks. -
Dynamic-AI-Creator (DAC) V3.0 released
rok replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Stupid mistake I first made with this was creating a location instead of game logic. So in Insert Unit dialog first choose Side: Game logic and then Class: Objects. Also if your game logic has 20 waypoints you have to have same amount defined in DAC script call. -
Well OP could buy Operation Arrowhead only. All the women wear burkha. :D
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Cant lock on with missiles with the Joystick button
rok replied to Altimeter's topic in ARMA 2 & OA - TROUBLESHOOTING
In options there's two "Next Target" lines. Try the other one for joystick button. Iirc TAB is bind to both "Next Target" lines by default. -
1.08 is the latest patch: http://community.bistudio.com/wiki/Arma_2:_Patch_v1.08
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the stutter makes cutscene in PMC hard to watch
rok replied to msy's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm having this issue too and have pretty similar system as Ginger McAle. Win7 64bit, E4300@3Ghz, HD4850 512 MB, 4GB Ram, Intel X25-M 80GB SSD Only special codecs installed are ffdshow (ffdshow_rev3507_20100707_clsid). CPU usage seems to hit the roof when this happens: http://img526.imageshack.us/img526/6250/cutsceneperf.gif -
New BIS_fnc_crows function
rok replied to SaOk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
panda123, did you add Functions Library module in editor. Also remeber to check that functions are initialized waituntil {!isnil "bis_fnc_init"}; -
ARMA 2: Private Military Company 1.00 released
rok replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Yeah. Don't know about fps but sound and video were choppy as hell. KillaALF, two posts above, described pretty well what happens. For some reason I had bad video only in two first cutscenes. Two next ones played smoothly. -
-exThreads=4 doesn't sound right. Only use values 0,1,3,5 or 7. http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#exThreads
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OA- Waypoints Don't Seem to Exist
rok replied to viewtifuljon's topic in ARMA 2 & OA - TROUBLESHOOTING
Test with latest beta version. Issue should be fixed in it: http://www.arma2.com/beta-patch.php http://forums.bistudio.com/forumdisplay.php?f=82 -
Still having LOD issues and heavy stuttering when turning around. But as with previous builds -exThreads=3 fixes it for me. To test this I've simply used editor placed grenadier and empty humvee in Staroye, Chernarus. When I run and drive around the town about 4 minutes the stuttering starts. Using FLUSH command removes the issue for half a minute or so. C2D E4300@3Ghz, HD4850 Cat 10.5, Win7 64bit, ARMA2:CO+BAF Video Settings: http://img32.imageshack.us/img32/1551/a2settings.jpg (Resolution was changed when taking screenshot in windowed mode. Should be 1920x1080 for both 2D and 3D reso. And 16:9 ratio.)